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Forums - Nintendo - Malstrom: "My purpose is to reveal and inform people about Nintendo."

DieAppleDie said:
When has Nintendo failed?

5th and 6th gen

And when making Virtual Boy

I define fail as in them not suceeding in what they set out to do.

Then Wii may have to count as well, as it didn't disrupt the industry in the end.



I LOVE ICELAND!

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ok, Virtual boy was a failure.
the rest of your post is just biased bs.




DieAppleDie said:
ok, Virtual boy was a failure.
the rest of your post is just biased bs.



Agreed.



KungKras said:
cyberninja45 said:
happydolphin said:

KungKras said:

 Also don't forget that the market has grown tremendously since the SNES, and that has to explain some of the growth of NSMB and NSMBW. Nostalgia doesn't explain shit though, since many who grew up with SMB1 probably stopped gaming. If nostalgia was the huge driver of sales, the NSMB games wouldn't sell more than SMB3. The growth has to come from people who didn't play the originals.

Another fantastic counter-point.


Nah. If nostalgia wasn't a factor the game won't have seen such a huge opening as it did in Japan (people who never played the games wouldn't have suddenly bought it day one for no reason) and led to insane momentum and increased sales. Unless the Mario 64 remake left a very good impressionXD.

A somewhat significant portion may have bought off of brand it at the first week, but since when did huge first week sales affect the momentum of a game? Have you been paying attention to HD twin software trends at all?

Most of those sales comes from the japanese markets appetite for a Mario-style game, which the japanese market never lost, be it from old people, or children, or new gamers, or old gamers, or every one in between. Maro's gamplay was addictive and fun then, and it is addictive and fun now, it sells for the exact same reasons now that made the very first SMB sell.

Yes, but a somewhat significanter portion bought it first week due to 2d Mario starvation. And new customers cant be exposed to the games without the early adopters word of mouth.

NSMBros for ds and wii sales was assisted by 2d Mario starvation (Wii one being the first in a long time on an actual home console, but less starvation because of the ds one, so it had the co-op mode going to help sales).

The lack of 2d Mario over the years has made the masses appreciate the brand even more. So sales would be higher now than if they released it regularly.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



JWeinCom said:
"To put it in more proper perspective, it's the third-worst selling Mario platformer to date, beating only Sunshine (3D) and Galaxy 2 (3D). It's been outsold three-fold by one of the least critically praised Mario platformers (NSMB), and almost three-fold by the 2D game on the same platform (NSMBWii), notwithstanding that it's been out much longer and has been available for only $20 (vs. $50) for nearly a year.

I'll add that when you say "[s]o, the market doesn't want 3D Mario? Apparently they do, because they're buying it" you're not actually contradicting his point, as he's repeatedly conceded that there's a market for it. It's just a much smaller market, but it's also the one that's being catered to in lieu of the demonstrably bigger one. That seems foolish, no?"

3rd worst out of how many..?

We can't count Super Mario Bros, because that's a bundled game. Ditto for Super Mario World. That leaves us with...

Super Mario Bros 3, Super Mario 64, NSMB Wii, NSMB DS, and the two land games having outsold Galaxy.

Super Mario Galaxy is still selling, and has a legit chance of surpassing Super Mario 64, and Super Mario Land.

The other 4 are all games that have managed to sell over 17 million, which is a ridiculous standard to hold any game to.

As for "catering to" a certain market, I don't see it that way. I see it as a different allotment of labor according to different needs.

NSMB Wii, with a little help from bundling, has sold about 25 million units. Let's say it was 20 million without bundled systems. Partially because that seems about right, and partially because it makes a nice round number.

If Nintendo cut Galaxy's team and budget in half and gave it to the NSMB Wii team. How much more do you think that NSMB Wii would sell? How much less do you think Galaxy would sell?

This is all just theory, but I doubt that NSMB Wii would sell much more, and certainly not enough to offset the lost sales of Galaxy. Different genres have different requirements.

But more to the point of why I dislike Malstrom, I haven't seen Malstrom say that there is a market for 3D Mario. What he's said was...

"Gaming, as a medium, grows with 2d Mario. Gaming, as a medium, declines with 3d Mario."

And that's why I hate him. It's these ridiculously broad and sensationalist assertions that make him a joke to me.

Yes, those games were bundled. Because Nintendo fervently believed that those games would sell the system. Yamauchi once said something along the lines that a game console is 'just the hardware you buy to play Mario games.' Discounting those games because they sold the hardware they were bundled with is akin to putting the cart before the horse. Moreover, even if we assume that just over half of the purchasers would have bought the game if it wasn't bundled (I suspect it would be much more), each of those titles would still outsell Galaxy.

But for the sake of this post, let us concede the bundle point. The underlying point remains: even the best-selling 3D game has sold less than the poorest selling 2D game. So why does the former get far more resources and attention from Nintendo than the latter? You ask how much higher NSMBWii sales would have been if it had more resources. To be frank, I haven't the slightest idea. But by stating that Galaxy would sell less without the resources it received, it seems you're admitting that there's a correlation between resources and sales when it comes to Mario platformers. What evidence do you have that this relationship doesn't extend to 2D mario games?

As a final aside, I do not believe it is unfair to expect Mario platformers to sell over 17 million, because the 2D ones consistently have. Of the seven games in the series, only Mario Land 2 failed to reach that height.

Demensha said:


Help me understand a little bit better.

Selling a lot means nothing if at a loss? Why did Sony release a ps3 at a loss for an extended period of time then? Hell by this logic does this mean the masses are not ready for an hd handheld(vita)? 


Are you asserting that Sony's business practices are particularly wise ones?

milkyjoe said:
I still do not believe that Nintendo ever planned to abandon 2D Mario games.

It was either Miyamoto or Iwata who once said that NSMB was made because the marketing department had been insisting on a 2D platformer for several years. Even if that was a joke, and I don't think it was, I find it interesting that Miyamoto himself was not part of that game's development team.

They might no longer be planning to abandon 2D Mario, but they indisputably did once upon a time.

theprof00 said:

He forgets that without the cutting edge graphics and well designed characters, gaming was a pit of failing companies, terrible games, and wasted money. This disarray confused customers and contributed to the collapse.

Now I'm curious to hear what you understand to be the cause of the collapse.

theprof00 said:


What Malstrom fails to realize is that the industry NEEDS rehashes and re-imaginings and formulaic titles and episodic content and sequels because that is what reassures the market.

Where are you getting this from?

theprof00 said:

haha, true true.

Well, it's selling now, isn't it?

Outside Japan? No.

theprof00 said:

I never said Minecraft is 100% UGC. I said gamers changed the Minecraft world into one in which they created all the content. The game was about survival, not about building. You had tools to build, but you never had to. Gamers decided, like our little friend here, to spend 12-20 hours creating a fortress and castle, or mining facility, or protective gateways and trains etc.

Tell me that is not UGC, and I'll show you someone who has a piss-poor definition of UGC.

So you fully admit that the game is about one thing, some players took the game in an unintended direction, and you're using it as definitive proof that Malstrom's definition of UGC is therefore wrong? What am I missing here?

theprof00 said:

EDIT: UGC is not just "other player's content that I download", it's the exact definition I gave you previously. It's gameplay that is completely reliant on the player to create, which is what you yourself do in Minecraft.

"Dicking around" was UGC all along. Awesome.

Might I suggest that the reason no one else "gets it" is because your definition, or at least the application thereof, is the flawed one?

theprof00 said:

 By the time n64 mario released, nintendo was very much under attack by sony, which could explain the drop.


Your history is wrong. The original Playstation had a fairly modest start, and didn't take off until '97, after the N64's release.

 

cyberninja45 said:


Nah. If nostalgia wasn't a factor the game won't have seen such a huge opening as it did in Japan (people who never played the games wouldn't have suddenly bought it day one for no reason, unless the Mario 64 remake left a very good impressionXD.) and led to insane momentum and increased sales.

"Nostalgia" doesn't last  for six years.

theprof00 said:

Mario in 2d was only successful in a barren market.

It's revival sales are so much in reliance upon the nostalgia crowd hipsters.

Just quoting.

For funsies.

DieAppleDie said:
ok, Virtual boy was a failure.
the rest of your post is just biased bs.


You think the N64 and Gamecube were successes?



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KungKras said:
theprof00 said:

Extremely doubtful.

One game would not have stopped the migration.

You're saying another super mario brothers in 2d would have been able to hold the n64 steady... There is absolutely no way. The move to 3d was an explosion which created dozens of new game styles and genres. Staying in 2d would have continued stagnating. People just didn't want mario anymore in the n64 era. Not when we had 100 other great IPs that everyone wanted to play. Mario in 2d was only successful in a barren market.

It's revival sales are so much in reliance upon the nostalgia crowd hipsters.

But perhaps you're right and that Mario just simply isn't good in a 3d setting. Then what do we make of every other franchise that has seen success in movign to 3d? Are we to assume that mario can ONLY be a 2d platformer? What then is to be said about Mario itself? That it is typecast? Regardless of what it was, smb would not have prevented the move to 3d.

One game rocketed the NES to prominence, same for Wii and Megadrive. Don't underrestimate the momentum-changing power of one game.

As I said, selling on the level of SMB3 or SMW (which is where the series stabilized) would have done more for the N64 sales than SM64 did.

You overrestimate the number of new genres that 3D gave birth to (but that doesn't matter to my point anyways).

Calling the market 2D Mario suceeded in barren is both wrong and an insult to all the brilliant games that were out there. 2D Mario competed against much, much more, and better designed competitors than 3D Mario.

@ Bold, I already adressed that in an earlier post. That is just venomous dogma that needs to go if we are to have a serious discussion.

Mario is good in a 3D setting, just not as good as 2D Mario. SM64 had its place, and made gaming better through its innovations, but sales wise, it is a weaker series than 2D Mario, and therefore 2D Mario is more important. Both can be made, SM64 should definately have been made, but so should SMB5 and both can have the production values to make them awesome, but Nintendo obviously has priorities wrong.

What you're doing is dramaticizing this. Calling one game a miracle worker simply because we have seen it happen 3 times in 30 years. Don't fool yourself into banking on the remote chance.

After all one game DID change the momentum, and it WAS SM64. It's just that everything exploded, and people were ready for new things....that weren't mario.

Mario on NES exploded because it was arguably the best game of its time. SM64 was NOT the best game of its time. It was a revolutionary game and vision, but others did it better and at around the same time.

---next point---

You don't KNOW that the sales would have been the same level as SMW...in fact, that graph is completely missing super mario world 2; aka yoshis island, which already shows a downward trend.

And no, I'm not calling the market of SMB Barren. The market BEFORE NES was barren. Super Mario was on NES. NES paved the way to many outstanding games, but Mario did not have to compete with most of them. All it had to do was be better than anything else out at the time, which it did handily. Tell me I'm wrong, I encourage you to offer rebuttal.



KungKras said:

Nintendo has already proven that their own games determine the fate of their console.

Devs were migrating to 3D and the Playstation, the market's tastes didn't migrate. 2D games still did well when they were made since there is a lot of 2D classics from that era that sold well. A SMB game released before the PS1 reached critical mass (And Sega following suit with Sonic) could potentially have changed the course of history.

I can accept that, but it would all depend on how said 2D Mario game were made. Remember, NSMB was made by another team than Miyamoto's. Alot of its appeal came from a more relaxed take on the series, in the vein of Brain Age and the likes.

Had Miyamoto done the 2D Mario at the time, stagnation would have been almost inevitable.



noname2200 said:
cyberninja45 said:


Nah. If nostalgia wasn't a factor the game won't have seen such a huge opening as it did in Japan (people who never played the games wouldn't have suddenly bought it day one for no reason, unless the Mario 64 remake left a very good impressionXD.) and led to insane momentum and increased sales.

"Nostalgia" doesn't last  for six years.

You'd be very shocked to know that's not true. It can last for decades. Ask the very alive Star Wars trekies and their following generations.

Also, Mario, atari T-shirts had their fair share of spotlight in the world of Antic grunge:

Also remember, alot of the folks who bought this game for their kids had played this earlier in their lives, and SMB was a staple game and part of pop culture both in the US and in Japan. The one that's really shocking in all this is Europe. The fact that NSMB sells so well over there is really a shock. That could be a good argument for the intrinsic value of Mario 2D if you will. Take it as a gift.



RolStoppable said:

Here's something to think about regarding the Super Mario Bros. vs. 3D Mario debate:

A flagship game that is only a few months old (Super Mario 3D Land) doesn't sell much more than a game that has been on the market for over five and a half years. And New Super Mario Bros. has yet to become a Nintendo Selects title, meaning it still sells at its initial RRP. This, more than anything else, highlights how wrong Nintendo's priorities with the 3DS were.

Can't a similar argument be made for Mario Kart 7 though?



Perhaps we are missing something else regarding mario though.
Perhaps, the reason why we haven't seen another 2d mario is because Nintendo hasn't seen enough demand for it. Surely, that long period in between SMW and NSMB played to their benefit, but what if releasing too many 2d marios will simply dilute the sales of each one?
If Nintendo were to make more 2d marios, would your example above of a 5 year old 2d mario outselling a new 3d mario still work?