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richardhutnik said:

My point is that it is the job of the creator of games to create games people won't trade in.  Do this, and there isn't a problem.  Boardgames don't suffer this issue with trade-ins at all, and no one whines.  Maybe it is because boardgames aren't attempts to do interactive movies with little replayability and outrageous production costs.  It is not the fault of the consumer that the videogame industry wants to be like the filim industry, without having a box office to lean on to offset costs.

Pretty much all of those games are multiplayer. 

I don't exactly disagree that quality counts, but certain game experiences just don't lend themselves to replayability. That's pretty much anything with adventure, puzzles, and/or a linear progression. It would suck if games like that stopped being made because they get sent to the used market in droves while multiplayer focused games do not.

If the all that a customer can expect to get for a trade-in is $5-10, then cutting digital price by $10 should be a good deal to anybody planning on trading in. And if a $5 discount from new is enough to attract customers to a used copy, the same discount should attract that customer, too. There are plenty of other good reasons to go digital, the only real barriers are the quality of your customers' internet connections and their attraction to physical objects.



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