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Forums - Nintendo - Could Factor5 have a WiiU launch title to show at E3?

 

Which game would you want to see?

StarFox 21 33.87%
 
Rogue Squadron 4 21 33.87%
 
Kid Icarus 1 1.61%
 
Turrican WiiU 5 8.06%
 
New IP for Nintendo 11 17.74%
 
New IP for Lucas Arts 2 3.23%
 
Other Star Wars title (name in thread) 1 1.61%
 
Total:62
zarx said:
Joelcool7 said:
Factor5 is so confusing they refuse to die. Their American studio shuttered then their German headquarters but just when we thought they were dead Factor V is created and continues Factor5's work. Actually factbis apparently RS4 was deep in development when the American studio went down. But employees complain that the studio sent all the work to another studio prior to shuttering the American studio. It could have been sent to Factor5 in Germany and could now be with Factor V by now it could be complete. If a 25-man team could make RogueSquadron II in less then a year on prototype hardware. Then a five man team should be able to finish it by now.


It was a 25 man team with "On top of that there were many people at the LucasArts QA, production, voice, and marketing departments working on Rogue Leader." it also reuses existing design work and assets and was a 5 hour game that would be a downloadable game in todays market. A 5 man team who also have had a tumultuous time with legal trouble and cenceled projects etc. I wouldn't expect much more than a small downloadable game from them with current hardware with a 5 man team even if they have lucasArts backing.



lol MoH had a four or so hour campaign. CoD:MW3 has a five hour campaign. When you throw in coop game play and you throw in multi player. You have a title that could easily make retail today if it was polished up graphically. Yes the actual GameCube game if released today would likely be an iOS game but wouldn't be to shabby released for Wii had we never gotten it on GCN. The game still holds up I played it again last year. The Rogue Squadron series remains one of Tue best game series third parties have her brought to a Nintendo console.



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

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I thought that Factor 5 went out of business with the huge failure of Lair?



Joelcool7 said:
zarx said:
Joelcool7 said:
Factor5 is so confusing they refuse to die. Their American studio shuttered then their German headquarters but just when we thought they were dead Factor V is created and continues Factor5's work. Actually factbis apparently RS4 was deep in development when the American studio went down. But employees complain that the studio sent all the work to another studio prior to shuttering the American studio. It could have been sent to Factor5 in Germany and could now be with Factor V by now it could be complete. If a 25-man team could make RogueSquadron II in less then a year on prototype hardware. Then a five man team should be able to finish it by now.


It was a 25 man team with "On top of that there were many people at the LucasArts QA, production, voice, and marketing departments working on Rogue Leader." it also reuses existing design work and assets and was a 5 hour game that would be a downloadable game in todays market. A 5 man team who also have had a tumultuous time with legal trouble and cenceled projects etc. I wouldn't expect much more than a small downloadable game from them with current hardware with a 5 man team even if they have lucasArts backing.



lol MoH had a four or so hour campaign. CoD:MW3 has a five hour campaign. When you throw in coop game play and you throw in multi player. You have a title that could easily make retail today if it was polished up graphically. Yes the actual GameCube game if released today would likely be an iOS game but wouldn't be to shabby released for Wii had we never gotten it on GCN. The game still holds up I played it again last year. The Rogue Squadron series remains one of Tue best game series third parties have her brought to a Nintendo console.


Modern military shooters are all about competitive multiplayer campaign is a bonus these days and most games like MW3 have totally seperate coop campaigns. Rogue Squadron II didn't even have coop of the main game, that came in with Rebel Strike which had a 2 year dev cycle with a lot of recycled work and a slightly bigger team. I mean look at all the shit that Vanquish got for it's length with a 4-8h highly replayable campaign with score attack modes and also chalange modes, and that is whith production values much higher than the Rouge Squadren games.

Do you really think a team a fith of the size could make a game up to todays standards in less than 5 years? I really don't see anything bigger than a downloadable title. At this point a 3DS remake that combines 2&3's content with some new additions would the best bet if anything. 



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Zarx I would still think the old team could produce a Rogue Squadron for WiiU. But as I said it would be using the material that was saved from the western Factor 5 studio. We know they had the game already very far along in development when the studio went bankrupt and the assets were sent to another studio which could have very likely been the German studio. The German studio shuttered but could have gotten the game far further along in development possibly near completion. Now giving a five man team two years to bring the title to WiiU is more then possible.

Though I must admit I don't know if the game would live up to the others. Through LinkdIn I found 17 staff still actively working for Factor5 according to their profiles.



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

Also yes I think the game could be successful at launch. With say a 7-8 hour campaign with coop play and five or so online stages you've got a killer app. Also yes I mixed the two up forgot the third Rogue Squadron had the coop. I am still certain the title could be launched today on actual platforms. 3DS would be a no brainer but I am positive on Wii it would still sell. Their was a Wii game with under an hour of game play and it sold, not well but it sold. I am 100% sure that Rogue Squadron III and/or II would have still sold pretty solid on the Wii. Peoples expectations on Wii were pretty low as well. Wii owners did not have the same standards as the 360/PS3 fans have. Wii owners settled for shitty ports of Modern Warfare and other titles. They would have happily bought Rogue Squadron on Wii!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

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What I really want from Factor 5 is a new Rogue Squadron type game that takes place during the end of the clone wars, with such space battles as the one above Coruscant in the opening scene of ep. III.

I find most of the designs for spacecraft and fightercraft from the earlier movies to be somewhat lacking, and unsuitable for a RS game.



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