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Slimebeast said:
Play4Fun said:
Slimebeast said:
 

It affects me positively because I want the minimum standard for game and engine development in next gen to be as high as possible. It's not as simple as "just downgrade the graphics a bit" for the weaker machine. The minimum standard for graphically intensive games must be the Nextbox. I want to see games that hardly even can run on the Nextbox and PS4 because they're so carefully optimized and developed from the ground up for those very machines. This way I can crank up reslution and framerate even higher on my PC playing that multiplatform and have a truly remarkable experience.

If you weren't so selfish,  you would hope that Sony uses an architecture that's easy to work with (like Nintendo is doing) so that porting across platforms will be easy. As long as architecture is easy for devs, ports will take advantage of the system's power.

Engines are being made to scale even to smartphones and tablets.

Regardless of your selfish desires, devs will port to every available platform so they can make money.

Sorry for my selfish desires but no, devs won't always port to platforms with significantly inferior hardware which is a lesson learned from this gen.

If you are referring to the Wii, like I said last page Wii used ancient hardware that put it outside the realm of ports .

It basically used GC's 1998 technology.

That won't be the case for Wii U which is using more modern hardware and feature set.

 So yeah, sorry, hardware won't stand in the way of Wii U getting ports.