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Forums - Nintendo Discussion - Official Nintendo News Thread: "Born a Nintendo Fan, die a Nintendo fan!

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What would you give for Nintendo to be #1 again this gen?

500 dollars 1,316 72.35%
 
Kidney 2 0.11%
 
Soul 9 0.49%
 
virginity 16 0.88%
 
Your favorite puppy 6 0.33%
 
Your 1,000 dollar copy of Xenoblades 8 0.44%
 
An hour of your time 26 1.43%
 
Other ( post below) 6 0.33%
 
....Left testicle.... 13 0.71%
 
Pezus's freedom 22 1.21%
 
Total:1,424
gumby_trucker said:
spurgeonryan said:
gumby_trucker said:
spurgeonryan said:
I just want to enjoy the game. As long as there is a skip option unlike zelda I will be happy. Earth Seeker will be mine!

there was a fan translation in the works, I think it was never finished but perhaps what's there can be downloaded and patched. It's better than nothing.


You have given hope to a hopeless Earth Seeker fan! Now where do I go to buy imports?

I don't know about buying, but first you should snoop around a bit to see if you can find any of those translation files.

this would be a good place to start: http://gbatemp.net/topic/298538-earth-seeker-translation-jap-eng-patch-stuff/

Two things:

1) Earth Seeker will probably disappoint you, unless you like the idea of a Monster Hunter clone with nothing to do between quests. I often read about people drooling over the art style, but the presentation wore off quickly for me when I realised how mundane the gameplay is.

2) I briefly provided translations for Doombringer when he claimed to be working on a translation for Pandora's Tower. He incorporated some of them, then provided "screenshots" without ever releasing any patches. He has been very coy about even describing how to hack games so that others can create patches, and he left in a huff when people called him on it. You might as well abandon all hope.



WHERE IS MY KORORINPA 3

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Does any one know how good the sales are for 3rd party on 3DS?



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

pretty bad execpt for capcom, squarenix and ............well thats it



DanneSandin said:
Does any one know how good the sales are for 3rd party on 3DS?


We know for a fact that Monster Hunter 3G is doing very well so far, it's already exceeded Capcom's expectations (which were 1.5m in Japan I think), I'm pretty sure Media Create has it at just over 1.6m and it shows little signs of slowing down.

On the other hand, Kingdom Hearts 3D has kind of bombed a little.  It has just struggled past 300k.  Though to be fair I think that this has little to do with being on the 3DS; I think the main problem is the series has had too many games, spread out over too many platforms and still hasn't had Kingdom Hearts 3.

I'm not too sure of the bigger picture though, only these and a  few other games.




MrT-Tar said:


We know for a fact that Monster Hunter 3G is doing very well so far, it's already exceeded Capcom's expectations (which were 1.5m in Japan I think), I'm pretty sure Media Create has it at just over 1.6m and it shows little signs of slowing down.

On the other hand, Kingdom Hearts 3D has kind of bombed a little.  It has just struggled past 300k. 


So you could say they're at least doing decent numbers?? That's good to here! Hope this bodes well for the WiiU!



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

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DanneSandin said:
MrT-Tar said:
 


We know for a fact that Monster Hunter 3G is doing very well so far, it's already exceeded Capcom's expectations (which were 1.5m in Japan I think), I'm pretty sure Media Create has it at just over 1.6m and it shows little signs of slowing down.

On the other hand, Kingdom Hearts 3D has kind of bombed a little.  It has just struggled past 300k. 


So you could say they're at least doing decent numbers?? That's good to here! Hope this bodes well for the WiiU!


MH3G definitely is doing very good numbers and I would expect more MH games after 4 for the 3DS and multiple games in the series for WiiU

Resident Evil Revelations also didn't do badly, just not as well as some hoped.  The fact that in Japan 1 week of RE: ORC surpassed total sales so far of RE:R to me at least that the series will stick to consoles (including almost certainly the WiiU), as even a mediocre and Western produced game (I really hope this finally puts to rest the argument that Japanese consumers are xenophobic) outsold a much superior handheld installment.

KH is the wildcard, assuming KH3 is eventually released, there is a good chance it will come to WiiU, but it is by no means certain.

 

The WiiU can already count on 1st party games and Dragon Quest X, if it can secure the above series it will be a monster in Japan at least.




MrT-Tar said:
DanneSandin said:
MrT-Tar said:
 


We know for a fact that Monster Hunter 3G is doing very well so far, it's already exceeded Capcom's expectations (which were 1.5m in Japan I think), I'm pretty sure Media Create has it at just over 1.6m and it shows little signs of slowing down.

On the other hand, Kingdom Hearts 3D has kind of bombed a little.  It has just struggled past 300k. 


So you could say they're at least doing decent numbers?? That's good to here! Hope this bodes well for the WiiU!


MH3G definitely is doing very good numbers and I would expect more MH games after 4 for the 3DS and multiple games in the series for WiiU

Resident Evil Revelations also didn't do badly, just not as well as some hoped.  The fact that in Japan 1 week of RE: ORC surpassed total sales so far of RE:R to me at least that the series will stick to consoles (including almost certainly the WiiU), as even a mediocre and Western produced game (I really hope this finally puts to rest the argument that Japanese consumers are xenophobic) outsold a much superior handheld installment.

KH is the wildcard, assuming KH3 is eventually released, there is a good chance it will come to WiiU, but it is by no means certain.

 

The WiiU can already count on 1st party games and Dragon Quest X, if it can secure the above series it will be a monster in Japan at least.


I just hope 3rd parties will continoue to do well on Nintendos consoles!!



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Rumor: Crytek runs Crysis 3 on Wii U
Friday, 11 May 2012 19:06
Written by Carl B

A recent rumor suggests that an employee from Crytek got their upcoming shooter Crysis 3 up and running on the latest Wii U dev kit.

This rumor comes from NeoGAF, so take it with an extra grain of salt. If true, it goes against the reports that Wii U is only marginally more powerful than the Xbox 360 and PlayStation 3, at best.

Crytek aren't developing a game for Wii U, but this lone employee allegedly got a single level of Crysis 3 running on Wii U at roughly 30-35 frames per second in 720p HD. Worth noting is that the level was supposedly running on high textures, xpaa filtering, no water shaders, and ultra level lighting.

The tablet controller was also streaming content at 480p, and according to this rumor Crysis 3 would be capable of running in full 1080p HD if tablet streaming was turned off.

via NeoGAF

 

 

 

                                           

 

 

 

Skyward Sword’s Brilliant Overworld Design

May 11th, 2012 by Hanyou

One of the first notable things about Skyward Sword’s overworld — even the developers advertised this — was its dungeon-like design. It was compartmentalized, claustrophobic, and packed with puzzles and action at every turn. There was little room for passivity; the sailing and open fields of past 3D Zelda games gave way to a more frantic but more focused approach. By no means was this approach better, but it fit both the tone and the gameplay choices that pervaded all of Skyward Sword, and is a product of skillful design. It also allowed the plot to unfold gradually within the constantly developing world and encouraged new ways to play that still felt familiar.

To those who’ve played other 3D Zelda games, and especially those of us who were introduced to Zelda or gaming in general with games like Ocarina of Time and The Wind Waker, the approach might have felt brand new.  But it’s obvious that it echoes past Zelda games, specifically the two-dimensional ones which are widely regarded as classics.  What sets it apart is its implementation and design.

 

Skyward sword is an action game, and everything about the game — from its Wii Motion Plus-focused control scheme to its focus on combat — makes this abundantly clear. But most importantly, and perhaps least immediately obvious, is the overworld design, which funnels the player through countless motion-based challenges seamlessly integrated into a linear quest. This is not a Zelda game designed with openness in mind. It is, arguably, not even a Zelda game that feels like it’s designed to house a living, breathing world. Instead, its focus on raw action gameplay rewards not exploration, but maximization of the resources and items that the game constantly throws at the player. It’s a system of punishment and reward that needs refined, artful gameplay to provide an enjoyable experience.

In the process, it borrows ideas liberally from past Zelda games, but applies them differently. In the original Legend of Zelda and A Link to the Past, a variety of gameplay styles were possible in the overworld, and they felt spontaneous, not programmed. A Link to the Past had a fair amount of stealth gameplay; there was no shortage of opportunities to dodge and strategize when navigating around enemies, and it helped that your health was constantly threatened in the early stages of the game.

Skyward Sword earnestly implemented that for what felt like the first time in a 3D Zelda game. This is partly due to the combat system itself, which is fast-paced, strategic, and wholly different from that of any other Zelda game, but without an overworld that complemented the gameplay, it simply wouldn’t have been successful.

The design of each area appears at first to be labyrinthine. Visiting each area for the first time, it’s easy enough to get lost and turned around, especially in the similar-looking central area of Faron Woods. The first trek through Lanayru Desert is certainly confusing, and offers a host of new gameplay ideas to supplement the experience, along with forcing the player to rely on the map while constantly contending with the quicksand scattered about. Eldin Volcano offers more obvious variety than either of the other regions, with a segmented approach that utilizes fetch quests in its limited space.

One of the brilliant things about this design is that as the player advances through the game, they will no doubt become intimately familiar with each of the individual regions. This is because they’re constantly being repurposed and expanded, and the plot-based expansions are offered up one at a time so that there’s always something more to an area. One trek through Faron Woods won’t show you everything it has to offer, and you probably won’t guess at the flooding that occurs later in the game, or the implications it has for the gameplay. The tightly-packed caves and towering walls, complete with platformer-style gameplay, that marked the early regions of Lanayru Desert couldn’t have prepared us for the more open, entirely different Sand Sea. And it’s unlikely most would have guessed, when navigating the initial challenges of Eldin Volcano, that the area was designed with stealth in mind, and was later to be littered with enemies that actively hunted a vulnerable Link, stripped of items, at every turn.

These regions were designed for variety, and by the end of the game it felt like the designers knew this was important and made the overworld first; The overworld was a response to gameplay ideas, but it also fed them. You had exactly the sort of experience the game designers wanted you to have when you played Skyward Sword, and it was an experience of varied but well-developed gameplay supplemented by a clever and evolving plot. Perhaps more than any Zelda game before it, Skyward Sword’s world felt like it responded to every item Link obtained and every small twist in the story, so that by the end it was fundamentally cinematic.

What was missing from this overworld was player input and a sense of discovery, which is basic to the Zelda experience. By focusing their ideas and patterning the world, the developers allowed it to take on all the traits necessary to distinguish Skyward Sword from its predecessors. Perhaps in the future, however, Zelda overworlds would benefit from a more mixed set of gameplay ideas. Skyward Sword echoes the 2D games’ overworld, but adds to it by constantly developing and changing things about the overworld. What would it feel like if this development was supplemented by the kind of player input that made A Link to the Past or even the more contemporary The Minish Cap stand out?

In any case, Skyward Sword, with its action focus, would not be nearly as good as it is if it didn’t have an overworld which held up its ideas. The concepts introduced in the three major regions should be celebrated as a milestone for Zelda that drew on classic ideas and introduced new ones. Perhaps Nintendo can find a clearer path for the future by looking back at some of the things that made previous overworlds as great as they were.



Gnac said:
Two things:

1) Earth Seeker will probably disappoint you, unless you like the idea of a Monster Hunter clone with nothing to do between quests. I often read about people drooling over the art style, but the presentation wore off quickly for me when I realised how mundane the gameplay is.

2) I briefly provided translations for Doombringer when he claimed to be working on a translation for Pandora's Tower. He incorporated some of them, then provided "screenshots" without ever releasing any patches. He has been very coy about even describing how to hack games so that others can create patches, and he left in a huff when people called him on it. You might as well abandon all hope.

thanks for the info! I was wondering for a while now if anything came out of that thread by Doombringer.

Strange that the game is considered not fun. I would have thought "monster hunter lite" would be quite popular. the artstyle is indeed great though



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How much has Earthseeker sold in Japan? Anybody knows?