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Rare had been on a slow decline after Conker's Bad Fur Day came out. Nintendo dropped them at the right time, Microsoft picked them up at the wrong time. Without Nintendo's iron fist guiding them, the studio just kind of... fell to pieces. Not really Microsoft's fault, certainly not Nintendo's. It just happens, sometimes, with studios where the creative input of a few people can be really that important (like all those guys who left Rare).

I remember back in the day when Rare games were where it was at, when that one company could justify - by itself - the owning of an entire platform. Those days were great. The people making games at Rare were great.

They really were.



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Seece said:
Cheebee said:
Rare? Those guys are still around? I thought they'd been disbanded a while ago

Really? They've sold about 6m units of Kinect Sports (1&2) over the last 15 months

Lol, they made those games? I had no idea.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

Cheebee said:
Seece said:
Cheebee said:
Rare? Those guys are still around? I thought they'd been disbanded a while ago

Really? They've sold about 6m units of Kinect Sports (1&2) over the last 15 months

Lol, they made those games? I had no idea.

They also made the freakin' avatars :P



IIIIITHE1IIIII said:
Cheebee said:
Seece said:

Really? They've sold about 6m units of Kinect Sports (1&2) over the last 15 months

Lol, they made those games? I had no idea.

They also made the freakin' avatars :P

God, stop, you are depressing me



Reasonable said:
Pretty good article in places once you get past the overwraught title and tone at the beginning.

I don't think anyone "killed" Rare, just that the company changed and depending on your viewpoint it changed for the worst due to a number of factors:

- the original company direction was based more on Nintendo influence and gameplay styles
- the key people who started the company moved on and sold it on
- the new owners wanted a different direction but were new to the game
- the staff left in the departure of the owners were used to more experienced input and control from Nintendo

So the Rare of that period died out in many regards - but no-one killed it, it was just the result of a number of factors. The company is still performing well enough under MS, I'd just argue their creative wings have been clipped a bit and they're being used more to order - "make us a Wii Sports" - "make us Mii's" - "make us fun family titles" and so on.

Personally I think that, unless you're powering a key franchise - like Bungie were with Halo, or ND with Uncharted at the moment - if you're an owned studio you will be working more to order. Clearly Sony has studios directed to "make us another Wipeout" - "make us a SF FPS title" and so on in a very similar manner.

This seems to be the culture for most studios except those owned or operating with Nintendo. While some of the studios are definitely more mercenary (thinking NDCube here), most seem to be doing "what they want" within certain obvious limitations (they're not doing whatever the hell they want, obviously), but their game-making process feels more generic, rather than Nintendo telling them to fill out a request.



Monster Hunter: pissing me off since 2010.

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Mr Khan said:

This seems to be the culture for most studios except those owned or operating with Nintendo. While some of the studios are definitely more mercenary (thinking NDCube here), most seem to be doing "what they want" within certain obvious limitations (they're not doing whatever the hell they want, obviously), but their game-making process feels more generic, rather than Nintendo telling them to fill out a request.


I can only assume you mean "organic"



Khuutra said:
Mr Khan said:

This seems to be the culture for most studios except those owned or operating with Nintendo. While some of the studios are definitely more mercenary (thinking NDCube here), most seem to be doing "what they want" within certain obvious limitations (they're not doing whatever the hell they want, obviously), but their game-making process feels more generic, rather than Nintendo telling them to fill out a request.


I can only assume you mean "organic"

Yes, how silly of me.



Monster Hunter: pissing me off since 2010.

Great article.

I never knew Activision was this close to buy Rare.

Also this article really made me realize (furthermore) how amazing Nintendo (or perhaps I should say Miyamoto) really is.



RolStoppable said:
Boutros said:
Great article.

I never knew Activision was this close to buy Rare.

Also this article really made me realize (furthermore) how amazing Nintendo (or perhaps I should say Miyamoto) really is.

Miyamoto called Donkey Kong Country an average platformer. Admittedly, he was pissed at the time, because his Yoshi's Island didn't find the same commercial success.

"The first point that I want to make is that I actually worked very closely with Rare on the original Donkey Kong Country. And apparently recently some rumor got out that I didn't really like that game? I just want to clarify that that's not the case, because I was very involved in that. And even emailing almost daily with Tim Stamper right up until the end."

http://wii.ign.com/articles/110/1100039p3.html



Banjo threeie or GTFO