Bentley makes a mighty fine luxury automobile that its competition can't even come close to matching, it also sells a couple orders of magnitude fewer cars than its primary competition because of how expensive it is ...
With all products and services it is important to decide who your market is and to determine whether your business model is viable before you enter into the market. In the case of a dedicated videogame systems the ideal target market is the middle 60% of potential consumers; after all, the top 20% has unrealistic demands which will (eventually) make the product unacceptable to the bottom 80%, and the bottom 20% will (likely) never be willing to spend enough to make a product that the top 80% will buy into.
With the Wii, PS2 and Nintendo DS you see a clear effort by console manufacturers to target the mass market (middle 60%) audience and this worked out very well for the console manufacturers. With the 3DS Nintendo crept forward trying to please more of the high end customers and got into trouble with the masses, and they cut the price trying to retain support from the mass market audience. Sony has pushed even further into this territory with the PS-Vita and likely can't afford to agressively price the system like Nintendo did with the 3DS ...
I'm not surprised that elitests gamers love the technology behind the PS-Vita (I think it is pretty impressive myself) but I think it may end up falling flat within the broader market primarily because it is not designed to take into consideration the needs of the broader market.











