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Forums - Gaming - Once video games hit photorealism the real gaming can begin

For over 40 years what has been the biggest upgrade to a new video game console....graphics (in the exception of the Wii of course). Video game companies have been putting out new consoles generation after generation with the main purpose up coming out with the best looking games. So ask yourself this what happens when video games become so real you can't even tell the difference between real life and the game itself? the video game console makers can't think to themselve that the next console has to have better graphics we can't get any better then what we have now? So what do we do...we expand.

Video game companies will no longer boast about how this console has better graphics then this console hence will give you the better, a different gaming experience, they'll have to come up with something more innovative. It could even possible that they'll have to downgrade there graphics in order to move onto a new way of gaming in order to expand and start over with graphics with something like virtual reality. Can you imagine a company making games for when you sleep, and you play the game while you dream (...some people will probably put themselves in a coma just to keep playing the game...so probably bad idea lol). Theres many different possibilities for these companys to move on to something other then a tv display, but what?

This is really when video games can expand and take off, I like to think of this stage where were at right now in video games as the beginning, there's so much more potential to go.



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real gaming begins when gilgamesh says



Wii/Mario Kart Wii Code:2793-0686-5434

Who knows really, gaming is still a young industry..



           

interesting thought. i think i agree.



The next generation begins when Gilgamesh says it begins.



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Once video games hit photorealism....press A to win.



I think photorealism is not that important. Schemes of control are. You are feeling more inside the game, if things happen directly on your action, not transmitted by an controller. One example - I often move my head to look behind me or around a corner, but I have actually to do something on the controller to do that. A game would feel much more natural, if I could actually move my head to change the field of view in the game. This way I could feel much more being part of the game, than photorealism can do.



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Listen to the lyrics.  The real gaming begun back in 1995.

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photo realism is when graphics will have hit their ceiling (there is no better than real sorry Kaz) so after that content becomes the end all be all so in a sense I agree



Photorealism is unachievable on current game budgets.

So to justify it you'd have to be able to say it would get several times the sales of any game made this gen.

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Realism is actually quite constricting. You can only make games about things that actually happened or are plausible with real world physics. Stylised art allows you to be as crazy as you like, make the game memorable (i.e. not a grey-brown FPS), and do it on a tiny budget.

Mario Sunshine is my benchmark for game graphics. It looks amazing and I need nothing better to fully enjoy a 3D game. Also it's 10 years old.