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lestatdark said:
yo_john117 said:
NotStan said:
lestatdark said:


Soo lucky, I got Geth pulse rifle to +2, Disciple to 2 and other random guns that I don't really use - mainly assault rifles because they're too heavy.

What I find interesting though is that with Avenger X and Mantis X you can have +90 recharge speed on infiltrator, pretty useful! Mantis sustains me for now, I get about 90-100k points per extraction with the lamest weapon in the game lol, albeit at 10.

Try the Firebase Dagger + Geth combination with Quarian infilitrator.

What I do is cloak, take a shot, then use a sabotage straight after, effectively firing off two powers at the expense of one. And they end up fighting between themselves as geth get converted by sabotage. Rocket troopers and Pyros have to be the most useful, on the contrary, prime is useless most of the time, but still nice to keep him from attacking the teammates.

Actually I've found out that the Mantis X is the best sniper you can have if you have a good damage mod and piercing mod because it's a light sniper and you can carry an SMG with the reduction mod and a good pistol like the Phalanx (LVL 5 or more) and still have around 150-200% power recharge bonus which is just not possible with the Widow.

@Lestadark: Just finished Grissom Acedemy and I didn't die once (or even came close to) where as in normal I died about 5 times. Got the Atlas both times but this time by the end of the fight my Atlas was still at full armor health where as last time it was 2/3s of the way destroyed. The ending I expect to be pretty ridiculous though with all of the Banshees, Brutes and Cannibals running at you.

I wasn't so lucky on Insanity, since I couldn't board the Atlas in time and had to do it the rough way. On Hardcore (my first playthrough) I breezed through it without a scratch to the Atlas. Other than those two areas, I don't see any other that could provide a sufficient amount of trouble to equal the Insanity difficulty in ME2. 

Then again, ME2 Insanity could barely scratch the difficulty of ME1 Insanity difficulty. By the end of the game, you were so OP that difficulty didn't matter, but up until mid-game...every frigging enemy has Immunity, an insane amount of Shield and Health regen, Snipers could OHKO no matter the amount of Health and Shields you had (heck, even with a full Barrier, you'd still be dead), enemies would use the Overload weapons powers like no tommorrow, facing a Krogan was worse than facing any boss....ack >_<. 

I actually never played insanity on ME1 but couldn't you just use your all ready beefed up guy from the first playthrough?