While no firefight and no playable Elites would be a bummer, in general this all sounds very positive!
It's starting to look like 343i might be actually capable of continueing and even improving the Halo franchise.
While no firefight and no playable Elites would be a bummer, in general this all sounds very positive!
It's starting to look like 343i might be actually capable of continueing and even improving the Halo franchise.
It's not that I agree with cutting out Firefight, but I think it was something that had to be cut out because of restraints with disc size and all. They probably looked at what the most popular(forge) and least popular feature(firefight) and had to make the decision, what to cut to add Spartan Ops.
Firefight could still be added later on as DLC, but it's true that is not that popular as one might think.
Barozi said: Firefight could still be added later on as DLC, but it's true that is not that popular as one might think. |
Firefight pulls in big numbers, besides its pretty much the only mode that i play on Reach nowadays.
Here's a summary of the non-multiplayer stuff.
The only thing I'm not fond of is the random weapon spawn. Image that you are about to win a close match, but then say the sniper spawns on the enemy side:/ Everything else is fine. Joining a match already in session is something I've been wanting for awhile. Just make it for social playlist like Gears 3 does.
Frankie had this to say:
The magazine scans were always going to come out the day after the cover debuted, that almost always happens. We can't talk about the story in detail, because it is GI's exclusive. I will say that some of the things that "invested, emotional" players are "raising eyebrows slightly at" are being very misinterpreted ("random" weapon spawns for example) but we will be able to clarify some of those things in due time.
Some of the other features, abilities, are also being discussed with no context (not your guys' fault, obviously) and frankly, a video of TS would probably allay many of the especially hysterical reactions, but we're not there yet.
We haven't seen a single reaction we didn't expect (apart from the Dax love story) and we will clarify a lot of this stuff 100% in the coming weeks and months. SOME of the things in here won't be properly understood outside of a holistic experience (modes, progress, fictional setting, etc) but I am going to say one thing and leave it at that:
It feels like Halo, it does NOT feel or act like the other game(s) it's being compared to. Again, without playing it, you can't be blamed for jumping to certain conclusions.
Nsanity said:
Firefight pulls in big numbers, besides its pretty much the only mode that i play on Reach nowadays. |
Well as far as I remember what Bungie showed us with their Halo statistics, firefight wasn't that big.
Barozi said:
Well as far as I remember what Bungie showed us with their Halo statistics, firefight wasn't that big. |
I suppose relatively speaking to Reach's 'normal' MP modes Firefight might not be that big, but it's probably still bigger than the entire MP modes of other popular shooters. :)
"The screenshots from our next cover story are gorgeous. My jaw is still on the ground...which is making walking difficult."
I find it hard to walk myself, but for a different reason. The screenshots gave me a boner!
They've got some Section Z looking outfits going on: