CGI-Quality said:
kain_kusanagi said:
Dallinor said:
kain_kusanagi said:
Blood_Tears said:
kain_kusanagi said: I remember Cage saying their next game would be multiplatform, but this video is presented by Sony. What changed or is it just the tech demo that Sony paid for and their next game is still multiplatform? |
He never said it was multi plat, 2 years ago he did an interview and mentioned about possibly expanding his audience. Then last year he did another interview and confirmed his next project was a Sony exclusive.
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Oh. Well I'm always surprised when independently owned 3rd party companies do exclusive games. It's like choosing not to take what amounts to free money. At this point doing PS3/Xbox 360 games is pretty easy so there's no real reason to do an exclusive unless Sony paid as much as they would make from the Xbox 360. Especially considering the PS3 and Xbox 360 have about the same graphical ability and multiple discs can easily stand in for the blu-ray format. Then there's the Wii U which should be even easier to port to considering its superior hardware capabilities and large disc format.
It's just my opinion that it's just good business for 3rd party companies to leave no viable platform unused. The PS3 and Xbox 360 each only have half the HD market so releasing on only one is like forgoing half your profit.
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I believe Sony funded Heavy Rain, so having a publisher as big as Sony fund the project and then promote and advertise it is a very strong incentive to stay exclusive I'd imagine.
QD also make rather risky projects, in the sense that they aren't traditional games in a strong selling genre, so it might be hard to convince other publishers to readily jump aboard. Sony have a history of experimenting and allowing projects to run for years, so it may well be a good mix for the two companies.
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Catherine and Heavy Rain have a lot in common. They are both risky niche titles and they are designed for mature audiences. But Catherine is multiplatform and Heavy Rain isn't. Catherine sold better on the PS3, but it still made extra cash on the Xbox 360 for the devs. Money is money and profit is all that matters. Sure Sony may be helping to fund the next Quantic Dreams game, but they are still independent and could have decided to go multiplatform like they did with Indigo Profacy and Omikron the Nomad Soul. Catherine is just an example. I'm just always amazed when I see a 3r4d party developer choose not to make money on other platforms. The PS3, Xbox 360, PC, and Wii U are all capable of running the exact same game of very high quality. That's four markets with very little effort or investment with today's multiplatform game engines and tools. By releasing on only the PS3 they are cutting themselves down to 1/4 the available platforms and at least half the potential buyers, if not more.
Gears of War, Heavy Rain, Resistance, Splinter Cell Conviction, etc. Wouldn't they have sold even more had they been ported?
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Resistance is Sony owned, so no. As for the rest, there's always a chance going multiplatform, but games like Enslaved display that multiplatform doesn't always mean more sales. For David Cage, I'm glad he's found his way within Sony and can produce these types of experiences. He's sticking exclusively with them this gen, but I wouldn't be surprised if his next title is a hit and Sony snaps Quantic Dream up. In fact, I expect it.
Anyway, I'm outta here.
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Of course I know Sony owns Resistance. Sony doesn't own Insomniac. Sony owns Resistance because Insomniac sold it to them. Insomniac could have made the same deal that Bungie made with Activision or Epic made with Microsoft. Bungie learned not to sell your ips after losing rights to Halo. Can you imagine how big Bungie would be if they hadn't sold Halo? Insomniac could have taken Sony's money, made the games, let Sony publish them, and at the end of the contract still held on to the intellectual rights. That's the deal that Bungie made with Activision. Independent companies like Quantic Dreams should never sell their IPs and in my opinion should always strive to reach as many potential buyers as possible by porting to as many platforms as possible.
As for Enslaved. If you think the sales where weak as a multiplatform game, just think how poor they would have been if it had been exclusive to just one system.
As a gamer I'm never happy when a company gets bought and made exclusive. Only system fanboys get excited when a developer gets snatched by their favorite system manufacturer. It means their games will no longer be available to all their fans, which for some reason sends fanboys to cloud nine. Quantic Dream started out on PC/Dreamcast with Omikron, then they made a PC/Xbox/PS2 game called Indigo Prophecy, but for some strange reason they signed with Sony to make Heavy Rain PS3 exclusive. It may be their most successful game, but it could have easily been more successful had it been on Xbox 360 and PC as well.
Why would you want less people to have access to a game?
I think 3rd party devs should release their games for all the capable systems. The 360 and the PS3 have the same level of capability so Quantic Dream should have no problem porting their engine between them. Square learned it there was money up for grabs beyond Sony's platform, Valve changed it's mind about the PS3, and if Quantic Dream wants more success, more fans, and more profit they should do the same.