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Forums - Gaming - Final Fantasy please move to portables.

happydolphin said:
Khuutra said:
Mr Puggsly said:

Okay, lets ignore trends of what casual and core gamers TEND to buy.

That's just it: you can't define what a casual or core game is.

Dude I defined it for you already, when will you be satisfied? CoD, Halo and Mario are cross-cutters, happy?

I'm not talking to you. I'm trying to illustrate a point with Mr Puggsly, and if you learn from that fine, but I'm talking to Puggsly first.



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Khuutra said:
happydolphin said:
Khuutra said:
Mr Puggsly said:

Okay, lets ignore trends of what casual and core gamers TEND to buy.

That's just it: you can't define what a casual or core game is.

Dude I defined it for you already, when will you be satisfied? CoD, Halo and Mario are cross-cutters, happy?

I'm not talking to you. I'm trying to illustrate a point with Mr Puggsly, and if you learn from that fine, but I'm talking to Puggsly first.

Screw you



Mr Puggsly said:
Khuutra said:
Mr Puggsly said:

Okay, lets ignore trends of what casual and core gamers TEND to buy.

That's just it: you can't define what a casual or core game is.

Yes you can. Casual and core is basically industry lingo for the audience geared for.

If a developer says they're working on a casual game. Safe bet they aren't working on the next Call of Duty.

Not the general "you", I mean you, specifically, Mr Puggsly. Define what a "core" game is for me, please.



happydolphin said:
Khuutra said:
happydolphin said:

Dude I defined it for you already, when will you be satisfied? CoD, Halo and Mario are cross-cutters, happy?

I'm not talking to you. I'm trying to illustrate a point with Mr Puggsly, and if you learn from that fine, but I'm talking to Puggsly first.

Screw you

Your piping in and trying to answer questions for Mr Puggsly isn't helping anything. If I'm going to illustrate the point to him, then it has to be according to an answer that he gives, because his answer may well be different from yours or mine. Do you see?



Khuutra said:
Mr Puggsly said:
Khuutra said:
Mr Puggsly said:

Okay, lets ignore trends of what casual and core gamers TEND to buy.

That's just it: you can't define what a casual or core game is.

Yes you can. Casual and core is basically industry lingo for the audience geared for.

If a developer says they're working on a casual game. Safe bet they aren't working on the next Call of Duty.

Not the general "you", I mean you, specifically, Mr Puggsly. Define what a "core" game is for me, please.


HEY HEY HEY, big game on!!!! We have a million dollar question todaY!YY!!

 

"Who died and made you (not the general you, I mean you Khuutra) boss?"



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Khuutra said:
happydolphin said:
Khuutra said:
happydolphin said:

Dude I defined it for you already, when will you be satisfied? CoD, Halo and Mario are cross-cutters, happy?

I'm not talking to you. I'm trying to illustrate a point with Mr Puggsly, and if you learn from that fine, but I'm talking to Puggsly first.

Screw you

Your piping in and trying to answer questions for Mr Puggsly isn't helping anything. If I'm going to illustrate the point to him, then it has to be according to an answer that he gives, because his answer may well be different from yours or mine. Do you see?

Fair enough, we'll see what he answers. But you need to also answer mine and legitimately try to come to understand, otherwise I'll just remember you as some self-enamored pedant. ~.-



Khuutra said:
Mr Puggsly said:
Khuutra said:
Mr Puggsly said:

Okay, lets ignore trends of what casual and core gamers TEND to buy.

That's just it: you can't define what a casual or core game is.

Yes you can. Casual and core is basically industry lingo for the audience geared for.

If a developer says they're working on a casual game. Safe bet they aren't working on the next Call of Duty.

Not the general "you", I mean you, specifically, Mr Puggsly. Define what a "core" game is for me, please.

Core game is not a word in the dictionary so I don't have a simple definition for you. Its more like a theory that's supported by trends.

Games like L4D, Halo, Uncharted, MGS, fall into the core category. Not just by me, but the industry.



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Mr Puggsly said:
Khuutra said:

Not the general "you", I mean you, specifically, Mr Puggsly. Define what a "core" game is for me, please.

Core game is not a word in the dictionary so I don't have a simple definition for you. Its more like a theory that's supported by trends.

Games like L4D, Halo, Uncharted, MGS, fall into the core category. Not just by me, but the industry.

But there is a simple definition for it, though it's not an objective one! Nor is this an objective one.

You know, Nintendo doesn't try to define casual or core game, they just do it with customers. They're pretty plain about it, too! Core customers are people who game regularly and who buy games regularly. Trying to define games as core or casual, according to those metrics, is fallacious, because casual and core customers alike buy all sorts of different games depending on their individual taste.

But then, it's also acknowledged (even by Nintendo, here) that these metrics don't work perfectly, because there are some casual customers who are core players, such as the people who play Angry Birds for an hour a day or the people who only buy FIFA every year but play it religiously and are like some kind of futbol machines.

You see what I'm saying, though. Applying that kind of label to games implies that kind of label for customers, and it's not that easy. Young children are some of the heaviest gamers in the world. Women in their 20-40s often have very eclectic, core values that run the gamut.

I think - correct me if I'm wrong, but I think what you're trying to say is that there are high-investment games and low-investment games. Double Fine's Happy Action Theater is a game about play, and Farmville doesn't require much to get the grips of. They can be played religiously, and there are definitely core players for these games, but they are made to be low-investment by nature. Right? I think you mean that the DS did not manage to sell high-investment games. THat the size of it?



Khuutra said:
Mr Puggsly said:
Khuutra said:

Not the general "you", I mean you, specifically, Mr Puggsly. Define what a "core" game is for me, please.

Core game is not a word in the dictionary so I don't have a simple definition for you. Its more like a theory that's supported by trends.

Games like L4D, Halo, Uncharted, MGS, fall into the core category. Not just by me, but the industry.

But there is a simple definition for it, though it's not an objective one! Nor is this an objective one.

You know, Nintendo doesn't try to define casual or core game, they just do it with customers. They're pretty plain about it, too! Core customers are people who game regularly and who buy games regularly. Trying to define games as core or casual, according to those metrics, is fallacious, because casual and core customers alike buy all sorts of different games depending on their individual taste.

But then, it's also acknowledged (even by Nintendo, here) that these metrics don't work perfectly, because there are some casual customers who are core players, such as the people who play Angry Birds for an hour a day or the people who only buy FIFA every year but play it religiously and are like some kind of futbol machines.

You see what I'm saying, though. Applying that kind of label to games implies that kind of label for customers, and it's not that easy. Young children are some of the heaviest gamers in the world. Women in their 20-40s often have very eclectic, core values that run the gamut.

I think - correct me if I'm wrong, but I think what you're trying to say is that there are high-investment games and low-investment games. Double Fine's Happy Action Theater is a game about play, and Farmville doesn't require much to get the grips of. They can be played religiously, and there are definitely core players for these games, but they are made to be low-investment by nature. Right? I think you mean that the DS did not manage to sell high-investment games. THat the size of it?

This is actual a pretty good explanation. There really isnt such thing as a core game or casual.  But there are core and casual GAMERS.  Lets take Just Dance, that game is considered casual, easy to get into, dont have to think, but what would make that game casual is the time spent, now technically if someone was to play that game everyday for hours on end, they would be playing it hardcore.  But really? Who really does that? That game is not designed for that type of playing, unlike something like Skyrim where gamers would spend hours at a time on it



Khuutra said:
Mr Puggsly said:
Khuutra said:

Not the general "you", I mean you, specifically, Mr Puggsly. Define what a "core" game is for me, please.

Core game is not a word in the dictionary so I don't have a simple definition for you. Its more like a theory that's supported by trends.

Games like L4D, Halo, Uncharted, MGS, fall into the core category. Not just by me, but the industry.

But there is a simple definition for it, though it's not an objective one! Nor is this an objective one.

You know, Nintendo doesn't try to define casual or core game, they just do it with customers. They're pretty plain about it, too! Core customers are people who game regularly and who buy games regularly. Trying to define games as core or casual, according to those metrics, is fallacious, because casual and core customers alike buy all sorts of different games depending on their individual taste.

But then, it's also acknowledged (even by Nintendo, here) that these metrics don't work perfectly, because there are some casual customers who are core players, such as the people who play Angry Birds for an hour a day or the people who only buy FIFA every year but play it religiously and are like some kind of futbol machines.

You see what I'm saying, though. Applying that kind of label to games implies that kind of label for customers, and it's not that easy. Young children are some of the heaviest gamers in the world. Women in their 20-40s often have very eclectic, core values that run the gamut.

I think - correct me if I'm wrong, but I think what you're trying to say is that there are high-investment games and low-investment games. Double Fine's Happy Action Theater is a game about play, and Farmville doesn't require much to get the grips of. They can be played religiously, and there are definitely core players for these games, but they are made to be low-investment by nature. Right? I think you mean that the DS did not manage to sell high-investment games. THat the size of it?

No, I think core games can be low investment games as well.

DS did sell high investment games, but the context was core DS titles didn't sell well in the west.

 



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for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)