Soleron said:
So have 2 screens running at 30fps. This is what most console games do for multiplayer splitscreen. |
Make that 4+ screens and watch the magic.
Will you buy this awesome game? | |||
| Yes, of course! | 21 | 53.85% | |
| Uh, no... | 1 | 2.56% | |
| Maybe | 9 | 23.08% | |
| I would if I had the money | 6 | 15.38% | |
| See results | 2 | 5.13% | |
| Total: | 39 | ||
Soleron said:
So have 2 screens running at 30fps. This is what most console games do for multiplayer splitscreen. |
Make that 4+ screens and watch the magic.
IIIIITHE1IIIII said:
|
gg well played
Damn. This actually looks fun (?)! I didn't think Mario Tennis could be any more fun. I might need to check this out.
It looks set to be much better than Mario Power Tennis, so this is a consideration for purchase from me. I just hope there is a dedicated online on this game.
Soleron said:
The full copy of the game is not transmitted. Sure, for most games, a kind of cut down "demo version" game is transmitted, but that's not required, it will accept ANYTHING, you just need to send a streamer program as I said. Look at the Game Boy link cable, I doubt even anything was transmitted, it was just using the second one as a screen and buttons. For a 360 you can plug in two controllers. Think of this as plugging a second controller into the 3DS, except that controller is a DS you already own. |
I don't know which multi-player games you played on the Gameboy but the ones I played required two copies of the game.
RolStoppable said:
He could have meant the GBA. For example, Mario Kart: Super Circuit supported multiplayer with only one cartridge. However, it worked like download play on the DS. The GBAs without cartridges downloaded a limited version of the game into their RAM which got deleted as soon as the systems were shut off. |
I'm sure you're right. So, in the end, no matter which console offered multi-player, be it Gameboy, GBA, DS, or 3DS, both consoles were pulling their own weight when it came to processing. Also, it was always a same gen console (or in the case of the 3DS, a same gen console game like DS to DS) that was being shared. In no situation has there been a case where one console did the work for both consoles. In no situation has a more powerful console's game worked on a less powerful console. That's why I'm getting such a headache reading Soleron's gripe about Mario Tennis! He wants it to do something that's never been done before!
In an unrelated note, it seems I had an "S Rank" in all of the levels in RE:R except one of those beach levels. It took me about two minutes to finish it with my super powerful weapons. I guess you went back and chose some of the levels I screwed up in without telling me. Thanks for that (if that's what happened). I kinda miss the online co-op, though. Hope a new game comes out to fill the void.
morenoingrato said:
I never say this, but I really don't want Nintendo to ruin the series with crappy motion controls. New Play Control: Mario Power Tennis proved they can. |
you're kidding right?!? motion controls in games like mario tennis is exactly why i was so excited for the wii in the first place. i almost hate to say this 'cause i have a hater rep to uphold but if this had been motion controlled on wiiU instead of 3DS i probably would actually buy a wiiU. this is exactly what i wanted nintendo to deliver and never got on the wii (post mario kart).
RolStoppable said:
No, he isn't kidding. Mario Power Tennis simply wasn't made for motion controls. The fact that it was released before Motion Plus isn't even really important, because this GameCube game moved at a pace that is impossible to replicate with motion controls. You just can't move your arm as fast as pressing a button, so the band-aid solution was that the game was slowed down which had a huge impact on how the game feels. Admittedly, I haven't played it on Wii (only on GC), but that's what the game was criticized for. And if a tennis game doesn't feel right, well... that means it is no fun, because it's just tennis and nothing else is there that could save it. The other New Play Control games were good adaptions of GameCube titles, but in the case of MPT it didn't work. That's not to say that a motion controlled Mario Tennis game wouldn't work at all, but it needs to be built from the ground up, not shoehorned. |
well i also didn't play it on wii but it is quite probably my most played game cube game. for that matter, tennis was probabaly my most played wii sports sport too. i dunno, i just like tennis.
so in conclusion, i agree. mario tennis should have been built from the ground up for wii.
damnit, i just bought a vita. why the fuck isn't this on wiiU. multiple consoles is much more justifyable to me than multiple portables.
d21lewis said:
That's why I'm getting such a headache reading Soleron's gripe about Mario Tennis! He wants it to do something that's never been done before! |
- Yes Super Circuit was what I was thinking of.
- I know it hasn't been done before, I'm saying that it is possible and it's what Nintendo would have to do to persuade me to buy it and I know they will not.