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Forums - Gaming - Epic Gives Samaritan Demo Processing Requirement

Damn... the Wii is d00med!!!



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

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Slimebeast said:

It affects me positively because I want the minimum standard for game and engine development in next gen to be as high as possible. It's not as simple as "just downgrade the graphics a bit" for the weaker machine. The minimum standard for graphically intensive games must be the Nextbox. I want to see games that hardly even can run on the Nextbox and PS4 because they're so carefully optimized and developed from the ground up for those very machines. This way I can crank up reslution and framerate even higher on my PC playing that multiplatform and have a truly remarkable experience.

If you weren't so selfish,  you would hope that Sony uses an architecture that's easy to work with (like Nintendo is doing) so that porting across platforms will be easy. As long as architecture is easy for devs, ports will take advantage of the system's power.

Engines are being made to scale even to smartphones and tablets.

Regardless of your selfish desires, devs will port to every available platform so they can make money.



Play4Fun said:
Slimebeast said:
Play4Fun said:

From what we know? Last time I checked, there was no  rumour of 720 being based on a 7970. I do remember a rumour being based on the 7000 series though. That series comes with a wide range of GPUs. I also remember a rumour that  current 720 kits were 6x 360 and MS were targetting 8x.

With the 7000 series rumour, a realistic person would assume one of the mid-end GPUs, like a 7770/7850 . A person with an unrealistic expectation would just assume the highest end card while ignoring price , size and power consumption.

Most likley they will copy what they did last time with the X360 which was based on the then released and most powerful GPU, the Radeon X1900, and made it custom built even getting some technology from the then unreleased 2600-series. So this time you will have a near max Radeon 7970, custom built with some nice features from the future 8000-series.

The unreleased features 360's GPU used didn't boost performance any.

Power consumption of GPUs have increased since 2005.

If you think Sony and MS are going to use a $500+ GPU that uses over over 350 watts under load then by all means, go ahead.

No, the 7970 uses around 280W under load. But I admit that's a huge problem considering the X1900 only used 120W.



7970? 4 times Wii U? Wat?

Microsoft has seen what the casual market is about, don't expect them to just walk away from that and make a console that will cost so much money no ordinary family would want to buy it from the start. I proper rig with 7970 uses roughly 650 watt.

Let's just entertain the thought of a console with a 7970 deviation with beefy everything. The card alone costs 400+. You're saying u want sick graphics. Expect your games to cost way more. Why? Look at the production costs. Length of singleplayer parts of games have gone down by alot. Several studios can't handle that kind of cost when they know that there is a risk the game won't sell enough to even cover the costs.

Microsoft will probably bundle the Next Xbox with Kinect 2.0 and create a reliable console that doesn't RRoD in the first iteration of the console. Casuals are a big big market these days and Microsoft knows that. Just look at their campaigns with Windows Phone, Windows 7 etc. family driven activities. Unleashing a console that costs 400+ with a huge loss is not what they are going to do.... at all...

If the Wii U is 5 times Xbox 360 I will be pleased. Why? Because it will improve graphics and it will make it possible for developers to do many things. What Microsoft will do? Probably something similar because the Xbox 360 is just now begging to create profit. 6-7 years later. What Microsoft will do with the Xbox in the future it probably to make it a family console that can play movies go on the internet and play fun Kinect games the whole family can enjoy while still have enough power to please 'Hardcore'(Graphic lovers) gamers.



Play4Fun said:
Slimebeast said:
 

It affects me positively because I want the minimum standard for game and engine development in next gen to be as high as possible. It's not as simple as "just downgrade the graphics a bit" for the weaker machine. The minimum standard for graphically intensive games must be the Nextbox. I want to see games that hardly even can run on the Nextbox and PS4 because they're so carefully optimized and developed from the ground up for those very machines. This way I can crank up reslution and framerate even higher on my PC playing that multiplatform and have a truly remarkable experience.

If you weren't so selfish,  you would hope that Sony uses an architecture that's easy to work with (like Nintendo is doing) so that porting across platforms will be easy. As long as architecture is easy for devs, ports will take advantage of the system's power.

Engines are being made to scale even to smartphones and tablets.

Regardless of your selfish desires, devs will port to every available platform so they can make money.

Sorry for my selfish desires but no, devs won't always port to platforms with significantly inferior hardware which is a lesson learned from this gen.



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Karanlos said:

7970? 4 times Wii U? Wat?

Microsoft has seen what the casual market is about, don't expect them to just walk away from that and make a console that will cost so much money no ordinary family would want to buy it from the start. I proper rig with 7970 uses roughly 650 watt.

Let's just entertain the thought of a console with a 7970 deviation with beefy everything. The card alone costs 400+. You're saying u want sick graphics. Expect your games to cost way more. Why? Look at the production costs. Length of singleplayer parts of games have gone down by alot. Several studios can't handle that kind of cost when they know that there is a risk the game won't sell enough to even cover the costs.

Microsoft will probably bundle the Next Xbox with Kinect 2.0 and create a reliable console that doesn't RRoD in the first iteration of the console. Casuals are a big big market these days and Microsoft knows that. Just look at their campaigns with Windows Phone, Windows 7 etc. family driven activities. Unleashing a console that costs 400+ with a huge loss is not what they are going to do.... at all...

If the Wii U is 5 times Xbox 360 I will be pleased. Why? Because it will improve graphics and it will make it possible for developers to do many things. What Microsoft will do? Probably something similar because the Xbox 360 is just now begging to create profit. 6-7 years later. What Microsoft will do with the Xbox in the future it probably to make it a family console that can play movies go on the internet and play fun Kinect games the whole family can enjoy while still have enough power to please 'Hardcore'(Graphic lovers) gamers.

The cost of the GPU ain't the problem even if it is based on a high end Radeon 7900. A Radeon 7970 is already cheaper than what the X1900 cost at the time of the X360's launch, and we have another +1.5 years for manufacturing refinement and cost savings for the Nextbox GPU until it is released.

I just realized that the problem with the GPU is power usage. If the Nextbox is based on a GPU that draws 280W (Radeon 7970) while the X360 was based on a GPU that draws only 120W, we have an unsolvable big ass problem. And it will mean that Khuutra wins and I lose.





Sorry for my selfish desires but no, devs won't always port to platforms with significantly inferior hardware which is a lesson learned from this gen.


As someone already wrote the Wii's hardware was different in many ways. The Graphics pipeline was alot more static than the other two. The Wii had a similar pipeline as Gamecube and that's the main reason. Other's like lack of buttons on the controller forcing motion control was also a factor.

But if you really wanna talk about inferior hardware then let's just look at how PC does it. Scaling things down. There are many settings to tweak with and that's the same options they have here. U can have a really sucky rig and still play games. They may not look as good but still playable.



i can believe a 7950 could be used (or something similiar like that). needs i believe 200w under full load, has 2.9 tflops and i believe it doesn't cost more than the x1900 did cost at release in 2006 and we still have time until the release so the price will even shrink. maybe i'm wrong with the price but if nextbox will release in 2013 this could be the case.



Slimebeast said:
Play4Fun said:
Slimebeast said:
 

It affects me positively because I want the minimum standard for game and engine development in next gen to be as high as possible. It's not as simple as "just downgrade the graphics a bit" for the weaker machine. The minimum standard for graphically intensive games must be the Nextbox. I want to see games that hardly even can run on the Nextbox and PS4 because they're so carefully optimized and developed from the ground up for those very machines. This way I can crank up reslution and framerate even higher on my PC playing that multiplatform and have a truly remarkable experience.

If you weren't so selfish,  you would hope that Sony uses an architecture that's easy to work with (like Nintendo is doing) so that porting across platforms will be easy. As long as architecture is easy for devs, ports will take advantage of the system's power.

Engines are being made to scale even to smartphones and tablets.

Regardless of your selfish desires, devs will port to every available platform so they can make money.

Sorry for my selfish desires but no, devs won't always port to platforms with significantly inferior hardware which is a lesson learned from this gen.

If you are referring to the Wii, like I said last page Wii used ancient hardware that put it outside the realm of ports .

It basically used GC's 1998 technology.

That won't be the case for Wii U which is using more modern hardware and feature set.

 So yeah, sorry, hardware won't stand in the way of Wii U getting ports.



How much did the Xbox cost at release? How much did Microsoft loose on every console sold? It has just started making a profit and they probably don't want to go down that way again. Doesn't matter how much the x1900 cost they lost loads of money on Xbox 360 at launch. Take that into account and add the cost of a Kinect 2.0 which they will want to push with the console.

The power consumption and heat will be a major factor next gen and the 79xx series is way to power hungry and warm to go into a console.