kitler53 said:
Soundwave said:
kitler53 said:
HappySqurriel said:
The hardware has improved as much in the period 2005 to 2012 as it did from 1999 to 2006, but the software has not; and the primary reason for this is based in business not technology. If the majority of game sales comes from console versions of your game you're not going to dramatically increase the budget of your game to push the latest and greatest PC graphics technology. High end graphics cards can run most of the same games as consoles at their highest detail settings, at resolutions far above 1080p and still maintain frame-rates above 100fps or 120fps.
To understand what I would expect from the Wii U based on this Dreamcast to Wii model, I wouldn't be surprised in the Wii U could run a game like Crysis 2 at the highest possible detail level at a resolution of 720p @ 30fps. Certainly, the resolution and frame-rate would be lower than people would desire, but I doubt people would be upset about the visuals produced:
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but upset is purely a relative. 3DS specs launched and we had our posts about how 3DS is better speced than psp and it shows how nintendo is going for core and high processing power and all that jazz. then vita announced a bit later and 3DS specs look laughable in comparison.
people will be happy with these visuals all the way up until something better comes along. then it will look dated. so the real question is...how long after wii U launches will sony/ms launch? if it is only a year as many are specualating and they are actually targeting the samaritan level specs...people will definetly be upset about the visuals produced.
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Hence why I think the add-on/expansion slot route is not a bad way to go for Nintendo.
I suspect the first year of PS4/720 games will be a lot like 360/PS3 games running at 1080p + a good deal more effects, but by 2014/2015 is when you'll see games that are really built for that level of tech and then the situation will be more like CoD being a very different game on the 360/PS3 versus the Wii version.
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i have to disagree.
historically developers don't like to support console add-ons. whether it's the balance board, wii motion plus, move, kinect, a 360 hard drive, whatever. you won't get a 100% adoption rate and therefore you will limit your audience. developers always seem to trend to the lowest common denominator and gaurenteed adoption.
that's actually part of why the wii U won't really be better even if it is better. we've already heard the darksiders developers say it... "blah blah it's powerful hardware" "blah blah no we won't be improving textures, ect".
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Here's the difference though ... to make a balance board game ... you'd generally have to make one from scratch or kinda segment the game all over the place for people who have the board and those who don't.
To make a Wii Motion + game that requires a good amount of time too or the game has to be specifically made for it.
To make a Wii U version in feature parity with the PS4/720/PC versions is easier because they already have all the assets just sitting there. It's just a matter of transferring them over to the Wii U provided it's powerful enough to run said assets. If it is, then hey why not. If it sells you an extra 100k, 200k, 300k, 400k, etc. copies of the Wii U version, you're already making 3 versions, a 4th to squeeze in extra sales is no biggie.
The industry is going to have to squeeze every dollar out of these "blockbuster" game releases because their budgets are going to be so huge, I mean you look at the Wii userbase -- 100 freaking million users, but it can't run Mass Effect. Now if you could make a way for the Wii to run Mass Effect, even if only lets say 40 million of that userbase had the add-on required for it -- if I'm the Mass Effect publisher, I'm saying ... go for it, we want that Nintendo money too.
Also the N64 expansion pak was pretty well supported by devs back in the day, from its release in late 1998, the Expansion Pak was supported by about 50 N64 titles, which is a pretty large chunk of its library.