How the help did the No option get 50 votes? Anyone considering the Xbox 360 as a failure has serious mental issues.
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Well, answer the damn question. | |||
Yes it is. | 333 | 77.26% | |
No it isn't. | 68 | 15.78% | |
I love it when you recycle, d21! | 30 | 6.96% | |
Total: | 431 |
How the help did the No option get 50 votes? Anyone considering the Xbox 360 as a failure has serious mental issues.
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TruckOSaurus said: How the help did the No option get 50 votes? Anyone considering the Xbox 360 as a failure has serious mental issues. |
TruckOSaurus Joined on June 21st 2007.
You mean after close to 5 years you still haven't learned the way of VGC?! ;)
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I do agree though, it could have been better, but I don't believe for one second that the X360 could be considered a failure, it's probably doing everything MS wants it to do at this point.
The XBox 360 has sold over 65 million sales and counting, after 6 and a half years. 40 million sales improvment upon the XBox. The X360 will end up selling 80 million+ console sales. The X360 will become the most successful last placed system, selling more than the console generation winners of the first 4 generations.
d21lewis said:
First off, Sega introduced pay to play on consoles. Ever hear of Sega Net? *I know Microsoft had a deal with Netflix. That's why Nintendo/Sony had to use discs (I still have the discs!). It was their way of getting around Microsoft's exclusivity deal. Still, Microsoft tested the waters and made Netflix a huge success until Netflix screwed it all up by almost doubling their prices. |
Dreamcast's online came to my head instantly when I saw his post.
As for the bolded, it can also easily be assumed that the deal had much to do with the Netflix CEO being on the MS Board. I believe that many had the idea and if him being on the board were not the case then it would have been a more simulataneous launch, especially with the sales and marketshare of the Wii at the time, but yes, 360 did get it first.
I voted "Yes" by the way, just because I believe that is common sense at this point.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)
Millenium said:
TruckOSaurus Joined on June 21st 2007. You mean after close to 5 years you still haven't learned the way of VGC?! ;) --------------------------------------------------------------------------------------------------- I do agree though, it could have been better, but I don't believe for one second that the X360 could be considered a failure, it's probably doing everything MS wants it to do at this point. |
Seems like I'm a slow learner. I have trouble understanding how even the biggest Nintendo/Sony fanboy can rationally think Microsoft failed with the 360.
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Pemalite said:
OpenGL does not have the penetration like it used to in AAA games on the PC, most AAA developers use Direct X and then port to OpenGL to other platforms. |
The fact is Sony and Toshiba , spent 400 mill on R&D creating the cell architecture in cooperation with IBM ,it was a bit more than trying to improve the instruction set , and the truth of the matter is as I stated earlier neither is involved with the other in a direct fashion , sure they both use cpu / gpu so does most consoles so that puts nintendo in there , your argument is like saying we have different cars say racing cars to the pc's every day car , both using similar drive trains but yours uses the oil from MS and that is used in most every day cars so my car which uses a different oil with a long pedigree is some how beholden to your oil company , the truth is you are treating a software choice as if it was the hardware itself .
Research shows Video games help make you smarter, so why am I an idiot
Pemalite said:
OpenGL does not have the penetration like it used to in AAA games on the PC, most AAA developers use Direct X and then port to OpenGL to other platforms. |
In the book Race For A New Game Machine it details the creation of the 360 and PS3 Power PC Cores from intial concept all the way through to the finished design and manufacturing by the head of the project for IBM David Shippey. In summary the initial concept was two similar cores to be optimised differently for each platform. In the end though the time constraints meant they had to compress it to one core with some lesser modifcations to share between the Cell and Xenon CPU's.
This resulted in compromises for both the Cell and the Xenon as sometimes they had to make changes to benefit one at a marginal expense to the other. In the end the designer hit his target that he aimed for (except for the 4GHz clock rate) and you could argue that any design choices made had little effect on the end product for either as they are both great processors. As such I would say you were right that Sony didn't influence the 360 CPU design, they simply put a requirement for the core they wanted that Microsoft happened to want the same thing also so the project was undertaken by IBM to do both. IBM actually kept Sony in the dark for as long as possible regarding the other use of the core for Microsoft as they were within their rights under the contract Sony, Toshiba and IBM signed.
IBM had the most input on the creation of the core and influenced the design of both consoles. In other words I support your stance, I recommend the book mentioned if you ever get the time and money to buy it.
mjk45 said: the truth is you are treating a software choice as if it was the hardware itself . |
You're missing my point entirely and are now putting words in my mouth.
Developers want to make a game as cheaply and quickly as possible, designing a game for the plethera of hardware directly is time consuming and expensive.
The solution? An API that sits between the hardware and software with a common feature set, this is where Microsoft enters the arena.
Microsoft works with graphics companies to dictate that feature set on the PC and even invents new technologies to go into that feature set.
Console manucturers pick up the PC GPU's that adhere to that feature set and whack them in their consoles, so Microsoft has a fairly large hand in dictating the capabilities a console has graphically.
That's why the GPU in the PS3 is a Direct X 9 Shader Model 3 specced PC part, because of Microsoft and Direct X and nVidia.
nVidia's first GPU for instance didn't use rasterization, hardly any games supported it, nVidia's second ever GPU then adhered to Direct X's Polygon based rasterization rendering, which then could run any game that adhered to that Direct X standard.
How you can flatout deny that Microsoft has had no part in the development of GPU technology I will never know, They have been doing this for almost 2 decades now.
--::{PC Gaming Master Race}::--
I wish I knew what the heck you guys are talking about. Me not speak tech jargon so good. It's like you're speaking some strange foreign robot language.
d21lewis said: I wish I knew what the heck you guys are talking about. Me not speak tech jargon so good. It's like you're speaking some strange foreign robot language. |
I feel the same way. x_x