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Forums - Nintendo - If Nintendo repeats the Wii hardware strategy ...

Sal.Paradise said:
Soundwave said:
Sal.Paradise said:
Soundwave said:
Viper1 said:
Soundwave said:

The problem now is that your still have to release the game with 2 sets of game assets.   1 that can designed to work with the GPU upgrade and 1 lower quality set of assets that is designed to run on the base console.    Or you can take the risky route by requiring the GPU upgrade and leaving out the base console market entirely.

 

What's more work for a developer -- having to hire a completely new dev team to make an inferior version of Call of Duty (for example) from scratch for Wii versus the PS3/360/PC versions ... or being able to use the higher end assets that you've already designed and have sitting there and then just having a couple of guys work in addition to the main team to downscale assets for the "base console"?

 

Well, the second one is more work, because they're having to make two versions of the game for just one console.  


Debatable.

To make Wii versions of games like Madden NFL, Call of Duty, Dead Rising, etc. developers had to hire entire new dev teams to build the Wii versions basically from scratch. And in the end, the consumers aren't really happy with those games anyway because they know they're getting the inferior versions, so basically you're spending more resources to give the consumer a crappy version of the game, lol. It's why most devs eventually just bailed on the Wii altogether.

To make a Wii U version with a add-on, I think it would be more like taking the lowest PC settings and transferring that version to the disc, and then taking the highest PC settings and tranferring that version to the disc. But you wouldn't hire an entire new dev team to do that.

 

You can't just take a setting on the PC version that looks like your consoles and 'transfer' them to the disc, it's a bit more involved than that. If that was true, the Wii only versions that youre talking about requiring a whole new team for could just take the low/lowest setting on the PC version and, as you say, 'transfer' them to the Wii disc.

I really don't think splitting the market is a good solution, either for the customers, developers or the games themselves. 


Well then the alternative is the Wii way. Which basically means every serious third party developer is going to abandon you by about year 2. Developers have their own headaches and problems and PC/PS4/720 is what they're going to focus on, they're not going to have the time to work on a completely different version for Nintendo's machine.

Even if the Wii U can (barely) run 720/PS4 games from 2014/2015 when that console cycle really gears up ... how long until Wii U users start to get a little pissed off at paying the same price for crappier (lower res, lower frame rate, lower effects, etc. etc.) versions of the same game on three other platforms? Eventually you're going to have people bailing out for other platforms outside of the Mario/Zelda fanatics who stay with Nintendo no matter what.

I do think the consumer needs to take some responsibility here too ... I mean if you want more, more, more in terms of graphics, people need to wake up and realize companies are going bankrupt. Console owners have become spoiled.

With the PS3, yes you got a pretty Uncharted 3. The cost to Sony? They basically blew all the profit they made in the PS1 + PS2 eras during the PS3s massive losses. As a corporation as a whole, Sony now has something like $7 billion dollars in debt.

Nintendo's not going to get baited into playing that game, so there has to be some give and take. No Nintendo is not going to give you a console for $300 in 2012 that costs them $400+ to make. But hey, the great thing about these chips is they drop in price pretty damn quickly, so by 2014 (by which time some games that actually really need that tech might be coming out) if they can give you that level of tech for a much more affordable price and it takes 20 seconds to plug in to your existing console ... why not?

It was the same thing with WM+ ... Nintendo wanted to incorporate that into the Wiimote right from the beginning but it would've made the Wiimote a ridiculous cost (like $80 a controller). 2 years later ... it's affordable, 3-4 years later, it's integrated right into the controller itself. Fair compromise IMO, it's a shame that developers had bailed on the Wii by then, but that really wasn't the fault of the WM+.



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Soundwave said:
Viper1 said:

I think you are forgetting about capacity of the medium.

Some PS3 games already approach the entire 50 GB capacity of a dual layer Blu-ray disc.    You are suggesting they find a way to put those assets and the higher quality assets all one disc?   Going the 2 disc route just upped the cost.  Releasing 2 seperate SKu's is even more expensive.


You do realize PC games have different levels of assets stored on one disc that run on 5, 6, 7, 8 different hardware configs (let alone just 2) right? That doesn't make a game double the size.

None of this is anything particularily new. Devs deal with this stuff every day, lol.

The alternative -- not getting games like Mass Effect, BioShock, RE5, etc. etc. etc. isn't any better. At least this is a way for Wii U users to get the same games as everyone else and for Nintendo to still be able to turn a nice profit off their hardware and not have to sell the base console for a price that's outrageous (which would alienate the casual/soccer mom/kids group, which I'm guessing is a complete non-starter for Nintendo).

I think it's fair for Nintendo to say "well if you're a hardcore player and you really want these obscene specs so you can play these higher end games that start to come out as this generation wears on, we still want your business, but you're going to have to subsidize the cost of this extra hardware piece which we can sell you for cost". That sounds like a fair deal and reasonable compromise to me.

PC games are massively compressed.    Your install size and the size on the hard drive are very different.    Console games aren't compressed.

Now even if Wii U turns out to be underpowered compared to the PS3 and Next X, it won't have the developer abandonment the Wii had.  To port to Wii, you had to completely redo the game because of the difference in architecture and asset handling.   Because the Wiii Uuses modern shader architecturre, it's far easier to port down too it.  Going from shader model 3.0 to a fixed function TEV is very, very hard.  But Wii U will utilize at least shader model 4.1.  Even asset scaling would be simple.



The rEVOLution is not being televised

Viper1 said:
Soundwave said:
Viper1 said:

I think you are forgetting about capacity of the medium.

Some PS3 games already approach the entire 50 GB capacity of a dual layer Blu-ray disc.    You are suggesting they find a way to put those assets and the higher quality assets all one disc?   Going the 2 disc route just upped the cost.  Releasing 2 seperate SKu's is even more expensive.


You do realize PC games have different levels of assets stored on one disc that run on 5, 6, 7, 8 different hardware configs (let alone just 2) right? That doesn't make a game double the size.

None of this is anything particularily new. Devs deal with this stuff every day, lol.

The alternative -- not getting games like Mass Effect, BioShock, RE5, etc. etc. etc. isn't any better. At least this is a way for Wii U users to get the same games as everyone else and for Nintendo to still be able to turn a nice profit off their hardware and not have to sell the base console for a price that's outrageous (which would alienate the casual/soccer mom/kids group, which I'm guessing is a complete non-starter for Nintendo).

I think it's fair for Nintendo to say "well if you're a hardcore player and you really want these obscene specs so you can play these higher end games that start to come out as this generation wears on, we still want your business, but you're going to have to subsidize the cost of this extra hardware piece which we can sell you for cost". That sounds like a fair deal and reasonable compromise to me.

PC games are massively compressed.    Your install size and the size on the hard drive are very different.    Console games aren't compressed.

Now even if Wii U turns out to be underpowered compared to the PS3 and Next X, it won't have the developer abandonment the Wii had.  To port to Wii, you had to completely redo the game because of the difference in architecture and asset handling.   Because the Wiii Uuses modern shader architecturre, it's far easier to port down too it.  Going from shader model 3.0 to a fixed function TEV is very, very hard.  But Wii U will utilize at least shader model 4.1.  Even asset scaling would be simple.

The question is anyone going to be crazy about buying the Wii U version when there are better versions of different platforms for likely the same price?

This is all going to follow a pretty predictable scenario where the Wii U version sells the worst, and then developers start to phase out making a Wii U version entirely.

Lets not act like Nintendo is the incumbent leader here when it comes to the hardcore demographic. Faaaaaaaaaaar from it, they got about as much to prove with this crowd as a cheating-and-caught-in-the-act husband does with his wife.

Nintendo can't sell a crazy expensive piece of kit. They just can't. Basically I'm just advocating the WM+ approach ... too expensive in 2012? Sure. But late 2014? Time is Nintendo's advantage, they have time to let technology scale to a price. Not so much. Let the consumer decide if they want it or not. I think in a way it's also a "democratic" approach to hardware. Why should the soccer mom who just wants Wii Sports U + NSMB Mii have to pay $400 for a game console? She doesn't need to play Call of Duty 209238. If you want to play those high end games and you're insistent on a high end chip ... then step up to the plate and pay for the add-on. You want it, then let your wallet do the talking.

Even if disc space is that much of an issue -- what's an extra disc cost to press? 50 cents? If it all doesn't fit on one disc, you can have one disc for the "crappy" version, lol, and a second disc for the "high end assets" version. Not much different from just about every Blu-Ray movie today which ships with like 2-3 different versions on different discs.



Soundwave said:

The question is anyone going to be crazy about buying the Wii U version when there are better versions of different platforms for likely the same price?

This is all going to follow a pretty predictable scenario where the Wii U version sells the worst, and then developers start to phase out making a Wii U version entirely.

Lets not act like Nintendo is the incumbent leader here when it comes to the hardcore demographic. Faaaaaaaaaaar from it, they got about as much to prove with this crowd as a cheating-and-caught-in-the-act husband does with his wife.

Nintendo can't sell a crazy expensive piece of kit. They just can't. Basically I'm just advocating the WM+ approach ... too expensive in 2012? Sure. But late 2014? Not so much. Let the consumer decide if they want it or not.

Even if disc space is that much of an issue -- what's an extra disc cost to press? 50 cents? If it all doesn't fit on one disc, you can have one disc for the "crappy" version, lol, and a second disc for the "high end assets" version.

Wasn't the PS and PS2 weaker than otehr consoles of their generation?  Is the tablet not a valid means to attract gamers to more engrossing gameplay experience?  Are you suggesting graphics are all that will matter to core gamers?



The rEVOLution is not being televised

Viper1 said:
Soundwave said:

The question is anyone going to be crazy about buying the Wii U version when there are better versions of different platforms for likely the same price?

This is all going to follow a pretty predictable scenario where the Wii U version sells the worst, and then developers start to phase out making a Wii U version entirely.

Lets not act like Nintendo is the incumbent leader here when it comes to the hardcore demographic. Faaaaaaaaaaar from it, they got about as much to prove with this crowd as a cheating-and-caught-in-the-act husband does with his wife.

Nintendo can't sell a crazy expensive piece of kit. They just can't. Basically I'm just advocating the WM+ approach ... too expensive in 2012? Sure. But late 2014? Not so much. Let the consumer decide if they want it or not.

Even if disc space is that much of an issue -- what's an extra disc cost to press? 50 cents? If it all doesn't fit on one disc, you can have one disc for the "crappy" version, lol, and a second disc for the "high end assets" version.

Wasn't the PS and PS2 weaker than otehr consoles of their generation?  Is the tablet not a valid means to attract gamers to more engrossing gameplay experience?  Are you suggesting graphics are all that will matter to core gamers?


The PS and PS2 were not moderate upgrades on the SNES/Genesis and PS/N64 ... they were full generational leaps forward from the previous generations. 

The Wii U is not looking like that over the 360/PS3 ... which by the way I think is going to be a big problem for Nintendo too. All these casuals are not gaurunteed to go to a Wii U.

For a lot of them, I suspect they had their fun with Wii Sports five years ago and there's no gauruntee at all that they're even interested in gaming beyond what's on their iPad right now. The other half that might be interested in a HD "Wii" may also become smitten by the likely cheaper XBox 360 w/Kinect.

THAT audience is likely not going to give one hoot about the different between 360 graphics and Wii U graphics. If Nintendo thinks they are just going to show up with this tablet controller and collect all the casuals ... I think Microsoft has another thing coming for them. They are going to fight for that audience tooth and nail now that they've gotten a taste of casual success with Kinect and they can undercut Nintendo in price and have a far, far larger back catalog of games.



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Joelcool7 said:
Well what's being suggested is suicide. Wii was more powerful then Xbox. Not by much I believe the state was 1.5x the power of the Xbox. But that meant that WiiU could handle every Xbox game with ease and could very easily be supported. What is being suggested today is that WiiU will be weaker then 360. That would be like Wii having been weaker then DreamCast at launch. No I do not think Wii would have survived as long as it did with DreamCast graphics. Absolutely not in fact at a cheaper 200$ price tag I think the Wii would have had marginal success the first year it would have then needed a price cut during its second year and by the third it would have been off store shelves.

 



If WiiU is inferior to 360 it will suffer that fate. Even if it has developer support and great Nintendo software it will struggle to survive three years. In 2014 I could see Nintendo pulling it from shelves or selling it at 65$-99$ a unit and retailing software at 29.99$. The hardware would need to be so dirt cheap that customers wouldn't buy a used or clearance PS3/360 instead.



Now lets say Nintendo goes with the exact same strategy as Wii at 1.5x the power. Nintendo will face every problem it did with Wii. Come 2013 Nintendo would face developer desertion. Developers will want to sell their games on multiple platforms and porting to Nintendo hardware will be impossible. Reggie stated that Nintendo Wii's biggest fault was it could not receive ports. Nintendo would suffer this exact same problem. Now if retail is within a hundred dollars of Microsoft or Sony. Nintendo will begin to falter in 2014, it will have peaked and will begin its decline. Microsoft's Kinect 2.0 and possibly tablet based controller will eat Nintendo for lunch. Nintendo's exclusive software will be its only life line but much like what happened to Wii in 2011 WiiU will begin dying in 2014 I suspect it would be discounted heavily by 2015 and Nintendo's next console would need to be announced in 2015. WiiU would begin dissapearing from shelves in 2016 and need to be fully replaced. Nintendo would lose the generation, how badly I do not know. 2nd place if Nintendo is lucky but 3rd would be almost certain. iOS could possibly drive the final nail into Nintendo's casual market.



Come next generation launching in 2017 Nintendo would be in the absolute worst position it has ever been in. Regardless of which of the two above strategies it employed. Hardcore gamers would never want to return to Nintendo again, they couldn't release a system good enough in 2016. Casual gamers which supported Wii would be split most leaving for Kinect 2.0 and Microsoft's tablet based controller or Sony's system. Meaning Nintendo would have to rely entirely on its die hard fan base. But this time they will have pushed their fan base like never before. GameCube didn't push their hardcore fanbase as much, Wii did not. This would be a true test one I think Nintendo would fail. I suspect Nintendo would sell 16-million units with the successor to WiiU. The next Nintendo handled would be holding the companies survival in its hands its failure would mean bankruptcy or sell out for Nintendo they couldn't take four failed consoles in a row. Nintendo would go Sega or worse Atari by 2021 being unable to afford another generation of home or handheld hardware.



Nintendo needs WiiU to be 2.5x - 5x the power of 360. It needs to be able to out perform every console on the market today by a decent margin. It needs to be able to handle the newer PC games like BF3 without severely downgrading meaning playing the PC BF3 at 1080p at 60fps which would be up to date. The WiiU will need hardware capable of handling ports better then Wii was. The online network will need to be everything Nintendo has promised open and free for developers unlike Sony and M's closed systems. The retail price will have to be 250$ and the tablet will need to be armed to the teeth. Nintendo will also need full third party support launch window. As well as the ability to maintain support for the full life cycle whether that be exclusives or multiplat either way Nintendo could not allow a repeat of Wii's third party failures. Nintendo needs to fix its mistakes last generation and perfect its strengths. If it fails to cure its faults they will struggle far harder then Wii did!


My 400 dollar computer cannot even do BF3 at 60FPS 1080p  What in your right mind makes you think a console could do that at a sub 400 dollar price tag?  



errorpwns said:

My 400 dollar computer cannot even do BF3 at 60FPS 1080p  What in your right mind makes you think a console could do that at a sub 400 dollar price tag?  

No OS overhead, No API overhead, code optimization.

How in the world do you think the PS3/X360 run Crysis 2 compared to the GPU's those consoles were based on?



The rEVOLution is not being televised

Viper1 said:
errorpwns said:

My 400 dollar computer cannot even do BF3 at 60FPS 1080p  What in your right mind makes you think a console could do that at a sub 400 dollar price tag?  

No OS overhead, No API overhead, code optimization.

How in the world do you think the PS3/X360 run Crysis 2 compared to the GPU's those consoles were based on?


Not to mention Sony/MS/Nintendo don't exactly buy their GPUs/CPUs/RAM/etc. from the local Best Buy. They obviously get very different rates on their parts based on orders in the millions for 4-5+ years at a time.



Happy you didn't fully read my reply. I did address the OP in full. I also addressed the recent idea that WiiU will be weaker then 360. I stated the WiiU absolutely must be 2.5x the power minimum but 5x the power would likely be smart. If they follow the Wii model they will hit all of the same walls the Wii hit. The console best case scenerio lasts 4 years before tanking hopefully be the time it tanks it will have a large enough lead over its competitors. But the other scenerio is Nintendo actually doesn't reach the success Wii had. Simply because the Wii had something new and revolutionary it also targeted the casual market in a massive way. WiiU will not likely have as big of a revolution with the tablet nor will they likely have the same success they had with casuals who could get a better graphical experience on an I-pad 5 plus they could do things on their phone and iPad that WiiU couldn't likely do.

Nintendo will still have success with the casual market the gamers who like to play fifteen minute pick up and play sessions and buy three games a year. But they won't have the success they did with Wii if they don't claw back some of those lost core fans.

Reggie was right when he said one of the biggest challenges for Wii was that it couldn't receive ports. Reggie talked about how RE5 was only not released on Wii because it couldn't be ported it would need to be built from the ground up.

Nintendo needs multiplat games. As such the Wii model will not give Nintendo the success it had last generation. Nintendo needs to diversify its audience more and expand it rather then focusing on repeating the same mistakes and successes they had with Wii!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

what would benefit then Going the route of the Wii?