Alright I'll give this a go.
2008.
Wii ~25M
PS3 ~9M
360 ~8M
The Wii sales will continue strongly on the back of built up demand and hitting peak time on the market, several key games are also released at some point next year possibly increasing demand further. Limited only by production for most of the year.
PS3 gets some boost from its two major releases next year, MGS4 and GT5. Some minor price drop seems likely also.
360 Sales driven strongly by GTAIV (exclusive content likely to be heavily advertised thus pushing the advantage to 360) and major price drops.
2009.
Wii ~23M
PS3 ~10M
360 ~7M
Wii demand remains strong through a strong wave of 3rd part development started late 2007/early 2008 as it became more clear the Wii would maintain a strong userbase. First Wii price drop also fuels sales.
PS3 sales increase as the price falls further however the mass market will not accept it in a similar fashion as they did not accept the GC despite its low price. PS3's strongest year.
360 sales remain strong in the Americas but decline in Europe.
2010.
Wii ~21M
PS3 ~8M
360 ~6M
Wii sales start to decline as the next generation approaches, software sales and development remain strong.
PS3 decline also especially in America, Europe becomes extremely central to the PS3.
360 declines sharply in Europe remaining moderately strong in the larger regions however.
2011
Wii ~16M
PS3 ~7M
360 ~4M
Market now declining sharply as the next generation begins.
2012
Wii~13M
PS3~4M
360~2M
2013
Wii ~10M
PS3 ~2M
360 dropped by MS two years after their next console is released.
2014
Wii ~6M
PS3 ~1M
2015
Wii ~3M
PS3 ~0.5M
2016
PS3 ~ 0.5M
Life:
Wii ~137M (60% of the market)
PS3 ~50M (21% of the market)
360 ~43M (19% of the market)
Woah, I hadn't released I was actually predicting PS3>360 lifetime. Anyway, those are the ramblings of an uneducated fanboy not at all based in historical data and largely plagarised from The Source.