WELCOME TO THE OFFICIAL Wii U THREAD!!!
Wii U is Nintendo's sixth entry in the console gaming industry. There isn't enough hype for the Wii U on these forums, so my hope is that this thread will buid the hype up for the Wii U. The device has a huge variety of games that range from known console IPs such as Pikmin, Assassin's Creed, and Mario to NEW IPs such as NintendoLand, ZombiU, and Project Cars. The important thing to understand here is that many of the new console IPs have been built ground up to take full advantage of the Wii U' s capabilities. SO THESE ARE EXPERIENCES YOU CAN NOT FIND ANYWHERE ELSE! NOT EVEN ON THE VITA/PS3!!! OR ON XBOX SMARTGLASS!!!!!!
Wii U Specs
- Video Output supports 1080p, 1080i, 720p, 480p, and 480i. Compatible cables include HDMI, Component, S-Video, and Composite
- Storage- 8GB of Flash Storage , as well as the option to expand the memory with an SD card, or USB drive.
- I/O- USB 2.0 (4), HDMI, A/V, SD
- Dimensions- Approimately 1.8 inches tall, 6.8 inches wide, and 10.5 inches long
"You can hold vertically or horizontally and mostly use the touchscreen. And here around the bottom of the screen it has the same layout as the Nintendo 3DS so you're able to go to the Home Menu with the press of a button. It also has two analog Circle Pads. You can come up with many ways to play." -Shigeru Miyamoto, Iwata Asks: WIi U
- The screen is 6.2 inches with a 16.9 aspect ratio, and features a resistive touch panel
- Two clickable analog sticks (Similar to the Wii)
- Power button, home button, + Control Pad
- A/B/X/Y buttons, L/R buttons, ZL/ZR Buttons
- It also includes a built in accelerometer, gyroscope, force feedback, cmera, microphone, speakers, NFC communicator, and a sensor strip
http://www.destructoid.com/ces-how-it-feels-to-hold-the-wii-u-controller-219535.phtml
Wii U FAQ by IGN
http://www.ign.com/wikis/wii-u/Frequently_Asked_Questions
Sonic Lost World
Donkey Kong Country:Tropical Freeze
Lego City Undercover
Assassin's Creed IV: Black Flag
Online
Features
- User accounts: Wii U will have individual user accounts, rather than one system-wide account, better late than never.
- Friend tracking: Miyamoto: Being able to go online, and perhaps see what game your frend is playing.
- NFC: Near Field Communication ("touch" data transmission from accessories, credit cards, etc... sort of like QR/Streetpass combined) will be built-in.
- Online: Miyamoto: "Network has to have a totally new concept to be different."
- Third parties: Several new, previously unconsidered alliances/partnerships with third parties.
- Communities: You haven't seen the last of them!
- Retail title downloads: 3DS and Wii U both support digital download of retail titles.
- Item billing: "We should not decline third parties if they want to offer item billing" (paying to unlock content).
- DLC: Still planning to offer DLC (possibly talking about their own software), but needs more time to complete its feasibility study on the market and its needs.
- More sharing: "Digital will include user to user communications, competition and sharing"
- Better-paced software + DLC: Nintendo has learnt that it shouldn't have stagnant periods between software launches: can fill the gap, and DLC can extend the life of a title.
- Miiverse: This is the main interface of the Wii U. It shows what games are popular at the moment.
- Video Chatting: self explainatory