kitler53 said:
but upset is purely a relative. 3DS specs launched and we had our posts about how 3DS is better speced than psp and it shows how nintendo is going for core and high processing power and all that jazz. then vita announced a bit later and 3DS specs look laughable in comparison. people will be happy with these visuals all the way up until something better comes along. then it will look dated. so the real question is...how long after wii U launches will sony/ms launch? if it is only a year as many are specualating and they are actually targeting the samaritan level specs...people will definetly be upset about the visuals produced. |
Hence why I think the add-on/expansion slot route is not a bad way to go for Nintendo.
I suspect the first year of PS4/720 games will be a lot like 360/PS3 games running at 1080p + a good deal more effects, but by 2014/2015 is when you'll see games that are really built for that level of tech and then the situation will be more like CoD being a very different game on the 360/PS3 versus the Wii version.
Also something like this could also let developers actually do something with that Wii U controller screen other than just use it as a HUD/item select thing for graphically intensive games. With the upgraded chip, developers could do things like have say one player play Battlefield 3 on the big screen, but a second player playing at the same time on the sub-screen with no compromise in the engine fidelity. Or in the case of Mario Kart, you could have three friends over with their Wii U tablets, and then one person playing on the big screen .... all off one system without a hitch. That'd be nice.







