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CGI-Quality said:

Sony always owned Resistance, Insomniac didn't sell it to them. Sony generally picks up the IP before funding it and didn't do so in Heavy Rain's case because Cage insisted on keping it under Quantic. Besides, what's the point in talking about porting a franchise that won't ever be ported? It's hypothetical at best and can't be proven even so. Enslaved may/may not have sold better as an exclusive, point was going multiplatform didn't help cement Ninja Theory's stance that multiplatform is "always" better.

All things considered, I'm glad some projects can/will be tailored to the strengths of one system. 


In what world would a game sell better on a single platform holding less than half the HD market? Enslaved sold poorly because it didn't appeal to anyone. Although I loved it, apparently it was a niche title. The PS3 and Xbox 360 have nearly identical capabilities and PC has even greater potential. To say that a game should focus on the strengths of one system really means to exploit a single systems quirks while ignoring the strengths of the others. As a gamer I just fundamentally believe that games should be available to as many people as possible. Why would any gamer want a game to be limited to a smaller number for potential users?