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famousringo said:
richardhutnik said:

Look at it this way: If they merely rented titles, wouldn't they also put money back in?  They could actually continue to fund support for titles in question, and upgrade them.  

Reality is that this is irrelevant to what publishers will or will not do.  They do what they think they have to do, to keep people interested, and then charge whatever they can charge to maximize interest.  They could, rather than go, "Boo hoo hoo, used game sales suck" and try to say it is the same as piracy, end up making games people won't trade in.  It isn't my problem if you think the idea is to make a play through once interactive move, and sell it for $60.    Reason why publishers won't knock $5 off is that they charge what the market can bear, not what seems "fair".

You can find a decent number of games people don't trade in either, here:

http://boardgamegeek.com/

They also have the ability to sell them on EBay, if they don't like them.

Man, I wish I could still get people together for some board games. But the fact is, I'm better off buying the iPad version of those games for $5-10. 

I think you missed the point of my post, but whatever.

My point is that it is the job of the creator of games to create games people won't trade in.  Do this, and there isn't a problem.  Boardgames don't suffer this issue with trade-ins at all, and no one whines.  Maybe it is because boardgames aren't attempts to do interactive movies with little replayability and outrageous production costs.  It is not the fault of the consumer that the videogame industry wants to be like the filim industry, without having a box office to lean on to offset costs.