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Forums - Nintendo Discussion - Official Nintendo News Thread: "Born a Nintendo Fan, die a Nintendo fan!

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500 dollars 1,316 72.35%
 
Kidney 2 0.11%
 
Soul 9 0.49%
 
virginity 16 0.88%
 
Your favorite puppy 6 0.33%
 
Your 1,000 dollar copy of Xenoblades 8 0.44%
 
An hour of your time 26 1.43%
 
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....Left testicle.... 13 0.71%
 
Pezus's freedom 22 1.21%
 
Total:1,424

Nintendo celebrates the month of Mario with eShop discounts of Mario VC games.

Four Discounted Mario Titles in the Nintendo eShop Commemorate the Aug. 19 Launch of New Super Mario Bros. 2

Nintendo has declared the four weeks preceding the Aug. 19 launch of New Super Mario Bros. 2 as the Month of Mario. To celebrate the launch of this new game, which is playable on theNintendo 3DS and Nintendo 3DS XL, Nintendo is making one Mario game per week available at a discount in the Nintendo eShop. Fans who can’t wait to get their thumbs on New Super Mario Bros. 2 will have four classic Mario adventures to enjoy before launch day.

Each classic Mario game will enjoy a one-week run at a discounted price. The games, prices and dates of each discount are as follows:


Date Game Discount Price
July 26 – Aug. 1 Super Mario Bros. $3.99
Aug. 2 – Aug. 8 Super Mario Land $2.99
Aug. 9 – Aug. 15 Super Mario Land 2: 6 Golden Coins $2.99
Aug. 16 – Aug. 22 Mario’s Picross $2.99


New Super Mario Bros. 2 is an original side-scrolling Mario game for Nintendo 3DS with an emphasis on coin collection. Each level is littered with gold as coins rain down from overhead pipes, trails of coins are left behind special gold enemies and pipes transport Mario into coin-filled caverns. It’s up to players to collect as many coins as possible throughout their adventure. The game features the return of the fan-favorite Raccoon Mario, and the entire game can be played cooperatively with a friend via a local wireless connection (two Nintendo 3DS systems and game cards required). Consumers can purchase the game on Aug. 19 through major retailers nationwide, or as a download from the Nintendo eShop. The Nintendo 3DS XL hand-held system also launches on Aug. 19.

http://nintendoeverything.com/94814/nintendo-celebrates-the-month-of-mario-with-eshop-discounts/

Yes, two of these titles have already been discounted before, but nonetheless it's a celebration!

Also, a new mechanic is in New Super Mario Bros 2.

Famitsu additionally covered a particular stage type. These levels have Mario initially being shot out of a large cannon. He’ll run to the right, making movement automatic. Players will need to use precise jumps to get Mario through the stage.

VicViper has already pointed this out, but here is an offical confirmation. People say Mario doesn't change need to look at this. I can see this as a challenge in some levels, hopefully more will be available as DLC!
http://nintendoeverything.com/94446/a-little-bit-of-new-super-mario-bros-2-information/



Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin 

As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment

Nintendo Network ID: kingofe3

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Also another thing, it seems you'll be able to switch characters in co-op mode when you ground pound on them. As showed in the NSMB 2 video above. Don't know if this is true, but it seems like it.



Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin 

As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment

Nintendo Network ID: kingofe3

To answer the OP question, I'm likely going to be buying two games. I'm definetly going to buy Darksiders II, but I'm not sure on what the other game is going to be, I'' have to wait for the fall conference to know that answer.



Check out my Upcoming Wii U Games 2014 Thread

3DS Friend Code: 4553 - 9954 - 4854. Name - David

After E3 I decided not to buy it at launch, and I still think the same.

However, if I did it, my games would be New Super Mario Bros. U, Pikmin 3, Assassins Creed III and, once launched, Aliens Colonial Marines. Even maybe ZombieU if it ends being good.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

I'm not buying it either at launch - I'll wait and see if it'll have any complications. But when I get it I'll buy Batman for sure, and NSMBU (me and my girl really had fun with the last one!), and I'll probably get Zombie U as well... ANd Darksiders 2 I'll be getting as well!!!



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

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Wii U+Mario is a given (my vote) but if possible i would like try to get either Lego City or Darksiders 2.
I normally only buy one or two games with my consoles. For GC i got Wave Race and Luigi, for Wii, Zelda and Red Steel. So, if i can get something else besides Mario i would get one of two above.
Lego City seems to be doing for me what GTA IV didn`t: no violence = i want that!



only two games
if Nintendo land is bundled i might get just one, probably ZombiU



spurgeonryan said:
I am still hoping for Skyrim. I played it for a little bit and watched someone play it on the 360. I think it would be nice to have on the Wii U. Especially if we are waiting a few more years for a new Zelda game.


For some reason, the Elder Scrolls and Fallout IPs are among the games I really don´t see releasing on a Nintendo system.We´ll see, but I wouldn´t put much faith in that happening.

Though, it´d be cool to have the U pad act as your Pip Boy in a Fallout game.



Iwata Asks: New Super Mario Bros 2.

- Today’s guests on Iwata Asks: Game Director Yusuke Amano and Art Director Masaaki Ishikawa.
- Amano previously appeared for the 25th anniversary of Super Mario Bros. and the development of Star Fox 64 3D.
- Ishikawa worked on New Super Mario Bros. Wii and Mario Kart 7.
- This time, development didn’t start with new mechanics, it started with course design. New mechanics were added in later.
- The team that researched course design for this game included participant in what is called “Mario Cram School.” It’s a group of developers from various departments who were shown how to make levels for Super Mario games.
- Mario Cram School was started by Takashi Tezuka to spread the knowledge of how to make Mario games among more individuals within Nintendo. Toshihiko Nakago, a longtime developer of the series, was also heavily involved.
- Some of the courses made by the Cram School involved double the staff usually used for Mario games. The results were fun and unique.
- Amano feels like he was tricked into being director of New Super Mario Bros. 2 by being subjected to the Cram School courses.
- He was chosen because there is another Mario game in development: New Super Mario Bros. U. Nintendo wanted to get both games ready as soon as possible.
- He had no designers to help him when he was first appointed!
- Ishikawa: “A little before Mario Kart 7, there was Super Mario 3D Land, which was close to a traditional Super Mario game in that it was made in a classic direction, so I thought, ‘Whoever’s in charge of the next 2D Super Mario game will have a real hard time!’”
- The team behind New Super Mario Bros. 2 consists of mostly developers who are new to the franchise. “Developers with experience in 2D Super Mario are working on Super Mario for the Wii U right now.” A large part of the team consists of members of Software Planning & Development Department.
- The guys at EAD Tokyo were instrumental in funneling ideas for the stereoscopic 3D in a side-scrolling Mario game.
- The game’s backgrounds use a blur effect in the background to simulate depth-of-field effects.
- Previous New Super Mario Bros. games didn’t have nighttime or evening levels; these have been added in New Super Mario Bros. 2.
- Giant Boo’s name is “Boohemoth.”
- Iwata says that at first glance it looks just like any other Mario game, but “I get the impression from when I actually played it that if you think it’s the same and don’t take it seriously you’ll run into trouble.”
- “The staff had a strong desire this time to think of tough things that people might even get angry about.”
- The stage I guessed was a “Minus World” level is called “Dash Mario.” You’re running and can’t stop, so you have to really hone your platforming skills. They’re a kind of “Special Stage.” Iwata says it’s like the cart levels in Donkey Kong Country.
- The coins idea started when Tezuka and Nakago were talking about how important it was to implement coins in a satisfying way. They decided that it might be fun to make a game that is more involved in terms of coins.
- One of the earliest ideas was for the Gold Block. They started with the coin block from Super Mario 3D Land and made it shoot out coins even faster when you’re running.
- The next idea was the Gold Koopa Troopa that leaves a trail of coins when you throw its shell.
- Tezuka liked the idea, and suggested, “How about one million coins?!”
- Tezuka actually happened to walk in at this moment, and talked about how smaller numbers like ten thousand or a hundred thousand wouldn’t be as impactful, so they decided to shoot for a million coins.
- It was this that led to the addition of tons of coin-related elements in each level.
- On Gold Mario: “One of the programmers suggested this idea, in past Mario games there was the P-Switch and by stepping on it the blocks would turn into coins. I was suggested that by using this mechanic we may be able to make a Mario power-up that would make it easy to collect coins. And when we made it, it felt great. From there we talked about making a new power-up.”
- Coin Rush mode was designed to give players more ways to rack up coins. You can double your coin count if you perform a certain way.
- Looks like you’ll need to replay the game to get to 1 million; it won’t just tally up your high scores. (Bummer!)
- They had to work really hard to convince Miyamoto that the Gold Block was a good idea. He wasn’t convinced that there was any good reason for it to just spit out coins.
- Two-player started off as an experiment, but Tezuka liked it so much, he pressed them to put it in the full game. They didn’t want to, though.
- The screen-panning from the Wii game wouldn’t work as well on two handhelds, so instead they created a system where the game determines a leader and has the camera follow that player. If the other player is left behind, he or she will enter a bubble.
- It’s impossible to collect every single coin, but two players can get a lot closer to achieving it.
- If your coin record in Coin Rush is higher than someone you StreetPass with, you’ll get a Crown Coin.
- SpotPass lets you compare your coin total with others’. Different regions can compete with one another.
- Additional stages will be added to Coin Rush mode as paid DLC. The idea is similar to what we saw with the e-Reader in Super Mario Advance 4: Super Mario Bros. 3. These won’t be part of the main story.
- They considered calling the game New Super Mario Bros. Gold. But since there are more levels than in either of its predecessors, and the levels can stand on their own even without focusing on coins, they decided to go with orthodox numbering conventions instead.
- “We wanted to make a solid, classic Super Mario game, so first we reconstructed the Super Mario stage elements, and then made 80 stages—no, more than that—and added in a bunch of the coin elements mentioned by Tezuka-san, and reconstructed the stages yet again…and I think it turned out to be a game that is fun to play.”
- “Raccoon Mario shows up this time. We had to show him in 3D, so we had to apply ourselves to all kinds of things like form and animation. I hope people will pay attention to that.”
- “[E]ven if you aren’t that great at video games, if you use White Raccoon Mario, which also appeared in Super Mario 3D Land, you can manage to clear it by yourself.”
- Iwata: “We’ll have to make the Wii U game even better!”

A hell of a lot of new information. I wanted to take these particular quotes out though.

- “We wanted to make a solid, classic Super Mario game, so first we reconstructed the Super Mario stage elements, and then made 80 stages—no, more than that—and added in a bunch of the coin elements mentioned by Tezuka-san, and reconstructed the stages yet again…and I think it turned out to be a game that is fun to play.”

- They considered calling the game New Super Mario Bros. Gold. But since there are more levels than in either of its predecessors, and the levels can stand on their own even without focusing on coins, they decided to go with orthodox numbering conventions instead.

Well there must be some sort of mistake or something must have been lost in translation. Those things couldn't possibly be true because this game is "clearly" a "lazy" "rehashed" "recycled" (did I miss any of the usual shtick?) Oh yeah, "uninspired" Mario game. Who do these people think they are to offer facts that might lead someone to believe otherwise.
http://gonintendo.com/?mode=viewstory&id=181897



Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin 

As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment

Nintendo Network ID: kingofe3

I must admit, the more I learn about NSMB2, the more interested I get.



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