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mjk45 said:

the truth is you are treating a software choice as if it was the hardware itself .


You're missing my point entirely and are now putting words in my mouth.

Developers want to make a game as cheaply and quickly as possible, designing a game for the plethera of hardware directly is time consuming and expensive.
The solution? An API that sits between the hardware and software with a common feature set, this is where Microsoft enters the arena.
Microsoft works with graphics companies to dictate that feature set on the PC and even invents new technologies to go into that feature set.

Console manucturers pick up the PC GPU's that adhere to that feature set and whack them in their consoles, so Microsoft has a fairly large hand in dictating the capabilities a console has graphically.
That's why the GPU in the PS3 is a Direct X 9 Shader Model 3 specced PC part, because of Microsoft and Direct X and nVidia.

nVidia's first GPU for instance didn't use rasterization, hardly any games supported it, nVidia's second ever GPU then adhered to Direct X's Polygon based rasterization rendering, which then could run any game that adhered to that Direct X standard.

How you can flatout deny that Microsoft has had no part in the development of GPU technology I will never know, They have been doing this for almost 2 decades now.




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