| RolStoppable said:
1) http://www.nintendo.co.jp/ir/en/library/events/111028qa/03.html It's Q9, too long to post everything here. Since home consoles and handhelds haven't been negatively affected by the PC, phones etc. before, the burden of proof lies ultimately on the people who insist that such an effect exists now. All you and everyone else is doing is showing growth of social games and apps with no direct correlation to spending and playing habits on home consoles and handhelds.
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All I'm saying is common sense. Time played on alternative platforms is time played elsewhere than on a dedicated platform. With more and more people buying Apple and Android products, and playing Facebook games, the trend will only grow.
The only way Nintendo's numbers stay the same is if 1) Nintendo's base does not grow, and 2) Gamers on both platforms just play much much more.
Also keep in mind those numbers are percentages. The FB numbers I gave you go to show how much more time is actually spent on alternate platforms than on dedicated platforms.
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2) I didn't say that third parties are threatened, what makes you think that? I said that Nintendo is only threatened in the sense of analysts portraying smartphones as the way to go for game developers. b) But third parties always see better opportunities on non-Nintendo platforms anyway. So what else is new? |
If Nintendo didn't think 3rd parties saw opportunity on those platforms at the expense of Nintendo dedicated console support, they would have never made the sermon at GDC 2011.
@b. One simply cannot properly run a business with such a view. If the 3rd party trend is leaning towards trust due to Nintendo's upward position in the market, why spoil that by not addressing 3rd parties who see opportunity elsewhere. You want to put all odds on your side.
| 3) The burden of proof is on you. You need to prove that handhelds are suffering because of smartphones and tablets. Perhaps I should say that the 3DS is cutting into laptop sales, because 3DS sales have gone up while laptop sales have gone down. After all, you can browse the internet with the 3DS and send messages to other people. |
You said the kids who bought it bought it for use as a phone. I disagreed with common sense. There is no burden of proof. As for whether or not they do that at the expense of 3/DS gaming is the next question. For that, I would say, time spent on the iPhone is time not spent on the DS line. The ultimate question remains, since trends show equal playtime on dedicated consoles, and with the obvious fact of overlap, are kids just playing so much more? Maybe.







