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Forums - Gaming - And people are surprised publishers want to kill the used game market...

If anything this thread is merely an object lesson of why Best Buy is going out of business (which will mark the destruction of the last big home electronics retailer)



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famousringo said:
richardhutnik said:

Look at it this way: If they merely rented titles, wouldn't they also put money back in?  They could actually continue to fund support for titles in question, and upgrade them.  

Reality is that this is irrelevant to what publishers will or will not do.  They do what they think they have to do, to keep people interested, and then charge whatever they can charge to maximize interest.  They could, rather than go, "Boo hoo hoo, used game sales suck" and try to say it is the same as piracy, end up making games people won't trade in.  It isn't my problem if you think the idea is to make a play through once interactive move, and sell it for $60.    Reason why publishers won't knock $5 off is that they charge what the market can bear, not what seems "fair".

You can find a decent number of games people don't trade in either, here:

http://boardgamegeek.com/

They also have the ability to sell them on EBay, if they don't like them.

Man, I wish I could still get people together for some board games. But the fact is, I'm better off buying the iPad version of those games for $5-10. 

I think you missed the point of my post, but whatever.

My point is that it is the job of the creator of games to create games people won't trade in.  Do this, and there isn't a problem.  Boardgames don't suffer this issue with trade-ins at all, and no one whines.  Maybe it is because boardgames aren't attempts to do interactive movies with little replayability and outrageous production costs.  It is not the fault of the consumer that the videogame industry wants to be like the filim industry, without having a box office to lean on to offset costs.



Simple solution, release games digitally for an affordable price (like $10 to $25) ...

By releasing digitially you eliminate used game sales, the rental market, and cut out retailers; and by keeping costs low you reduce/eliminate piracy and encourage buying games when they're new.



Like was stated earlier, if publishers REALLY hated the used game market so much because of how much of their profits were "Stolen" they would have created their own used games trade in system.

I'll tell you why they don't. They're lazy. It's easier to complain about how evil used games sales are, tack on online passes, and try and nickle and dime people than it is to actually create a chain like that. Every single one of these big publishers gives the best exclusive stuff to gamestop. Honestly I'm seeing lots of mixed signals. To be honest, I'd much prefer a scaled pricing system based on the content of the game, rather than an end all price tag. I've avoided buying too many games this generation because frankly I wasn't going to pay 60 dollars for a 3-6 hour campaign. I'm not a fan of online multiplayer unless it's with a group of friends.

Long story short, If you don't like used, buy new. Don't complain about other people doing it, and show how much you love whatever company it is by supporting them right off.



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bugger.



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HappySqurriel said:
Simple solution, release games digitally for an affordable price (like $10 to $25) ...

By releasing digitially you eliminate used game sales, the rental market, and cut out retailers; and by keeping costs low you reduce/eliminate piracy and encourage buying games when they're new.

It is not a simple solution, because on the top end titles, the market has shown people are willing to pay $60 a pop for a title, plus more for DLC, or even a season pass.  There is differentiation in price going on now, but the makers of the consoles do NOT want too much differentiation.  They want consumers to get used to paying what they do now, if not more.  In addition, they want the sales front-loaded and with pre-sales to get as much profit as possible and pay off for the marketing.   They are blockbuster driven, and people are used to it now, with midnight launch parties.  Later on the price does drop to $20 or less.  Heck, Rage is now down to $20 new.

Unless the videogame industry wants to stop wanting to be Hollywood, it won't happen.



richardhutnik said:

My point is that it is the job of the creator of games to create games people won't trade in.  Do this, and there isn't a problem.  Boardgames don't suffer this issue with trade-ins at all, and no one whines.  Maybe it is because boardgames aren't attempts to do interactive movies with little replayability and outrageous production costs.  It is not the fault of the consumer that the videogame industry wants to be like the filim industry, without having a box office to lean on to offset costs.

Pretty much all of those games are multiplayer. 

I don't exactly disagree that quality counts, but certain game experiences just don't lend themselves to replayability. That's pretty much anything with adventure, puzzles, and/or a linear progression. It would suck if games like that stopped being made because they get sent to the used market in droves while multiplayer focused games do not.

If the all that a customer can expect to get for a trade-in is $5-10, then cutting digital price by $10 should be a good deal to anybody planning on trading in. And if a $5 discount from new is enough to attract customers to a used copy, the same discount should attract that customer, too. There are plenty of other good reasons to go digital, the only real barriers are the quality of your customers' internet connections and their attraction to physical objects.



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devs are just pathetic these days



Here's a hint.

Don't trade in with Best Buy.



BenVTrigger said:
Here's a hint.

Don't trade in with Best Buy.


I don't trade in or buy used games period.

I still find it outrageous that they had the sign for the trade in value at 4$ and right next to the sign was the used game they were trying to sell at 44.90$.........



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !