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Forums - Microsoft Discussion - Conan O'Brien Gives Halo 4 A Shot

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While no firefight and no playable Elites would be a bummer, in general this all sounds very positive!

It's starting to look like 343i might be actually capable of continueing and even improving the Halo franchise.

 



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It's not that I agree with cutting out Firefight, but I think it was something that had to be cut out because of restraints with disc size and all. They probably looked at what the most popular(forge) and least popular feature(firefight) and had to make the decision, what to cut to add Spartan Ops.



Firefight could still be added later on as DLC, but it's true that is not that popular as one might think.



Barozi said:
Firefight could still be added later on as DLC, but it's true that is not that popular as one might think.

Firefight pulls in big numbers, besides its pretty much the only mode that i play on Reach nowadays.



 

Here's a summary of the non-multiplayer stuff.

  • Halo 4 is set in 2557 - four years, seven months and ten days since the FUD was split into two and the finale of the events of Halo 3.
  • True native 720p with FXAA
  • New HUD, features subtle paralla movement during athetic actions and additional visual cues indicating that you are actually wearing a helmet.
  • Chief, Cortana and other characters animated with the assistance of motion capture.
  • Cortana impending rampancy will be a critical theme as will be exploring Master Chief as a person.
  • Cortana has chosen a new visual identity whilst the Chief has been sleeping.
  • The Covenant, at least Elites and Grunts, return but are not the primary enemy.
  • The FUD eventually crash lands on Requiem, a planet enclosed in a massive Dyson Shell.
  • A new faction from Reqium is introduced. Like the Covenant they will have unique and different enemy types, weapons and equipment. "If anything, they're kind of elevated in terms of their intelligence and complexity relative to the Covenant."
  • Huge, alive environments - a piece of concept art depicts a floating air squid in a jungle setting.
  • The skybox is filled with massive pillars reaching down from above and the surrounding view is painted by the inside of the Dyson Shell.
  • Game is split between Campaign and Infinity - the new term of the entire multiplayer experience seperate from the Camapign.
  • Multiplier directly and in-directly ties into the Campaign.
  • Multiplayer features Spartan IV's - adult volenteers taken from the the best of special ops soliders, equippe with a new version of the Mjolnir armour (lightweight variation) and deployed onboard the UNSC Infinity.
  • The UNSC Infinity is the largest ship the UNSC has ever created. Over three kilmetres long, it was designed with cutting edge technology and features some additional technological enhancements provided by the study of Forerunner technology - including faster and more accurate slipspace travel.
  • The UNSC is deployed on a top scret mission into deep space but will cross paths with the Master Chief during the campaign.
  • The Spartan IV's onboard train in the Infinity's "combat deck" (think holodeck or Danger room). The deck and simulate any known environment and plays host the the multiplayer games players are familar with.
  • Firefight is absent and it is stated that there are no plans for it to return.
  • New Co-Op mode called Spartan Ops for up to four players in online Campaign-esque missions.
  • Spartan OPs introduces new movies sequences and missions on a weekly basis which tells the story of the UNSC Infinity's mission and battles the new Spartan IV's face.
  • Spartan Op missions are objective based and feature new content, events and locations each week. Spartan Ops missions also reward Spartan Points and feature selectable difficulty levels like Campaign.
  • Spartan Ops missions are not DLC, they are included in the overall Halo 4 package but it is unclear if the content is available on the disc or must be downloaded separately.
  • Weapons in the overal sandbox include Assault Rifle, Battle Rifle, DMR, Assault Carbine, Covenant Carbine, Shotgun, Rocket Launcher, Sniper Rifle, Magnum and Plasma Pistol. There are numerous unrevealed, new weapons.

And Multiplayer details summary.
  • Loadouts are composed of a primary and secondary weapon, a grenade type, armour ability and modifications. It is unclear how the modification system works or what things it modifies or how.
  • Returning Armour Abilities include Hologram, Jet-Pack and Camo. A new ability to see through walls was shown and Sprint is now a baseline ability all players will have access to at all times.
  • FFA Variant, Regicide. Lead slayer is "King" - each of the King;s kills raises his "bounty". The bounty is claimed by whomever kills the King.
  • In Team Slayer (not confirmed for other gametypes), players can respawn instantly after death if they choose. Additionally, power weapons are introduced into a game on a random timer and appear at random drop points on the map.
  • Medals are turning including new medals for "revenge kills" and for causing a distraction.


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The only thing I'm not fond of is the random weapon spawn. Image that you are about to win a close match, but then say the sniper spawns on the enemy side:/ Everything else is fine. Joining a match already in session is something I've been wanting for awhile. Just make it for social playlist like Gears 3 does.



Frankie had this to say:

The magazine scans were always going to come out the day after the cover debuted, that almost always happens. We can't talk about the story in detail, because it is GI's exclusive. I will say that some of the things that "invested, emotional" players are "raising eyebrows slightly at" are being very misinterpreted ("random" weapon spawns for example) but we will be able to clarify some of those things in due time.

Some of the other features, abilities, are also being discussed with no context (not your guys' fault, obviously) and frankly, a video of TS would probably allay many of the especially hysterical reactions, but we're not there yet.

We haven't seen a single reaction we didn't expect (apart from the Dax love story) and we will clarify a lot of this stuff 100% in the coming weeks and months. SOME of the things in here won't be properly understood outside of a holistic experience (modes, progress, fictional setting, etc) but I am going to say one thing and leave it at that:

It feels like Halo, it does NOT feel or act like the other game(s) it's being compared to. Again, without playing it, you can't be blamed for jumping to certain conclusions.



Nsanity said:
Barozi said:
Firefight could still be added later on as DLC, but it's true that is not that popular as one might think.

Firefight pulls in big numbers, besides its pretty much the only mode that i play on Reach nowadays.

Well as far as I remember what Bungie showed us with their Halo statistics, firefight wasn't that big.



Barozi said:
Nsanity said:
Barozi said:
Firefight could still be added later on as DLC, but it's true that is not that popular as one might think.

Firefight pulls in big numbers, besides its pretty much the only mode that i play on Reach nowadays.

Well as far as I remember what Bungie showed us with their Halo statistics, firefight wasn't that big.



I suppose relatively speaking to Reach's 'normal' MP modes Firefight might not be that big, but it's probably still bigger than the entire MP modes of other popular shooters. :)



"The screenshots from our next cover story are gorgeous. My jaw is still on the ground...which is making walking difficult."

 

I find it hard to walk myself, but for a different reason. The screenshots gave me a boner!

They've got some Section Z looking outfits going on:







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