zarx said:
Joelcool7 said: Factor5 is so confusing they refuse to die. Their American studio shuttered then their German headquarters but just when we thought they were dead Factor V is created and continues Factor5's work. Actually factbis apparently RS4 was deep in development when the American studio went down. But employees complain that the studio sent all the work to another studio prior to shuttering the American studio. It could have been sent to Factor5 in Germany and could now be with Factor V by now it could be complete. If a 25-man team could make RogueSquadron II in less then a year on prototype hardware. Then a five man team should be able to finish it by now. |
It was a 25 man team with "On top of that there were many people at the LucasArts QA, production, voice, and marketing departments working on Rogue Leader." it also reuses existing design work and assets and was a 5 hour game that would be a downloadable game in todays market. A 5 man team who also have had a tumultuous time with legal trouble and cenceled projects etc. I wouldn't expect much more than a small downloadable game from them with current hardware with a 5 man team even if they have lucasArts backing.
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lol MoH had a four or so hour campaign. CoD:MW3 has a five hour campaign. When you throw in coop game play and you throw in multi player. You have a title that could easily make retail today if it was polished up graphically. Yes the actual GameCube game if released today would likely be an iOS game but wouldn't be to shabby released for Wii had we never gotten it on GCN. The game still holds up I played it again last year. The Rogue Squadron series remains one of Tue best game series third parties have her brought to a Nintendo console.