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Forums - Gaming Discussion - Mass Effect Thread: Leviathan is out, buy it, it's great

yo_john117 said:
NotStan said:
lestatdark said:


Soo lucky, I got Geth pulse rifle to +2, Disciple to 2 and other random guns that I don't really use - mainly assault rifles because they're too heavy.

What I find interesting though is that with Avenger X and Mantis X you can have +90 recharge speed on infiltrator, pretty useful! Mantis sustains me for now, I get about 90-100k points per extraction with the lamest weapon in the game lol, albeit at 10.

Try the Firebase Dagger + Geth combination with Quarian infilitrator.

What I do is cloak, take a shot, then use a sabotage straight after, effectively firing off two powers at the expense of one. And they end up fighting between themselves as geth get converted by sabotage. Rocket troopers and Pyros have to be the most useful, on the contrary, prime is useless most of the time, but still nice to keep him from attacking the teammates.

Actually I've found out that the Mantis X is the best sniper you can have if you have a good damage mod and piercing mod because it's a light sniper and you can carry an SMG with the reduction mod and a good pistol like the Phalanx (LVL 5 or more) and still have around 150-200% power recharge bonus which is just not possible with the Widow.

@Lestadark: Just finished Grissom Acedemy and I didn't die once (or even came close to) where as in normal I died about 5 times. Got the Atlas both times but this time by the end of the fight my Atlas was still at full armor health where as last time it was 2/3s of the way destroyed. The ending I expect to be pretty ridiculous though with all of the Banshees, Brutes and Cannibals running at you.

I wasn't so lucky on Insanity, since I couldn't board the Atlas in time and had to do it the rough way. On Hardcore (my first playthrough) I breezed through it without a scratch to the Atlas. Other than those two areas, I don't see any other that could provide a sufficient amount of trouble to equal the Insanity difficulty in ME2. 

Then again, ME2 Insanity could barely scratch the difficulty of ME1 Insanity difficulty. By the end of the game, you were so OP that difficulty didn't matter, but up until mid-game...every frigging enemy has Immunity, an insane amount of Shield and Health regen, Snipers could OHKO no matter the amount of Health and Shields you had (heck, even with a full Barrier, you'd still be dead), enemies would use the Overload weapons powers like no tommorrow, facing a Krogan was worse than facing any boss....ack >_<. 



Current PC Build

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lestatdark said:
yo_john117 said:
NotStan said:
lestatdark said:


Soo lucky, I got Geth pulse rifle to +2, Disciple to 2 and other random guns that I don't really use - mainly assault rifles because they're too heavy.

What I find interesting though is that with Avenger X and Mantis X you can have +90 recharge speed on infiltrator, pretty useful! Mantis sustains me for now, I get about 90-100k points per extraction with the lamest weapon in the game lol, albeit at 10.

Try the Firebase Dagger + Geth combination with Quarian infilitrator.

What I do is cloak, take a shot, then use a sabotage straight after, effectively firing off two powers at the expense of one. And they end up fighting between themselves as geth get converted by sabotage. Rocket troopers and Pyros have to be the most useful, on the contrary, prime is useless most of the time, but still nice to keep him from attacking the teammates.

Actually I've found out that the Mantis X is the best sniper you can have if you have a good damage mod and piercing mod because it's a light sniper and you can carry an SMG with the reduction mod and a good pistol like the Phalanx (LVL 5 or more) and still have around 150-200% power recharge bonus which is just not possible with the Widow.

@Lestadark: Just finished Grissom Acedemy and I didn't die once (or even came close to) where as in normal I died about 5 times. Got the Atlas both times but this time by the end of the fight my Atlas was still at full armor health where as last time it was 2/3s of the way destroyed. The ending I expect to be pretty ridiculous though with all of the Banshees, Brutes and Cannibals running at you.

I wasn't so lucky on Insanity, since I couldn't board the Atlas in time and had to do it the rough way. On Hardcore (my first playthrough) I breezed through it without a scratch to the Atlas. Other than those two areas, I don't see any other that could provide a sufficient amount of trouble to equal the Insanity difficulty in ME2. 

Then again, ME2 Insanity could barely scratch the difficulty of ME1 Insanity difficulty. By the end of the game, you were so OP that difficulty didn't matter, but up until mid-game...every frigging enemy has Immunity, an insane amount of Shield and Health regen, Snipers could OHKO no matter the amount of Health and Shields you had (heck, even with a full Barrier, you'd still be dead), enemies would use the Overload weapons powers like no tommorrow, facing a Krogan was worse than facing any boss....ack >_<. 

I actually never played insanity on ME1 but couldn't you just use your all ready beefed up guy from the first playthrough?



lestatdark said:
NotStan said:
lestatdark said:
NotStan said:
lestatdark said:
NotStan said:
lestatdark said:

Getting a hang for the Engineer, Adept and Sentinel classes.

Adept is pretty badass (especially the human one), with Singularity + Warp for Biotic Explosion. You can take a shitload of Armour from Banshees and Brutes if you manage to get a few Cannibals in between them for explosions. For weapons, I use my old trusty Carnifex pistol...that thing packs a mean punch and it's pretty easy getting Headshots with it

Quarian engineer is a tricky class to play at first, but with the right weaponry it can be pretty deadly. I tried using both the Disciple and the Geth Plasma Shotgun with her, but it just felt off. I fell back to my trusty Carnifex and it's been one heck of a ride with Sentry Turret (W/ Flamethrower) and Incinerate.

As for the Sentinel, only tried the human one, with Tech Armour, Warp and Throw. If you have a M-37 Falcon Assault Rifle, this class is damn fun to play as. Toss a couple of Falcon rounds, Throw enemies around, rinse and repeat for a shitload of kills. It's pretty fun when paired with an Adept class for crowd control (seriously, Biotic Explosions and the Falcon clears mobs like no tommorrow).

Still....I love my infiltrator class too much to give it up

By the way, my N7 is already at 142, but I haven't promoted anyone since my first (and only) Infiltrator promotion, i'm only trying to level up each class to 20 to see which i'll promote. Also, I have a question for the MP users: What kind of packs do you buy? Do you usually save for Spectre only or do you buy more Veteran packs?

Me and friends have been extracting on gold recently, so got about 74k credits per extraction which is just beast for spectre packets, only been buying those to try to get a Widow sniper rifle, but no luck so far, and had about 10 or so. I think Veteran are probably the best value unless you specifically want rare weapons.

Well, I guess I'm a bit lucky on the Spectre packs, since I've already got my Widow up to IV. I've yet to do an extraction on Gold...playing with randoms doesn't help at all in coordenation and we usually end up overwhelmed :-/

Recently been discovering how amazingly fun is to play the Turian Soldier with an Avenger X.... With Marksman you can just spray and kill everything in your path...even Banshees and Brutes armour go down like they were nothing.

Soo lucky, I got Geth pulse rifle to +2, Disciple to 2 and other random guns that I don't really use - mainly assault rifles because they're too heavy.

What I find interesting though is that with Avenger X and Mantis X you can have +90 recharge speed on infiltrator, pretty useful! Mantis sustains me for now, I get about 90-100k points per extraction with the lamest weapon in the game lol, albeit at 10.

Try the Firebase Dagger + Geth combination with Quarian infilitrator.

What I do is cloak, take a shot, then use a sabotage straight after, effectively firing off two powers at the expense of one. And they end up fighting between themselves as geth get converted by sabotage. Rocket troopers and Pyros have to be the most useful, on the contrary, prime is useless most of the time, but still nice to keep him from attacking the teammates.

Unfortunately, I've had no luck unlocking both the Quarian or the Salarian Infiltrator, it seems like they're avoiding me >_>. I'm still stuck with the Human ones, even though they're good, they've got nothing on those two. My Human Inf, with the Widow IV has a recharge speed of +10%

Avenger X with the Turian Soldier is amazing, especially if you reload during marksman, since it's almost instantly. I'm using a Spare Shot magazine +80%, so I have 58 shots per magazine and I can literally cut through half a Brute's armour in Silver in a single magazine. They may be the weakest weapons in the game, but they kick ass if used properly xD. If I had a cover penetration mod for the Mantis X I would use it instead of the Widow, as it is, I prefer the Widow. 

@Ishiki - The rooms fill almost instantly whenever I create a new game, so when I invite you, it's already full. I'll try creating a Gold room next time to see if it fills slowly and then downgrade the difficulty when you're in it.

@yo_john112 - In ME3 there are less difficult scenarios than in ME2 for the insanity difficulty. Having said that, the Grissom academy last stretch, if you don't manage to get in the Atlas, can be hell, since there's almost no cover at all. The same can be said for the final mission in London, but that's because Cannibals tend to rush at you more, the higher your difficulty is.

Overall, I'm finding it a bit easier than ME2, because of the higher amount of cover and somehow the powers seem stronger as well (also, if you have a pretty fast recharge speed), you can be firing them constantly as well, something that didn't happen on ME2 as well.


Cover penetration is actually good? I was never a fan tbh. Yeah I know what you mean about marksman, but the lack of roll on turians and krogans just pisses the hell out of me. That's why I hate playing as either of those races.

I think combat is much better than 2 as the cover system seems to work much better and the ability to roll makes the combat more fluid and fast paced.

The natural cover penetration of the Widow itself is amazing. You can HS through three enemies if they're lined up properly or you can shoot Guardians through their shields without much care. As for small covers, you can hit enemies behind them, albeit for a bit less damage (though for the Widow the damage is still high, at 90%). With the mods, you can go as high as hitting targets with covers as thick as 1.5 meters for 60% damage, which is still quite a lot.

The turian does indeed roll like a tank, but I'm usually more of a cover mover than just rolling around, especially since with the Assault Rifles and the Marksman ability, you can get a stability of up to 200% with that method. For example, with the Avenger X, using that method, I can pinpoint the head of any enemy, spray away, and almost all the shots go straight there, as the Avenger barely moves with recoil.

Ah I might start using the penetration mod then, turian does seem like a tank, but with not as much shield as krogan, and I seem to get downed ALOT whenever we play. I usually stick to quarian infilitrator, human vanguard etc. Have you seen the shields on Drells? Dafuq happened there.



Disconnect and self destruct, one bullet a time.

NotStan said:
lestatdark said:
NotStan said:
lestatdark said:
NotStan said:
lestatdark said:
NotStan said:
lestatdark said:

Getting a hang for the Engineer, Adept and Sentinel classes.

Adept is pretty badass (especially the human one), with Singularity + Warp for Biotic Explosion. You can take a shitload of Armour from Banshees and Brutes if you manage to get a few Cannibals in between them for explosions. For weapons, I use my old trusty Carnifex pistol...that thing packs a mean punch and it's pretty easy getting Headshots with it

Quarian engineer is a tricky class to play at first, but with the right weaponry it can be pretty deadly. I tried using both the Disciple and the Geth Plasma Shotgun with her, but it just felt off. I fell back to my trusty Carnifex and it's been one heck of a ride with Sentry Turret (W/ Flamethrower) and Incinerate.

As for the Sentinel, only tried the human one, with Tech Armour, Warp and Throw. If you have a M-37 Falcon Assault Rifle, this class is damn fun to play as. Toss a couple of Falcon rounds, Throw enemies around, rinse and repeat for a shitload of kills. It's pretty fun when paired with an Adept class for crowd control (seriously, Biotic Explosions and the Falcon clears mobs like no tommorrow).

Still....I love my infiltrator class too much to give it up

By the way, my N7 is already at 142, but I haven't promoted anyone since my first (and only) Infiltrator promotion, i'm only trying to level up each class to 20 to see which i'll promote. Also, I have a question for the MP users: What kind of packs do you buy? Do you usually save for Spectre only or do you buy more Veteran packs?

Me and friends have been extracting on gold recently, so got about 74k credits per extraction which is just beast for spectre packets, only been buying those to try to get a Widow sniper rifle, but no luck so far, and had about 10 or so. I think Veteran are probably the best value unless you specifically want rare weapons.

Well, I guess I'm a bit lucky on the Spectre packs, since I've already got my Widow up to IV. I've yet to do an extraction on Gold...playing with randoms doesn't help at all in coordenation and we usually end up overwhelmed :-/

Recently been discovering how amazingly fun is to play the Turian Soldier with an Avenger X.... With Marksman you can just spray and kill everything in your path...even Banshees and Brutes armour go down like they were nothing.

Soo lucky, I got Geth pulse rifle to +2, Disciple to 2 and other random guns that I don't really use - mainly assault rifles because they're too heavy.

What I find interesting though is that with Avenger X and Mantis X you can have +90 recharge speed on infiltrator, pretty useful! Mantis sustains me for now, I get about 90-100k points per extraction with the lamest weapon in the game lol, albeit at 10.

Try the Firebase Dagger + Geth combination with Quarian infilitrator.

What I do is cloak, take a shot, then use a sabotage straight after, effectively firing off two powers at the expense of one. And they end up fighting between themselves as geth get converted by sabotage. Rocket troopers and Pyros have to be the most useful, on the contrary, prime is useless most of the time, but still nice to keep him from attacking the teammates.

Unfortunately, I've had no luck unlocking both the Quarian or the Salarian Infiltrator, it seems like they're avoiding me >_>. I'm still stuck with the Human ones, even though they're good, they've got nothing on those two. My Human Inf, with the Widow IV has a recharge speed of +10%

Avenger X with the Turian Soldier is amazing, especially if you reload during marksman, since it's almost instantly. I'm using a Spare Shot magazine +80%, so I have 58 shots per magazine and I can literally cut through half a Brute's armour in Silver in a single magazine. They may be the weakest weapons in the game, but they kick ass if used properly xD. If I had a cover penetration mod for the Mantis X I would use it instead of the Widow, as it is, I prefer the Widow. 

@Ishiki - The rooms fill almost instantly whenever I create a new game, so when I invite you, it's already full. I'll try creating a Gold room next time to see if it fills slowly and then downgrade the difficulty when you're in it.

@yo_john112 - In ME3 there are less difficult scenarios than in ME2 for the insanity difficulty. Having said that, the Grissom academy last stretch, if you don't manage to get in the Atlas, can be hell, since there's almost no cover at all. The same can be said for the final mission in London, but that's because Cannibals tend to rush at you more, the higher your difficulty is.

Overall, I'm finding it a bit easier than ME2, because of the higher amount of cover and somehow the powers seem stronger as well (also, if you have a pretty fast recharge speed), you can be firing them constantly as well, something that didn't happen on ME2 as well.


Cover penetration is actually good? I was never a fan tbh. Yeah I know what you mean about marksman, but the lack of roll on turians and krogans just pisses the hell out of me. That's why I hate playing as either of those races.

I think combat is much better than 2 as the cover system seems to work much better and the ability to roll makes the combat more fluid and fast paced.

The natural cover penetration of the Widow itself is amazing. You can HS through three enemies if they're lined up properly or you can shoot Guardians through their shields without much care. As for small covers, you can hit enemies behind them, albeit for a bit less damage (though for the Widow the damage is still high, at 90%). With the mods, you can go as high as hitting targets with covers as thick as 1.5 meters for 60% damage, which is still quite a lot.

The turian does indeed roll like a tank, but I'm usually more of a cover mover than just rolling around, especially since with the Assault Rifles and the Marksman ability, you can get a stability of up to 200% with that method. For example, with the Avenger X, using that method, I can pinpoint the head of any enemy, spray away, and almost all the shots go straight there, as the Avenger barely moves with recoil.

Ah I might start using the penetration mod then, turian does seem like a tank, but with not as much shield as krogan, and I seem to get downed ALOT whenever we play. I usually stick to quarian infilitrator, human vanguard etc. Have you seen the shields on Drells? Dafuq happened there.

You mean the Barriers? Those things are low as fuck in the Drell. I tried to use a Drell Vanguard but just gave it up. Not only is the Asari one way better, at least her barriers can keep up >_>. 

I rarely get downed with the Turian Soldier, but that's mostly because I use cover a lot (especially cover with corners, as you can switch around corners effortlessly with the middle mouse button), though I agree that it could have had better shields (the Krogan Shields are just insane, especially if you use Fortification properly. That's a damage soaking beast right there).

@Notstan - You could start a NG+ with a previous character and use it for Insanity difficulty, but I did it with a new character. I still regret that decision to this day

By the way, if anyone wants to try a much lighter alternative to Sniper rifles in classes other than Infiltrator, I strongly recommend trying the Carnifex with the Scope mod. The Carnifex has the same range as a Sniper and does an insane amount of damage for a pistol (it can rival the damage of the Mantis). And at close range you can fire it effortlessly without aiming and still get a decent amount of headshots as well.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

Scoobes said:
zgamer5 said:
Scoobes said:
Darc Requiem said:

4. People were pissed off at the plot holes. ME2's Arrival DLC established that an exploding Mass Relay has the force of Super Nova. No matter what ending you choose all the relays are destroyed. Which means nearly all life in the ME Galaxy should have been wiped out. The Normandy was with the combined Galactic Fleet above Earth and suddenly it's at FTL out running some explosion. One of, or in some cases both, squadmates you take into the final battle on Earth exit the Normandy's hatch after it crashes. That's not even possible. The Illusive Man controlling Shepard and Anderson was plot hole. Indoctrination has never worked that way throughout the entire series. The reason the Catalyst gave for creating the Reapers made no sense. To stop synthetics from wiping out organics, the Catalyst creates a fleet of synthetics that wipe out organics. The ending literally made no sense. It reminds me of the Mass Effect Deception debacle.

Not sure if we're still doing spoiler tags so I covered part of my post.

Just a comment on a few of the plot holes you mentioned:

1. Supernova's (whilst huge) aren't that big and there aren't that many mass relays. There would be plenty of life left after the destruction of all the mass relays.

2. The Normandy suddenly appearing in FTL with members of the crew (including those that were down on Earth) points to a gap in time that I think will probably be filled with the DLC. As it stands, it seems pretty random, although I'd guess it was trying to outrun a mass relay explosion... but yeah...

3. The reasoning the Catalyst gave was to prevent further chaos a complete and all out war would bring. My understanding was that in a 50,000 year cycle organics become too advanced and will lead to a completely chaotic situation whereby organics and synthetics battle continously for millenia. This is heavily hinted towards by the Geth and Javik's complete distrust of synthetic life.

The Reapers pupose is to massacre advanced organics, not battle them in war. Anyway, the fact that Shephard made it into that room in the Citadel showed the Catalyst that the organics of this cycle had advanced to a point where the Reapers were now redundant and wouldn't be able to prevent the chaos they were originally designed to.

This of course leaves more questions as to the nature of the Catalyst.

the catalyst thought that synthetics and organics would fight, but as shepard shown by bringing an end to the quarian and geth war that organics and synthetics can live with peace. So it makes no sense that shepard started to agree with the catalyst, and the fact that bioware puts proof in the game that synteTtics and organics can live together this whole origin of the reapers and the god child was just put in so we can have choice A B and C and that horrible ending.

They can live in peace but for how long? Shephard managed to broker a peace but we're only seeing a small period of time in a 50,000 year cycle. The catalyst mentioned it was done in order to prevent chaos and the making of breaking of alliances prior to an all out and prolonged war of synthetics vs organics seems likely.

I agree though that Shephard normally wouldn't agree, but Shephard doesn't exactly seem completely conscious at the end. He's either suffering from a major concussion or possibly something to do with the indoctrination theory. I would say he's more suceptible to oddball ideas he wouldn't normally accept.


Yes they "can" live in peace, the catalyst the made reapers to prevent chaos because they "coudn't" live in peace. 

Shepard not being concious makes sense, but with all he went through i'd expect him to be able to be able to follow his principles. Although thanks for pointing that out.



Being in 3rd place never felt so good

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What would you like for ME4?

I would like it to be in further future like 50 years after Mass Effect 3, so you could have some of the old Crewmembers like Liara, Wrex and Grunt but still have a fresh start. And it would be cool to see some influence from your earlier decisions like the Krogan or Quarian/Geth decision. The most obvious things are a great gameplay and Story but Bioware has proven that they can handle that. I just hope it won´t be a MMORPG. And alltough I was dissapointed by the ending of ME3 i would preorder ME4 immediatly.

And I hope there will be some DLC´s like the Lair of the shadow broker and Overlord for ME3.



AndrewWK said:
What would you like for ME4?

I would like it to be in further future like 50 years after Mass Effect 3, so you could have some of the old Crewmembers like Liara, Wrex and Grunt but still have a fresh start. And it would be cool to see some influence from your earlier decisions like the Krogan or Quarian/Geth decision. The most obvious things are a great gameplay and Story but Bioware has proven that they can handle that. I just hope it won´t be a MMORPG. And alltough I was dissapointed by the ending of ME3 i would preorder ME4 immediatly.

And I hope there will be some DLC´s like the Lair of the shadow broker and Overlord for ME3.

There won't be a post-ME3, especially since I don't think they'll change the "destroy all remnants of Reaper technology" scenario, which to be quite frank, should be the only scenario available for any kind of conclusive ending of the ME series. Every species of the galaxy must find their own ways and carve their own paths both in technology and evolution, and they can't do that as long as they depend on the technology left by the Reapers, or nothing would change at all. 

So, imagine a post-ME3 galaxy, with no immediate point to point travel like the Relays, and it would take centuries via FTL flight to get from one system to the other. Somehow that won't do too good of a ME game, me thinks



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

Not a big Angry Joe fan but hit it out of the park with this video. He gives 10 reasons why the ME3 Ending is hated.

http://thatguywiththeglasses.com/bt/aj/topreasons/34623-why-we-hate-me3s-ending



I've had time to digest it, and, even factoring in the ending, this is still the best BioWare game that I've played, full-stop. Granted that jsut means that it beats out KotOR, but that's still saying a lot.



Even after digesting it. The Ending successfully ruins three of my favorite games.