JWeinCom said: "To put it in more proper perspective, it's the third-worst selling Mario platformer to date, beating only Sunshine (3D) and Galaxy 2 (3D). It's been outsold three-fold by one of the least critically praised Mario platformers (NSMB), and almost three-fold by the 2D game on the same platform (NSMBWii), notwithstanding that it's been out much longer and has been available for only $20 (vs. $50) for nearly a year. I'll add that when you say "[s]o, the market doesn't want 3D Mario? Apparently they do, because they're buying it" you're not actually contradicting his point, as he's repeatedly conceded that there's a market for it. It's just a much smaller market, but it's also the one that's being catered to in lieu of the demonstrably bigger one. That seems foolish, no?" 3rd worst out of how many..? We can't count Super Mario Bros, because that's a bundled game. Ditto for Super Mario World. That leaves us with... Super Mario Bros 3, Super Mario 64, NSMB Wii, NSMB DS, and the two land games having outsold Galaxy. Super Mario Galaxy is still selling, and has a legit chance of surpassing Super Mario 64, and Super Mario Land. The other 4 are all games that have managed to sell over 17 million, which is a ridiculous standard to hold any game to. As for "catering to" a certain market, I don't see it that way. I see it as a different allotment of labor according to different needs. NSMB Wii, with a little help from bundling, has sold about 25 million units. Let's say it was 20 million without bundled systems. Partially because that seems about right, and partially because it makes a nice round number. If Nintendo cut Galaxy's team and budget in half and gave it to the NSMB Wii team. How much more do you think that NSMB Wii would sell? How much less do you think Galaxy would sell? This is all just theory, but I doubt that NSMB Wii would sell much more, and certainly not enough to offset the lost sales of Galaxy. Different genres have different requirements. But more to the point of why I dislike Malstrom, I haven't seen Malstrom say that there is a market for 3D Mario. What he's said was... "Gaming, as a medium, grows with 2d Mario. Gaming, as a medium, declines with 3d Mario." And that's why I hate him. It's these ridiculously broad and sensationalist assertions that make him a joke to me. |
Yes, those games were bundled. Because Nintendo fervently believed that those games would sell the system. Yamauchi once said something along the lines that a game console is 'just the hardware you buy to play Mario games.' Discounting those games because they sold the hardware they were bundled with is akin to putting the cart before the horse. Moreover, even if we assume that just over half of the purchasers would have bought the game if it wasn't bundled (I suspect it would be much more), each of those titles would still outsell Galaxy.
But for the sake of this post, let us concede the bundle point. The underlying point remains: even the best-selling 3D game has sold less than the poorest selling 2D game. So why does the former get far more resources and attention from Nintendo than the latter? You ask how much higher NSMBWii sales would have been if it had more resources. To be frank, I haven't the slightest idea. But by stating that Galaxy would sell less without the resources it received, it seems you're admitting that there's a correlation between resources and sales when it comes to Mario platformers. What evidence do you have that this relationship doesn't extend to 2D mario games?
As a final aside, I do not believe it is unfair to expect Mario platformers to sell over 17 million, because the 2D ones consistently have. Of the seven games in the series, only Mario Land 2 failed to reach that height.
Demensha said:
Help me understand a little bit better.
Selling a lot means nothing if at a loss? Why did Sony release a ps3 at a loss for an extended period of time then? Hell by this logic does this mean the masses are not ready for an hd handheld(vita)?
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Are you asserting that Sony's business practices are particularly wise ones?
milkyjoe said: I still do not believe that Nintendo ever planned to abandon 2D Mario games.
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It was either Miyamoto or Iwata who once said that NSMB was made because the marketing department had been insisting on a 2D platformer for several years. Even if that was a joke, and I don't think it was, I find it interesting that Miyamoto himself was not part of that game's development team.
They might no longer be planning to abandon 2D Mario, but they indisputably did once upon a time.
theprof00 said: He forgets that without the cutting edge graphics and well designed characters, gaming was a pit of failing companies, terrible games, and wasted money. This disarray confused customers and contributed to the collapse.
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Now I'm curious to hear what you understand to be the cause of the collapse.
theprof00 said:
What Malstrom fails to realize is that the industry NEEDS rehashes and re-imaginings and formulaic titles and episodic content and sequels because that is what reassures the market.
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Where are you getting this from?
theprof00 said:
haha, true true.
Well, it's selling now, isn't it?
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Outside Japan? No.
theprof00 said:
I never said Minecraft is 100% UGC. I said gamers changed the Minecraft world into one in which they created all the content. The game was about survival, not about building. You had tools to build, but you never had to. Gamers decided, like our little friend here, to spend 12-20 hours creating a fortress and castle, or mining facility, or protective gateways and trains etc.
Tell me that is not UGC, and I'll show you someone who has a piss-poor definition of UGC.
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So you fully admit that the game is about one thing, some players took the game in an unintended direction, and you're using it as definitive proof that Malstrom's definition of UGC is therefore wrong? What am I missing here?
theprof00 said:
EDIT: UGC is not just "other player's content that I download", it's the exact definition I gave you previously. It's gameplay that is completely reliant on the player to create, which is what you yourself do in Minecraft.
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"Dicking around" was UGC all along. Awesome.
Might I suggest that the reason no one else "gets it" is because your definition, or at least the application thereof, is the flawed one?
theprof00 said:
By the time n64 mario released, nintendo was very much under attack by sony, which could explain the drop.
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Your history is wrong. The original Playstation had a fairly modest start, and didn't take off until '97, after the N64's release.
cyberninja45 said:
Nah. If nostalgia wasn't a factor the game won't have seen such a huge opening as it did in Japan (people who never played the games wouldn't have suddenly bought it day one for no reason, unless the Mario 64 remake left a very good impressionXD.) and led to insane momentum and increased sales.
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"Nostalgia" doesn't last for six years.
theprof00 said:
Mario in 2d was only successful in a barren market.
It's revival sales are so much in reliance upon the nostalgia crowd hipsters.
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Just quoting.
For funsies.
DieAppleDie said: ok, Virtual boy was a failure. the rest of your post is just biased bs.
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You think the N64 and Gamecube were successes?