If anything this thread is merely an object lesson of why Best Buy is going out of business (which will mark the destruction of the last big home electronics retailer)

Monster Hunter: pissing me off since 2010.
If anything this thread is merely an object lesson of why Best Buy is going out of business (which will mark the destruction of the last big home electronics retailer)

Monster Hunter: pissing me off since 2010.
famousringo said:
Man, I wish I could still get people together for some board games. But the fact is, I'm better off buying the iPad version of those games for $5-10. I think you missed the point of my post, but whatever. |
My point is that it is the job of the creator of games to create games people won't trade in. Do this, and there isn't a problem. Boardgames don't suffer this issue with trade-ins at all, and no one whines. Maybe it is because boardgames aren't attempts to do interactive movies with little replayability and outrageous production costs. It is not the fault of the consumer that the videogame industry wants to be like the filim industry, without having a box office to lean on to offset costs.
Simple solution, release games digitally for an affordable price (like $10 to $25) ...
By releasing digitially you eliminate used game sales, the rental market, and cut out retailers; and by keeping costs low you reduce/eliminate piracy and encourage buying games when they're new.
Like was stated earlier, if publishers REALLY hated the used game market so much because of how much of their profits were "Stolen" they would have created their own used games trade in system.
I'll tell you why they don't. They're lazy. It's easier to complain about how evil used games sales are, tack on online passes, and try and nickle and dime people than it is to actually create a chain like that. Every single one of these big publishers gives the best exclusive stuff to gamestop. Honestly I'm seeing lots of mixed signals. To be honest, I'd much prefer a scaled pricing system based on the content of the game, rather than an end all price tag. I've avoided buying too many games this generation because frankly I wasn't going to pay 60 dollars for a 3-6 hour campaign. I'm not a fan of online multiplayer unless it's with a group of friends.
Long story short, If you don't like used, buy new. Don't complain about other people doing it, and show how much you love whatever company it is by supporting them right off.
I'm the result of someone exclusively playing Final Fantasy XI from the PS2 release till 2010, and only stopping for small bouts of catch up.
3DS Friend Code: Tate - Uh.. stuff happened... I need to get a new 3DS
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FFXI Character: Formally Tatewaki of Cerberus, Now Arngrim Of Sylph. Retired forever. ; ;
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All time favorite game: Chrono Trigger.
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| HappySqurriel said: Simple solution, release games digitally for an affordable price (like $10 to $25) ... By releasing digitially you eliminate used game sales, the rental market, and cut out retailers; and by keeping costs low you reduce/eliminate piracy and encourage buying games when they're new. |
It is not a simple solution, because on the top end titles, the market has shown people are willing to pay $60 a pop for a title, plus more for DLC, or even a season pass. There is differentiation in price going on now, but the makers of the consoles do NOT want too much differentiation. They want consumers to get used to paying what they do now, if not more. In addition, they want the sales front-loaded and with pre-sales to get as much profit as possible and pay off for the marketing. They are blockbuster driven, and people are used to it now, with midnight launch parties. Later on the price does drop to $20 or less. Heck, Rage is now down to $20 new.
Unless the videogame industry wants to stop wanting to be Hollywood, it won't happen.
| richardhutnik said: My point is that it is the job of the creator of games to create games people won't trade in. Do this, and there isn't a problem. Boardgames don't suffer this issue with trade-ins at all, and no one whines. Maybe it is because boardgames aren't attempts to do interactive movies with little replayability and outrageous production costs. It is not the fault of the consumer that the videogame industry wants to be like the filim industry, without having a box office to lean on to offset costs. |
Pretty much all of those games are multiplayer.
I don't exactly disagree that quality counts, but certain game experiences just don't lend themselves to replayability. That's pretty much anything with adventure, puzzles, and/or a linear progression. It would suck if games like that stopped being made because they get sent to the used market in droves while multiplayer focused games do not.
If the all that a customer can expect to get for a trade-in is $5-10, then cutting digital price by $10 should be a good deal to anybody planning on trading in. And if a $5 discount from new is enough to attract customers to a used copy, the same discount should attract that customer, too. There are plenty of other good reasons to go digital, the only real barriers are the quality of your customers' internet connections and their attraction to physical objects.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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| BenVTrigger said: Here's a hint. Don't trade in with Best Buy. |
I don't trade in or buy used games period.
I still find it outrageous that they had the sign for the trade in value at 4$ and right next to the sign was the used game they were trying to sell at 44.90$.........