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Forums - Sony - Why Skyrim Didn’t Play Nice With The PS3

Smeags said:

"...so the game is definitely our most solid release regardless of platform.”

If Skyrim is their best effort yet, then I have to ask how buggy were their previous games? o_O I mean, there were plenty of bugs in Skyrim (including a couple of incredibly frustrating game-breaking ones) that I encountered, and I played the PC version.

This was my first Bethesda game, and I'll probably buy their next 'Elder Scrolls' game (as I really did enjoy myself in the world of Skyrim). But next time I'm waiting for their first couple of patches before I even consider buying it.

Very buggy. Fallout 3 and New Vegas had the ram issues too (though i never encountered them in New Vegas) and New Vegas had game destroying bugs and glitches in all platforms (different dev team, same engine).



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

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Makes me not want to play this game at all. I'll only get it when the issues are completely gone, if that ever happens.



Guys, give Bethesda a break. Like some here have written, these games are extremely complex with intertwingling data. You all should applaud Bethesda for making these unique huge open world experiences for us, no one else is even trying.



oniyide said:
NightDragon83 said:
oniyide said:
NightDragon83 said:
PS3: It only does everything.


Except massive open world games like Skyrim. Now we know why other games like The Witcher 2 are only being ported to the 360.

Infamous, Just Cause 2, GTA4, etc. says hi. Spare me, Bethesda is just some dev who was either too lazy to learn how to code for PS3 or just dont know how too. Its 2012 already

None of those other games have anywhere near the almost infinite number of quest combinations  / possibilities as Skyrim does, nor do they have as deep and complex of a leveling / character system.  And that's before we even start talking about the engine powering Skyrim, which is vastly more taxing on the hardware (for both consoles) than any of the engines powering those other aformentioned "open world" games.

The cold hard truth is that the PS3 just isn't as programmer friendly as the 360 / PC are, which are usually the lead development platforms for such games.  This also why early on in the PS3's life it missed out on several major multiplat releases like Bioshock 1 and Mass Effect 1, as well as The Orange Box, because it took the developers an extra year or two to get up to speed on the PS3.  If Sony wants to be successful next gen, they're going to have to make the PS4 much more developer friendly right out of the gate.

THe just Cause 2 world itself has the biggest overworld of any game this gen.

Just Cause 2 has a huge but much more static world than Bethesda games. Skyrim's world is far more dynamic and contains much much more data (quest and item parameters) that the game needs to keep track of at any given moment. Data that constantly depends on tons of other data. It's a magnitude higher complexity level.



This is what you get when the 90s most infamous PC RPG developer is one of the very few to survive. Bethesda got far bigger than they ever deserved. (For the record: I love Morrowind, but Bethesda doesn't deserve to sell 10 million buggy games.)

Can't blame them. If people buy your games in truckloads on release despite all the bugs and the sales go up with every buggy game you release, why should a developer learn from his mistakes?

Also, it certainly helped that many of the PC RPG developers which made better games than Bethesda gave up or had to give up a long time ago (Origin Systems, Sir-Tech, New World Computing. SSI, Dynamix, Westwood, Interplay, Black Isle).

I'm glad that at least BioWare is still around and that CD Projekt quickly became a big player with two great Witcher games (while Piranha Bytes dropped the ball spectacularly with Gothic 3). I stll hope Blizzard decides to create a classic offline RPG one day.



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okr said:

This is what you get when the 90s most infamous PC RPG developer is one of the very few to survive. Bethesda got far bigger than they ever deserved. (For the record: I love Morrowind, but Bethesda doesn't deserve to sell 10 million buggy games.)

Can't blame them. If people buy your games in truckloads on release despite all the bugs and the sales go up with every buggy game you release, why should a developer learn from his mistakes?

Also, it certainly helped that many of the PC RPG developers which made better games than Bethesda gave up or had to give up a long time ago (Origin Systems, Sir-Tech, New World Computing. SSI, Dynamix, Westwood, Interplay, Black Isle).

I'm glad that at least BioWare is still around and that CD Projekt quickly became a big player with two great Witcher games (while Piranha Bytes dropped the ball spectacularly with Gothic 3). I stll hope Blizzard decides to create a classic offline RPG one day.

Don't remind me, I loved Gothic 1 and 2.   >.<



updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.

Slimebeast said:
oniyide said:
NightDragon83 said:
oniyide said:
NightDragon83 said:
PS3: It only does everything.


Except massive open world games like Skyrim. Now we know why other games like The Witcher 2 are only being ported to the 360.

Infamous, Just Cause 2, GTA4, etc. says hi. Spare me, Bethesda is just some dev who was either too lazy to learn how to code for PS3 or just dont know how too. Its 2012 already

None of those other games have anywhere near the almost infinite number of quest combinations  / possibilities as Skyrim does, nor do they have as deep and complex of a leveling / character system.  And that's before we even start talking about the engine powering Skyrim, which is vastly more taxing on the hardware (for both consoles) than any of the engines powering those other aformentioned "open world" games.

The cold hard truth is that the PS3 just isn't as programmer friendly as the 360 / PC are, which are usually the lead development platforms for such games.  This also why early on in the PS3's life it missed out on several major multiplat releases like Bioshock 1 and Mass Effect 1, as well as The Orange Box, because it took the developers an extra year or two to get up to speed on the PS3.  If Sony wants to be successful next gen, they're going to have to make the PS4 much more developer friendly right out of the gate.

THe just Cause 2 world itself has the biggest overworld of any game this gen.

Just Cause 2 has a huge but much more static world than Bethesda games. Skyrim's world is far more dynamic and contains much much more data (quest and item parameters) that the game needs to keep track of at any given moment. Data that constantly depends on tons of other data. It's a magnitude higher complexity level.


ITs still no excuse, I dont care how complex it is, if they dont have it together by now, something is not right. This is the fourth game being released on the PS3 of this style and its still messed up. Fallout NV was even worse from what I heard and that was across all platforms



oniyide said:
Slimebeast said:
oniyide said:
NightDragon83 said:
oniyide said:
NightDragon83 said:
PS3: It only does everything.


Except massive open world games like Skyrim. Now we know why other games like The Witcher 2 are only being ported to the 360.

Infamous, Just Cause 2, GTA4, etc. says hi. Spare me, Bethesda is just some dev who was either too lazy to learn how to code for PS3 or just dont know how too. Its 2012 already

None of those other games have anywhere near the almost infinite number of quest combinations  / possibilities as Skyrim does, nor do they have as deep and complex of a leveling / character system.  And that's before we even start talking about the engine powering Skyrim, which is vastly more taxing on the hardware (for both consoles) than any of the engines powering those other aformentioned "open world" games.

The cold hard truth is that the PS3 just isn't as programmer friendly as the 360 / PC are, which are usually the lead development platforms for such games.  This also why early on in the PS3's life it missed out on several major multiplat releases like Bioshock 1 and Mass Effect 1, as well as The Orange Box, because it took the developers an extra year or two to get up to speed on the PS3.  If Sony wants to be successful next gen, they're going to have to make the PS4 much more developer friendly right out of the gate.

THe just Cause 2 world itself has the biggest overworld of any game this gen.

Just Cause 2 has a huge but much more static world than Bethesda games. Skyrim's world is far more dynamic and contains much much more data (quest and item parameters) that the game needs to keep track of at any given moment. Data that constantly depends on tons of other data. It's a magnitude higher complexity level.


ITs still no excuse, I dont care how complex it is, if they dont have it together by now, something is not right. This is the fourth game being released on the PS3 of this style and its still messed up. Fallout NV was even worse from what I heard and that was across all platforms

Fallout NV was made by Obsidian and as you said it was even more buggy.



it could also be that last gen systems shipped with two little ram, i remember seeing what they shipped with and going well thats going to place some limits on the games. i hope for our next gen systems have enough ram and for it to be non shared ram.... if either of them are going to support 4k at least 1.5gig gddr5 . I also really hope that they put at least 2 gig ddr3 though 4 would be better.



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