happydolphin said:
@bold. The issue keyword with that argument is complicated. We're talking about extremely cheap and easy to pick up games such as Farmville and Angrybirds. So, the situation is very different since the appeal of very cheap PC games has only increased as of late. Flash games have been around since around 2000, before that it was all shareware, which mostly PC enthusiasts were aware of and touched, but they prefered their complicated counterparts. The truth is, the landscape of small affordable and entertaining games and their use on PC's, smartphones and tablets has radically changed in the last 4 years, mostly due to Facebook and Apple. The threat exists. Ultimately if the trend continues, gamers may conclude "I have all I need on my smartphone/tablet/facebook", hence the need to anticipate. Of course happyS I don't advocate that Nintendo's current strategy is without value. I am psyched about the WiiU and fervently believe in it. But for applications such as Nintendogs and Brain Age, which were explosively bread and butter for Nintendo gen 7, may find a very real threat... If I were them I would mitigate. |
http://en.wikipedia.org/wiki/Bejeweled
"Bejeweled is a tile-matching puzzle video game by PopCap Games, first developed for browsers in 2001. Three follow-ups to this game have been released. More than 75 million copies of Bejeweled have been sold, and the game has been downloaded more than 500 million times"
It isn't new at all ...
Since the early 2000s there has been amazing interest in these kinds of simple games, and all that changed with the iPhone was people found a reliable way to charge small sums of money for them; rather than for these companies to pay for them through banner-ads or by charging far more for PC downloads. They have failed to have much of an impact on the "core" game market primarily because they are not in direct competition with it.
Much like how the growth of youtube isn't killing the motion picture industry, and twitter isn't killing newspapers, the iphone is not killing Nintendo; the companies may be struggling at the same time as these other companies are becomming popular, but the core of their problems are elsewhere. If the iPhone was really having an impact on Nintendo's handhelds why is the 3DS the fastest selling dedicated gaming device ever sold? Certainly, it struggled out of the gate but that had far more to do with Nintendo selling it at a very high price; not that the iPhone existed.








