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kain_kusanagi said:

No, I do. I just fundamentally believe that games should be available to as many people as possible. For a business it makes sense and for gamers it makes sense. Why would any gamer want a game to be limited to a small number for potential fans when it's developer is independent and could have easily ported or co-developed the same game for as many platforms as possible?

If you'd do, you'd understand that many such occurences happen when a publisher approaches such developer to make the game for them.  Sometimes, it's the other way around, for different reasons like seeking funding.  But many times, it also happens because a publisher is looking for that dev's expertise in one given genre.

You wouldn't want a game you heavily funded to end up on your direct competitor's console.  It just wouldn't make any sense.  Heavy Rain is one such example. 

There's also IPs that are owned by the publisher, like, say, Pokemon, that ends up being developed by a second party dev like Game Freak.  Obviously, they should develop their own games and go multi-platform, right?  

Not all developers have deep pockets, but they have the talent.  So they seek fundings from bigger publishers.  In this day and age, making games is really expensive, and not all smaller devs wish to settle on making iOS games.