deskpro2k3 said:
kain_kusanagi said:
theprof00 said:
kain_kusanagi said: Oh, give me a break. FF13 was not designed to appeal to western gamers. Look at western RPGs, they are big, open worlds with true freedom. FF and most JRPGs have false freedom and restricted worlds even if it feels open ended. If anything FF13 was designed to more appeal to Japanese gamers tastes by focuses on character development, story, and turn based battles. Oh and let's not forget cinematic flare, something western RPGs tend to sacrifice for expanding world detail and freedom. If it had been designed with western gamers in mind it would have featured real time combat, an optional first person mode, and a character designer. Oh and the game was worked on as a PS3 exclusive for nearly all of it's development process. It wasn't until the game was nearly finished and they had already cut what they were going to cut and already had finalized what they were going to put in that the game was hastily ported to the 360. The 360 and the western market was an after thought. In fact I'd be willing to bet that the game was basically finished and was delayed for the port because Microsoft has a rule that all multiplatform games must be released on the same day or before other versions unless they contain extra features. FF13 was designed for Japan then localized and ported. That is all. It would have been the same game had it been PS3 exclusive and only released in Japan. |
This is a blatant lie.
ff13 was actually primarily developed for ps2, which is why it was in development for so long, which is why it had to be multi-plat to recoup the dev losses, which is why there is an ff13-2, which is why versus is taking forever because they are trying to recoup losses with the same game that nobody really wants (well, I like it but still).
Also, I was just joking when I said it was a blatant lie.
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Whether you were joking or not I don't care. What I said was "...the game was worked on as a PS3 exclusive for NEARLY all of it's development process."
Starting development as a PS2 game really doesn't matter since it would have, at that time, been a PS2 exclusive before moving to a PS3 exclusive before right at the end getting ported to 360. If anything it's further proof that the 360 had nothing to do with the fanboy complaints of FF13 because the 360 wasn't on the market when the game was outlined.
Your right about why it was moved to multiplatform. At this point in the industry it's just plain stupid for 3rd parties to make exclusive games without deals with the platform holders. FFversus13 should be multiplatform as well, and I expect it will be. Once a dev has a multiplatform engine, making an exclusive is like refusing money.
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To Square Enix It was a "good business decision"
Who knows how many dollars MS throw at SE to get the game multiplat, and how much marketing they spent on it. SE already admit that they cut a few content out from FFXIII. The thing is, we may never know the truth but I asure you, MS will not accept a maltiplat game that is superior in content on the competition, so it must be the same.
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Of course it was a good business decision. 3rd party multiplatform games are always a good business decision. It would be incredibly stupid for Square to ignore the huge Xbox 360 market. Even if it sells better on PS3 due to the loyal FF fanbase it has, there's tons of money to grab from 360 users.
Square cut tons from the game, they cut stuff from every game they've ever made. All developers have to cut stuff and it usually has nothing to do with storage space. It comes down to time and money. It's easy to write an outline for a game with everything you'd ever want it to have, but it's another thing to make all that stuff. Eventually you start having to drop stuff because you don't have the time or money to build it all. Sometimes you build some of it and have to cut it because it won't work without even more stuff built on top to fit it in with the rest of the game. Square had basically finished the game before they decided to port it. The game had already become "linier" and had everything trimmed that was going to get cut. The port to 360 was quick, dirty, and a total afterthought.
Yes, MS has a rule that no game can have more content on competing platforms unless it releases first as a timed exclusive on the 360. Yes, Square and Microsoft penned some kind of deal to make the port happen. That's probably why the game was delayed for PS3 while it was ported to 360 instead of having to add special content for the 360 version.
Like you say, we may never know the details. But, there are still people who think MS paid Square to ruin FF13 so it would fit on 3 DVDs. It's crazy, but fanboys can be irrational sometimes, or most of the time.