| OneTwoThree said: Oh god. Yeah totally. Also Christmas isn't what it used to be. Sex was better when I was younger! Even ranting is not that much fun anymore. |
/chuckle I really got a kick out of that. and there's a lot of truth in it actually, being older and looking back.
Case in point: i remember the excitement and wonder of turning on Zelda for the first time and unfolding the world map and pouring over it, not sure of where to go or what was coming next. It was like christmas as a kid wasn't it? Staying up all night with my buddy and taking turns playing and then coaching with map in hand. It was a first, and made a huge impression and is something I will never forget. However, dl'ing that same game a few months ago onto my 3DS felt all together different. It has been so many years that yeah, I had to relearn some things all over than I had forgotten and there were indeed some wonderful nostalgic moments there. But, ultimitely, the magic that I found all those years ago...is gone. It could only be gotten once, and gaming has changed enough that the original game doesn't hold up as well, albeit still being a great game. And yet, with every new zelda, I get that magic again...learning the new...finding out that the story intertwines with or prequels a story I've already played and enjoyed. I think that is why oot is heralded so highly, is because it was the first in a 3d world and just felt so fresh and new and epic. It caught the imaginations of the players in wonder of what could be seen, found, explored. I felt the same thing again in Windwaker, starting on an island, in a world that wasn't Hyrule...and yet was tied to it through history and a tomb of water.
I will agree with the author on a couple points. Those being the hand holding and tutorial sections of the game. I've been gaming and enjoying zelda since the original. At first my vibe was, it's so annoying, I'd be happy to be rid of it....but then someone made a great point. This could be someone elses first Zelda...and for those people, they need that teaching/learning process. So a great way to go about it would be to make it an option in game setup before you start. To be able to toggle the tutorial (or the navis and fis of zelda games) on or off at someone's desired skill level. Doing this by just having the choice of a difficulty lvl when you start the game would be nice, as I also agree the difficulty of the game could be ramped up. more fighting and with more difficulty. But thats for me, and I would choose that while someone newer to the series may not.
To the kid who called him out as a loser and posted his pic...take a look at your own profile pic, kinda like the pot calling the kettle black, no? And to all the people that feel the need to comment on articles and other people's opinions and then be stupid enough to admit they didn't even take the time to read it??? don't even bother, your post is meaningless and isn't worth the space it takes up.
I may not agree with the extent to which the author is condemning the series' progress, as I have gotten so much enjoyment out of all the games up to and including SS. But I will not be so blinded as to say he's blatantly wrong or some loser full of bs, lost in the 80's. There are some valid points that, if heeded by the devs, could make the next games have that same new magical experience for both the new player and the veteran alike.









