Joelcool7 said:
lol MoH had a four or so hour campaign. CoD:MW3 has a five hour campaign. When you throw in coop game play and you throw in multi player. You have a title that could easily make retail today if it was polished up graphically. Yes the actual GameCube game if released today would likely be an iOS game but wouldn't be to shabby released for Wii had we never gotten it on GCN. The game still holds up I played it again last year. The Rogue Squadron series remains one of Tue best game series third parties have her brought to a Nintendo console. |
Modern military shooters are all about competitive multiplayer campaign is a bonus these days and most games like MW3 have totally seperate coop campaigns. Rogue Squadron II didn't even have coop of the main game, that came in with Rebel Strike which had a 2 year dev cycle with a lot of recycled work and a slightly bigger team. I mean look at all the shit that Vanquish got for it's length with a 4-8h highly replayable campaign with score attack modes and also chalange modes, and that is whith production values much higher than the Rouge Squadren games.
Do you really think a team a fith of the size could make a game up to todays standards in less than 5 years? I really don't see anything bigger than a downloadable title. At this point a 3DS remake that combines 2&3's content with some new additions would the best bet if anything.
@TheVoxelman on twitter







