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KungKras said:
cyberninja45 said:
happydolphin said:

KungKras said:

 Also don't forget that the market has grown tremendously since the SNES, and that has to explain some of the growth of NSMB and NSMBW. Nostalgia doesn't explain shit though, since many who grew up with SMB1 probably stopped gaming. If nostalgia was the huge driver of sales, the NSMB games wouldn't sell more than SMB3. The growth has to come from people who didn't play the originals.

Another fantastic counter-point.


Nah. If nostalgia wasn't a factor the game won't have seen such a huge opening as it did in Japan (people who never played the games wouldn't have suddenly bought it day one for no reason) and led to insane momentum and increased sales. Unless the Mario 64 remake left a very good impressionXD.

A somewhat significant portion may have bought off of brand it at the first week, but since when did huge first week sales affect the momentum of a game? Have you been paying attention to HD twin software trends at all?

Most of those sales comes from the japanese markets appetite for a Mario-style game, which the japanese market never lost, be it from old people, or children, or new gamers, or old gamers, or every one in between. Maro's gamplay was addictive and fun then, and it is addictive and fun now, it sells for the exact same reasons now that made the very first SMB sell.

Yes, but a somewhat significanter portion bought it first week due to 2d Mario starvation. And new customers cant be exposed to the games without the early adopters word of mouth.

NSMBros for ds and wii sales was assisted by 2d Mario starvation (Wii one being the first in a long time on an actual home console, but less starvation because of the ds one, so it had the co-op mode going to help sales).

The lack of 2d Mario over the years has made the masses appreciate the brand even more. So sales would be higher now than if they released it regularly.



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