HappySqurriel said:
"Bejeweled is a tile-matching puzzle video game by PopCap Games, first developed for browsers in 2001. Three follow-ups to this game have been released. More than 75 million copies of Bejeweled have been sold, and the game has been downloaded more than 500 million times" It isn't new at all ... Since the early 2000s there has been amazing interest in these kinds of simple games, and all that changed with the iPhone was people found a reliable way to charge small sums of money for them; rather than for these companies to pay for them through banner-ads or by charging far more for PC downloads. They have failed to have much of an impact on the "core" game market primarily because they are not in direct competition with it. Much like how the growth of youtube isn't killing the motion picture industry, and twitter isn't killing newspapers, the iphone is not killing Nintendo; the companies may be struggling at the same time as these other companies are becomming popular, but the core of their problems are elsewhere. If the iPhone was really having an impact on Nintendo's handhelds why is the 3DS the fastest selling dedicated gaming device ever sold? Certainly, it struggled out of the gate but that had far more to do with Nintendo selling it at a very high price; not that the iPhone existed. |
I do agree that the market is still there, but I don't agree that these alternate platforms don't pose a risk to the long-term strategy Nintendo holds.
Probably one of the reasons why the Music and Video sectors are doing so well despite youtube are because of circumstance, where a few companies jumped into the Netosphere offering services such as iTunes and NetFlix. Without these the sectors may have been suffering much more.
Add to that the fact that youtube only sports 10min movies, most people prefer the full lenth feature, and prefer purchasing it.
@bejeweled. These games existed of course since 2000, I mentioned that. But with the iPod Touch a whole new series of much higher graphical quality emerged (Flight Control), and games like Bejewelled also benefitted from Apples' marketing measures (app store).








