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kain_kusanagi said:

Catherine and Heavy Rain have a lot in common. They are both risky niche titles and they are designed for mature audiences. But Catherine is multiplatform and Heavy Rain isn't. Catherine sold better on the PS3, but it still made extra cash on the Xbox 360 for the devs. Money is money and profit is all that matters. Sure Sony may be helping to fund the next  Quantic Dreams game, but they are still independent and could have decided to go multiplatform like they did with Indigo Profacy and Omikron the Nomad Soul. Catherine is just an example. I'm just always amazed when I see a 3r4d party developer choose not to make money on other platforms. The PS3, Xbox 360, PC, and Wii U are all capable of running the exact same game of very high quality. That's four markets with very little effort or investment with today's multiplatform game engines and tools. By releasing on only the PS3 they are cutting themselves down to 1/4 the available platforms and at least half the potential buyers, if not more.

Gears of War, Heavy Rain, Resistance, Splinter Cell Conviction, etc. Wouldn't they have sold even more had they been ported?


http://www.shacknews.com/article/70376/heavy-rain-devs-next-also-a-ps3-exclusive

This would be a proper explanation on why QD is making a PS3 exclusive again.

"I really like Sony, honestly I do," studio head David Cage said, explaining the deal. "They’ve made some bets with developers like Fumito Ueda and Media Molecule. I kind of feel loyal to them."

" it appears Cage is entirely open to having the French studio purchased by the publishing giant. He says that being purchased would offer a great deal of security, especially in this generation. "The industry now is in a position where studios need constant support. It’s not like we need help, but we want to compete."

David Cage likes sony. If Sony wants to buy them he doesn't mind.