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Forums - Sony - Quantic Dream's new Tech Demo! (Heavy rain dev)

Ajescent said:
twesterm said:

Meh, it's nothing amazing at all. The tech is barely better than what was shown at the beginning of the generation showing what could be done on the PS3 and it's not that big of a deal it's real time since it's all animations anyways.

I'll be more impressed when someone makes demo's like that that you can actually play with AI, HUD, and everything else that goes into a game.

As for the story, bland and been done too many times. It's overly contrived and even implies the guy that let her go is perfectly fine with her being raped over and over again.

I disagree, since she has awareness and inteligence enough to discern between right and wrong, I'd say she seems fine with being a "sexual slave"

So you're saying it's healthy for a concious person to be raped for their entire existance?



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Millenium, it´s been a few hours now...how´s your eye? :P



kain_kusanagi said:

Catherine and Heavy Rain have a lot in common. They are both risky niche titles and they are designed for mature audiences. But Catherine is multiplatform and Heavy Rain isn't. Catherine sold better on the PS3, but it still made extra cash on the Xbox 360 for the devs. Money is money and profit is all that matters. Sure Sony may be helping to fund the next  Quantic Dreams game, but they are still independent and could have decided to go multiplatform like they did with Indigo Profacy and Omikron the Nomad Soul. Catherine is just an example. I'm just always amazed when I see a 3r4d party developer choose not to make money on other platforms. The PS3, Xbox 360, PC, and Wii U are all capable of running the exact same game of very high quality. That's four markets with very little effort or investment with today's multiplatform game engines and tools. By releasing on only the PS3 they are cutting themselves down to 1/4 the available platforms and at least half the potential buyers, if not more.

Gears of War, Heavy Rain, Resistance, Splinter Cell Conviction, etc. Wouldn't they have sold even more had they been ported?


http://www.shacknews.com/article/70376/heavy-rain-devs-next-also-a-ps3-exclusive

This would be a proper explanation on why QD is making a PS3 exclusive again.

"I really like Sony, honestly I do," studio head David Cage said, explaining the deal. "They’ve made some bets with developers like Fumito Ueda and Media Molecule. I kind of feel loyal to them."

" it appears Cage is entirely open to having the French studio purchased by the publishing giant. He says that being purchased would offer a great deal of security, especially in this generation. "The industry now is in a position where studios need constant support. It’s not like we need help, but we want to compete."

David Cage likes sony. If Sony wants to buy them he doesn't mind.



twesterm said:
Ajescent said:
twesterm said:

Meh, it's nothing amazing at all. The tech is barely better than what was shown at the beginning of the generation showing what could be done on the PS3 and it's not that big of a deal it's real time since it's all animations anyways.

I'll be more impressed when someone makes demo's like that that you can actually play with AI, HUD, and everything else that goes into a game.

As for the story, bland and been done too many times. It's overly contrived and even implies the guy that let her go is perfectly fine with her being raped over and over again.

I disagree, since she has awareness and inteligence enough to discern between right and wrong, I'd say she seems fine with being a "sexual slave"

So you're saying it's healthy for a concious person to be raped for their entire existance?

rape is all about consent.

If you don't give consent, it's rape if you do, it's not.

the fact that she happily recites the directive without showing any reservations to being a sex partner suggests she's fine with it.

She has awareness (she is aware she is alive), intelligence (can speak 300 languages and can do a multiude of tasks) and the ability to discern right from wrong (she knew if she was disassembled, she would die) and since she doesn't red flag sleeping with whoever "buys" her suggests she's fine with it. 

If later on she doesn't like the idea of sleeping with her owner, I doubt she will have trouble defending herself against them.

This is all assuming that the person who buys her will actually use her for sex. Sex is part of her directive not her only directive. For all we know, she could go to the home of a single mother who just wants her to baby sit whilst she's at work.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

CGI-Quality said:
kain_kusanagi said:
Dallinor said:
kain_kusanagi said:
Blood_Tears said:
kain_kusanagi said:
I remember Cage saying their next game would be multiplatform, but this video is presented by Sony. What changed or is it just the tech demo that Sony paid for and their next game is still multiplatform?


He never said it was multi plat, 2 years ago he did an interview and mentioned about possibly expanding his audience. Then last year he did another interview and confirmed his next project was a Sony exclusive. 


Oh. Well I'm always surprised when independently owned 3rd party companies do exclusive games. It's like choosing not to take what amounts to free money. At this point doing PS3/Xbox 360 games is pretty easy so there's no real reason to do an exclusive unless Sony paid as much as they would make from the Xbox 360. Especially considering the PS3 and Xbox 360 have about the same graphical ability and multiple discs can easily stand in for the blu-ray format. Then there's the Wii U which should be even easier to port to considering its superior hardware capabilities and large disc format.

It's just my opinion that it's just good business for 3rd party companies to leave no viable platform unused. The PS3 and Xbox 360 each only have half the HD market so releasing on only one is like forgoing half your profit.


I believe Sony funded Heavy Rain, so having a publisher as big as Sony fund the project and then promote and advertise it is a very strong incentive to stay exclusive I'd imagine.

QD also make rather risky projects, in the sense that they aren't traditional games in a strong selling genre, so it might be hard to convince other publishers to readily jump aboard. Sony have a history of experimenting and allowing projects to run for years, so it may well be a good mix for the two companies.

Catherine and Heavy Rain have a lot in common. They are both risky niche titles and they are designed for mature audiences. But Catherine is multiplatform and Heavy Rain isn't. Catherine sold better on the PS3, but it still made extra cash on the Xbox 360 for the devs. Money is money and profit is all that matters. Sure Sony may be helping to fund the next  Quantic Dreams game, but they are still independent and could have decided to go multiplatform like they did with Indigo Profacy and Omikron the Nomad Soul. Catherine is just an example. I'm just always amazed when I see a 3r4d party developer choose not to make money on other platforms. The PS3, Xbox 360, PC, and Wii U are all capable of running the exact same game of very high quality. That's four markets with very little effort or investment with today's multiplatform game engines and tools. By releasing on only the PS3 they are cutting themselves down to 1/4 the available platforms and at least half the potential buyers, if not more.

Gears of War, Heavy Rain, Resistance, Splinter Cell Conviction, etc. Wouldn't they have sold even more had they been ported?

Resistance is Sony owned, so no. As for the rest, there's always a chance going multiplatform, but games like Enslaved display that multiplatform doesn't always mean more sales. For David Cage, I'm glad he's found his way within Sony and can produce these types of experiences. He's sticking exclusively with them this gen, but I wouldn't be surprised if his next title is a hit and Sony snaps Quantic Dream up. In fact, I expect it.

Anyway, I'm outta here.

Of course I know Sony owns Resistance. Sony doesn't own Insomniac. Sony owns Resistance because Insomniac sold it to them. Insomniac could have made the same deal that Bungie made with Activision or Epic made with Microsoft. Bungie learned not to sell your ips after losing rights to Halo. Can you imagine how big Bungie would be if they hadn't sold Halo? Insomniac could have taken Sony's money, made the games, let Sony publish them, and at the end of the contract still held on to the intellectual rights. That's the deal that Bungie made with Activision. Independent companies like Quantic Dreams should never sell their IPs and in my opinion should always strive to reach as many potential buyers as possible by porting to as many platforms as possible.

As for Enslaved. If you think the sales where weak as a multiplatform game, just think how poor they would have been if it had been exclusive to just one system.

As a gamer I'm never happy when a company gets bought and made exclusive. Only system fanboys get excited when a developer gets snatched by their favorite system manufacturer. It means their games will no longer be available to all their fans, which for some reason sends fanboys to cloud nine. Quantic Dream started out on PC/Dreamcast with Omikron, then they made a PC/Xbox/PS2 game called Indigo Prophecy, but for some strange reason they signed with Sony to make Heavy Rain PS3 exclusive. It may be their most successful game, but it could have easily been more successful had it been on Xbox 360 and PC as well.

Why would you want less people to have access to a game?

I think 3rd party devs should release their games for all the capable systems. The 360 and the PS3 have the same level of capability so Quantic Dream should have no problem porting their engine between them. Square learned it there was money up for grabs beyond Sony's platform, Valve changed it's mind about the PS3, and if Quantic Dream wants more success, more fans, and more profit they should do the same.



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kain_kusanagi said:
CGI-Quality said:
kain_kusanagi said:
Dallinor said:
kain_kusanagi said:
Blood_Tears said:
kain_kusanagi said:
I remember Cage saying their next game would be multiplatform, but this video is presented by Sony. What changed or is it just the tech demo that Sony paid for and their next game is still multiplatform?


He never said it was multi plat, 2 years ago he did an interview and mentioned about possibly expanding his audience. Then last year he did another interview and confirmed his next project was a Sony exclusive. 


Oh. Well I'm always surprised when independently owned 3rd party companies do exclusive games. It's like choosing not to take what amounts to free money. At this point doing PS3/Xbox 360 games is pretty easy so there's no real reason to do an exclusive unless Sony paid as much as they would make from the Xbox 360. Especially considering the PS3 and Xbox 360 have about the same graphical ability and multiple discs can easily stand in for the blu-ray format. Then there's the Wii U which should be even easier to port to considering its superior hardware capabilities and large disc format.

It's just my opinion that it's just good business for 3rd party companies to leave no viable platform unused. The PS3 and Xbox 360 each only have half the HD market so releasing on only one is like forgoing half your profit.


I believe Sony funded Heavy Rain, so having a publisher as big as Sony fund the project and then promote and advertise it is a very strong incentive to stay exclusive I'd imagine.

QD also make rather risky projects, in the sense that they aren't traditional games in a strong selling genre, so it might be hard to convince other publishers to readily jump aboard. Sony have a history of experimenting and allowing projects to run for years, so it may well be a good mix for the two companies.

Catherine and Heavy Rain have a lot in common. They are both risky niche titles and they are designed for mature audiences. But Catherine is multiplatform and Heavy Rain isn't. Catherine sold better on the PS3, but it still made extra cash on the Xbox 360 for the devs. Money is money and profit is all that matters. Sure Sony may be helping to fund the next  Quantic Dreams game, but they are still independent and could have decided to go multiplatform like they did with Indigo Profacy and Omikron the Nomad Soul. Catherine is just an example. I'm just always amazed when I see a 3r4d party developer choose not to make money on other platforms. The PS3, Xbox 360, PC, and Wii U are all capable of running the exact same game of very high quality. That's four markets with very little effort or investment with today's multiplatform game engines and tools. By releasing on only the PS3 they are cutting themselves down to 1/4 the available platforms and at least half the potential buyers, if not more.

Gears of War, Heavy Rain, Resistance, Splinter Cell Conviction, etc. Wouldn't they have sold even more had they been ported?

Resistance is Sony owned, so no. As for the rest, there's always a chance going multiplatform, but games like Enslaved display that multiplatform doesn't always mean more sales. For David Cage, I'm glad he's found his way within Sony and can produce these types of experiences. He's sticking exclusively with them this gen, but I wouldn't be surprised if his next title is a hit and Sony snaps Quantic Dream up. In fact, I expect it.

Anyway, I'm outta here.

Of course I know Sony owns Resistance. Sony doesn't own Insomniac. Sony owns Resistance because Insomniac sold it to them. Insomniac could have made the same deal that Bungie made with Activision or Epic made with Microsoft. Bungie learned not to sell your ips after losing rights to Halo. Can you imagine how big Bungie would be if they hadn't sold Halo? Insomniac could have taken Sony's money, made the games, let Sony publish them, and at the end of the contract still held on to the intellectual rights. That's the deal that Bungie made with Activision. Independent companies like Quantic Dreams should never sell their IPs and in my opinion should always strive to reach as many potential buyers as possible by porting to as many platforms as possible.

As for Enslaved. If you think the sales where weak as a multiplatform game, just think how poor they would have been if it had been exclusive to just one system.

As a gamer I'm never happy when a company gets bought and made exclusive. Only system fanboys get excited when a developer gets snatched by their favorite system manufacturer. It means their games will no longer be available to all their fans, which for some reason sends fanboys to cloud nine. Quantic Dream started out on PC/Dreamcast with Omikron, then they made a PC/Xbox/PS2 game called Indigo Prophecy, but for some strange reason they signed with Sony to make Heavy Rain PS3 exclusive. It may be their most successful game, but it could have easily been more successful had it been on Xbox 360 and PC as well.

Why would you want less people to have access to a game?

I think 3rd party devs should release their games for all the capable systems. The 360 and the PS3 have the same level of capability so Quantic Dream should have no problem porting their engine between them. Square learned it there was money up for grabs beyond Sony's platform, Valve changed it's mind about the PS3, and if Quantic Dream wants more success, more fans, and more profit they should do the same.

Hum... You obviously have no understanding of the concept of 2nd party developers...



Hynad said:
kain_kusanagi said:
CGI-Quality said:
kain_kusanagi said:
Dallinor said:
kain_kusanagi said:
Blood_Tears said:
kain_kusanagi said:
I remember Cage saying their next game would be multiplatform, but this video is presented by Sony. What changed or is it just the tech demo that Sony paid for and their next game is still multiplatform?


He never said it was multi plat, 2 years ago he did an interview and mentioned about possibly expanding his audience. Then last year he did another interview and confirmed his next project was a Sony exclusive. 


Oh. Well I'm always surprised when independently owned 3rd party companies do exclusive games. It's like choosing not to take what amounts to free money. At this point doing PS3/Xbox 360 games is pretty easy so there's no real reason to do an exclusive unless Sony paid as much as they would make from the Xbox 360. Especially considering the PS3 and Xbox 360 have about the same graphical ability and multiple discs can easily stand in for the blu-ray format. Then there's the Wii U which should be even easier to port to considering its superior hardware capabilities and large disc format.

It's just my opinion that it's just good business for 3rd party companies to leave no viable platform unused. The PS3 and Xbox 360 each only have half the HD market so releasing on only one is like forgoing half your profit.


I believe Sony funded Heavy Rain, so having a publisher as big as Sony fund the project and then promote and advertise it is a very strong incentive to stay exclusive I'd imagine.

QD also make rather risky projects, in the sense that they aren't traditional games in a strong selling genre, so it might be hard to convince other publishers to readily jump aboard. Sony have a history of experimenting and allowing projects to run for years, so it may well be a good mix for the two companies.

Catherine and Heavy Rain have a lot in common. They are both risky niche titles and they are designed for mature audiences. But Catherine is multiplatform and Heavy Rain isn't. Catherine sold better on the PS3, but it still made extra cash on the Xbox 360 for the devs. Money is money and profit is all that matters. Sure Sony may be helping to fund the next  Quantic Dreams game, but they are still independent and could have decided to go multiplatform like they did with Indigo Profacy and Omikron the Nomad Soul. Catherine is just an example. I'm just always amazed when I see a 3r4d party developer choose not to make money on other platforms. The PS3, Xbox 360, PC, and Wii U are all capable of running the exact same game of very high quality. That's four markets with very little effort or investment with today's multiplatform game engines and tools. By releasing on only the PS3 they are cutting themselves down to 1/4 the available platforms and at least half the potential buyers, if not more.

Gears of War, Heavy Rain, Resistance, Splinter Cell Conviction, etc. Wouldn't they have sold even more had they been ported?

Resistance is Sony owned, so no. As for the rest, there's always a chance going multiplatform, but games like Enslaved display that multiplatform doesn't always mean more sales. For David Cage, I'm glad he's found his way within Sony and can produce these types of experiences. He's sticking exclusively with them this gen, but I wouldn't be surprised if his next title is a hit and Sony snaps Quantic Dream up. In fact, I expect it.

Anyway, I'm outta here.

Of course I know Sony owns Resistance. Sony doesn't own Insomniac. Sony owns Resistance because Insomniac sold it to them. Insomniac could have made the same deal that Bungie made with Activision or Epic made with Microsoft. Bungie learned not to sell your ips after losing rights to Halo. Can you imagine how big Bungie would be if they hadn't sold Halo? Insomniac could have taken Sony's money, made the games, let Sony publish them, and at the end of the contract still held on to the intellectual rights. That's the deal that Bungie made with Activision. Independent companies like Quantic Dreams should never sell their IPs and in my opinion should always strive to reach as many potential buyers as possible by porting to as many platforms as possible.

As for Enslaved. If you think the sales where weak as a multiplatform game, just think how poor they would have been if it had been exclusive to just one system.

As a gamer I'm never happy when a company gets bought and made exclusive. Only system fanboys get excited when a developer gets snatched by their favorite system manufacturer. It means their games will no longer be available to all their fans, which for some reason sends fanboys to cloud nine. Quantic Dream started out on PC/Dreamcast with Omikron, then they made a PC/Xbox/PS2 game called Indigo Prophecy, but for some strange reason they signed with Sony to make Heavy Rain PS3 exclusive. It may be their most successful game, but it could have easily been more successful had it been on Xbox 360 and PC as well.

Why would you want less people to have access to a game?

I think 3rd party devs should release their games for all the capable systems. The 360 and the PS3 have the same level of capability so Quantic Dream should have no problem porting their engine between them. Square learned it there was money up for grabs beyond Sony's platform, Valve changed it's mind about the PS3, and if Quantic Dream wants more success, more fans, and more profit they should do the same.

Hum... You obviously have no understanding of the concept of 2nd party developers...


No, I do. I just fundamentally believe that games should be available to as many people as possible. For a business it makes sense and for gamers it makes sense. Why would any gamer want a game to be limited to a small number for potential fans when it's developer is independent and could have easily ported or co-developed the same game for as many platforms as possible?



CGI-Quality said:

Sony always owned Resistance, Insomniac didn't sell it to them. Sony generally picks up the IP before funding it and didn't do so in Heavy Rain's case because Cage insisted on keping it under Quantic. Besides, what's the point in talking about porting a franchise that won't ever be ported? It's hypothetical at best and can't be proven even so. Enslaved may/may not have sold better as an exclusive, point was going multiplatform didn't help cement Ninja Theory's stance that multiplatform is "always" better.

All things considered, I'm glad some projects can/will be tailored to the strengths of one system. 


In what world would a game sell better on a single platform holding less than half the HD market? Enslaved sold poorly because it didn't appeal to anyone. Although I loved it, apparently it was a niche title. The PS3 and Xbox 360 have nearly identical capabilities and PC has even greater potential. To say that a game should focus on the strengths of one system really means to exploit a single systems quirks while ignoring the strengths of the others. As a gamer I just fundamentally believe that games should be available to as many people as possible. Why would any gamer want a game to be limited to a smaller number for potential users?



kain_kusanagi said:

No, I do. I just fundamentally believe that games should be available to as many people as possible. For a business it makes sense and for gamers it makes sense. Why would any gamer want a game to be limited to a small number for potential fans when it's developer is independent and could have easily ported or co-developed the same game for as many platforms as possible?

If you'd do, you'd understand that many such occurences happen when a publisher approaches such developer to make the game for them.  Sometimes, it's the other way around, for different reasons like seeking funding.  But many times, it also happens because a publisher is looking for that dev's expertise in one given genre.

You wouldn't want a game you heavily funded to end up on your direct competitor's console.  It just wouldn't make any sense.  Heavy Rain is one such example. 

There's also IPs that are owned by the publisher, like, say, Pokemon, that ends up being developed by a second party dev like Game Freak.  Obviously, they should develop their own games and go multi-platform, right?  

Not all developers have deep pockets, but they have the talent.  So they seek fundings from bigger publishers.  In this day and age, making games is really expensive, and not all smaller devs wish to settle on making iOS games.



pezus said:
DirtyP2002 said:
Hynad said:
DirtyP2002 said:
Boutros said:
Just...amazing.

There's such a strong potential for a very deep story. Simply can't wait to hear more.


I totally agree, but from a tech demo perspective, it is just meh.

It is a good video with great emotions and chances for a great storyline, but it is not an outstanding tech demo to me.


Of course not! It's not running on the 360 after all. ¬_¬

could you please stop this bs. Don't try to label me as a 360 fanboy. If this turns out to be a game, I am 100% interessted in it. The tech behind it just does not seem that impressive to me.

How is this NOT impressive? It looks far better than any game we've ever seen on consoles...and the facial animations are just unmatched (PC or console...)

Seriously you need to play more games. Graphics haven't improved at all or maybe only slightly since Heavy Rain judging from that tech demo and that wasn't the best looking game at that time either so there are quite a few better looking ones available.
LA Noire still beats these facial animations by a country mile.