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Forums - Gaming - I think it's safe to say the PS3 is the definitive graphics king for this gen

NintendoPie said:

*picture*

I don't think anyone is denying this is CGI, it's pretty obvious. It's damn good CGI though, easily the best looking thing I have seen on my TV.

That's old compressed CGI by the way, this is better.



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It's been safe to say that since 2008.....



I am the Playstation Avenger.

   

Badassbab said:
Sal.Paradise said:
Badassbab said:
Sal.Paradise said:
Badassbab said:
Sal.Paradise said:
Badassbab said:
Sal.Paradise said:

Wait wait wait. 

The first thing I want to bring up is image sharpness.  In this aspect the 360 version has a noticeable lead here when both versions are pinned up side by side.  In motion however, you probably won’t even see them though.  

As we continued to go forward with the analysis, the reason for this blur became quite clear.  This is none other than Anti Aliasing that manages to cover many jaggies found throughout the game, at the cost of a little blur to the overall image.  This brings us to an advantage that leans toward the PS3.  Anything from shadows to objects in the distance will look fairly smooth on the PS3, but pretty jagged on the 360.  Bear in mind however that while the PS3 version does have an Anti Aliasing advantage, there are a few that manage to slip under the radar in some spots which would hardly make it “jaggy free”.

In terms of texture streaming and pop ins, both versions handle it well.  Draw distance is also pretty evenly matched as well, so there is no fade in disadvantage present either.  Shadows look better on the PS3 by default due to the Anti Aliasing advantage it sports, but aside from that there are no real differences here either

In the PS3 version, screen tearing is hardly an issue as well.  On the other side of the fence however, the 360 has some of the worst tearing imaginable.  Now there is an option to turn on V Sync for the 360 version to help with this, but then you will see a noticeable frame rate drop when the action picks up.  The PS3 version however seems to have no problem with keeping frames up with V Sync already enabled by default.  In the end the results are pretty obvious, it is the PS3 version that will take a commanding lead in performance.

 

So, the Ps3 one looks worse huh?

 

I guess the funny thing is, while I'm combing through this review and looking at the images, I'm just thinking how damn ugly the game looks compared to the screens I've posted, no matter the system. Anywho, we're not arguing about that anymore, are we

I respect Lens of Truth but I respect Digital Foundry a lot more. http://www.eurogamer.net/articles/digitalfoundry-face-off-saints-row-the-third

360- Sharper image,  2xMSAA, better AF, better foliage LOD, full res alpha, higher res shadows

PS3- QAA so in effect 4xMSAA but at the cost of blur, higher precision motion blur and better performance.

Oh and were we arguing?

Oh boy, there's another wbesite? 

"When it comes down to the final analysis of the console versions it's all about compromises when deciding which one to go for, but if we had to choose between the two we'd take the PS3 release for the lack of screen tearing, seeing as this has far more impact on your enjoyment of the game than the drop in image quality."

Yeh we totally are dude. 

I'll repeat what what I said in my first post-

"Saints Row 3 performs better on the Sony console but looks better on the 360."

And so the world goes around.

Since when does rampant screen tearing not affect how a game looks? If somebody released a game that had better textures/character models/lighting etc than Uncharted and God of War and Gears 3 etc, but there was screen tearing all over the place, nobody would say the game looked good, or was graphically impressive. Hell, if performance and framerate don't factor into it, you might as well release a game with a slideshow of pretty pictures and call it a graphical masterpiece. 

If I reworded it and instead said SR3 performs better on PS3 but 360 has better graphics, would that make you feel any better?

I guess you think GT5 or Alan Wake 'look' rubbish since both games feature an abundance of screen tear.


No, as my analogy about the slide show still stands.

I wouldn't know about Alan Wake. I remember I was pretty bummed by the screen tearing in GT5 for the first few months but they must have addressed it in a patch, probably Spec 2.0, as I haven't noticed it since I got back into the game a few months ago. if these games did have bad screen tearing, I would not say that they look 'rubbish' - I would say that they were not graphically impressive. And let me just get this out of the way, as an owner of the PS3 and somebody who has put probably 200 hours or more into GT5, 50% of that game looks gorgeous, where the other 50% looks like ass. 

Well according to DF at least, 360 SR3 has more visual advantages but of course your entitled to your opinion if you think SR3 on PS3 looks better by virtue of not tearing even if at the cost of less graphical fidelity.

About GT5 yes Spec 2.0 eliminates a lot of the screen tear by cutting back on scenery like taking out pointless spectators.


It's not my opinion, I haven't played the game, I'm just going by the conclusion of both of these sites. And I didn't know that about 2.0, thanks! 



Silver-Tiger said:
kain_kusanagi said:
TadpoleJackson said:
Bullshots and trailer screens aren't proof of anything ^


Yep, every shot I've seen posted in this thread has more AA than a Pixar movie when every PS3 game I've witnessed in real life has little to no AA.


Again, since you obviously didn't read the comments or played the game, the God of War III screens are IN-GAME.

Did you take the screenshots yourself? I don't know what kind of magic PS3 enhancing HD TV  you have, but my HD TV doesn't show God of War III looking as AA smooth and crisp as the shots show in this thread. 

Devs often release what they call "In-Game" screens, and while they were in fact rendered on the console they often have more AA than the actual game will have when you play it. It happens all the time. For example "The Last of Us" is going to be full of jaggies just like all the other games this generation but you wouldn't know by looking at the "In-Game" screens released by Naughty Dog so far. It's what's called "Bullshots" and everybody does it. The internet is full of "in-game" screen shots that look far better than games look when we get to play them.

I'm not saying the game looks bad. But this thread is full of bullshots and in some posts flat out CGI.



brendude13 said:
TadpoleJackson said:
Ignoring the PC is like saying England is the best country as long as you don't count the US.

No it's not, PC is constantly evolving and is always state of the art, it's not fair to count it in comparisons like this. How good a game looks is dependant on the hardware for the most part.


That's a weakness for the home consoles. The graphics king title belongs to the system that has the best graphics, that would be the PC. No ifs, ands, or buts about it. 

And of course going by that logic the PS3 would look better than the X360. Since it came out a year later. So it's not fair to compare them. 



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kain_kusanagi said:
Silver-Tiger said:
kain_kusanagi said:
TadpoleJackson said:
Bullshots and trailer screens aren't proof of anything ^


Yep, every shot I've seen posted in this thread has more AA than a Pixar movie when every PS3 game I've witnessed in real life has little to no AA.


Again, since you obviously didn't read the comments or played the game, the God of War III screens are IN-GAME.

Did you take the screenshots yourself? I don't know what kind of magic PS3 enhancing HD TV  you have, but my HD TV doesn't show God of War III looking as AA smooth and crisp as the shots show in this thread. 

Devs often release what they call "In-Game" screens, and while they were in fact rendered on the console they often have more AA than the actual game will have when you play it. It happens all the time. For example "The Last of Us" is going to be full of jaggies just like all the other games this generation but you wouldn't know by looking at the "In-Game" screens released by Naughty Dog so far. It's what's called "Bullshots" and everybody does it. The internet is full of "in-game" screen shots that look far better than games look when we get to play them.

I'm not saying the game looks bad. But this thread is full of bullshots and in some posts flat out CGI.

Some people don't understand the difference between actual gameplay character models and cut scene character models. With a cut scene the game developer has absolute control of the camera angle and distance with little or no player input so can just cram much more detail into the mix. Also it does depend on your TV and it's settings on how good a game can look. I got plenty of friends who know sweet FA about console settings, tv settings etc. I had one friend who was playing SD resolution on his PS3 on an HD TV until I corrected it. On my TV I got the settings so the games look really contrasty and vibrant with soft motion flow to give the illusion of 60fps. When my friends come round and watch me play they think the same game looks a lot better than on their TV.



To those, who are trying to comment on the fact that PCs are the actual graphics king, the whole thread looses its point.



RolStoppable said:
Since this thread reached over 100 posts, it's safe to say that it's not safe to say that the PS3 is the definitive graphics king of this generation.


But no one is taking those people serious
THere isn't a single 360 game that can compete with a PS3 Exclusive in any way.
And i can garanty that Halo 4 won't even come close to The Last of Us or Exclusives from 2009,especially if this is really pushing the 360 to its limit like they promise.
Im saying now that the Witcher 2 will be the most technical impressive game on the 360 - A game that looks like a shadow to the one year old PC Version.

The PS3 is still pushing forward with every exclusive every year.



d21lewis said:
Can't believe I let Gilgamesh suck me into posting in this thread (Twice if you count this post!). In the end, the battle between PS3 and 360 is over. At this point, why are gamers still trying to convince themselves that their console is better?

Sorry D21Lewis you of all people should know by now that I'm a thread whore, I make a lot of threads and I like making controversial threads to get big discussions out of them :)



TadpoleJackson said:
brendude13 said:
TadpoleJackson said:
Ignoring the PC is like saying England is the best country as long as you don't count the US.

No it's not, PC is constantly evolving and is always state of the art, it's not fair to count it in comparisons like this. How good a game looks is dependant on the hardware for the most part.


That's a weakness for the home consoles. The graphics king title belongs to the system that has the best graphics, that would be the PC. No ifs, ands, or buts about it. 

And of course going by that logic the PS3 would look better than the X360. Since it came out a year later. So it's not fair to compare them. 


Nope, the title would go to the supercomputers used by the army, scientists and some specialised companies.  Not PCs (personal computers).

See how this makes any sense?