"Nintendo made dual analogs and motion controls relevant."
guess i misinterpretated what you said there and besides there were several consoles that used analogs before either of them like the vectrex... but in terms of relevance going by sales the ps1 and ps2 sold more than any of nintendo's home consoles so far
so i'd have to say that they played a bigger part in making analogs relevant ( if sales is what counts in making something relevant )
My bad, I meant Nintendo made analog sticks relevant, not dual analogs.
And it doesn't matter if PSone sold more than N64. N64 (and Mario 64) is the reason PSOne had the analog controller revision.
" N64 (and Mario 64) is the reason PSOne had the analog controller revision."
according to who?
edit : as far as i remember it was said the analogs were originally included to allow for better control in gran turismo
"Nintendo made dual analogs and motion controls relevant."
guess i misinterpretated what you said there and besides there were several consoles that used analogs before either of them like the vectrex... but in terms of relevance going by sales the ps1 and ps2 sold more than any of nintendo's home consoles so far
so i'd have to say that they played a bigger part in making analogs relevant ( if sales is what counts in making something relevant )
My bad, I meant Nintendo made analog sticks relevant, not dual analogs.
And it doesn't matter if PSone sold more than N64. N64 (and Mario 64) is the reason PSOne had the analog controller revision.
" N64 (and Mario 64) is the reason PSOne had the analog controller revision."
according to who?
edit : as far as i remember it was said the analogs were originally included to allow for better control in gran turismo
Why didn't PSOne launch with an analog controller but instead got DA about a year or so after N64?
N64 launched with Mario 64 and that game (plus pilotwings 64) showed how analogs could finally make gaming in a 3D environment intuitive.
There's nothing wrong with Sony recognising the possibilities of analogs with N64 and incorporating it in their console. I don't know why you are always so defensive about this subject.
As soon as I made that post to kitler I knew you would jump on it. I've seen you go on and on about this subject.
"Nintendo made dual analogs and motion controls relevant."
guess i misinterpretated what you said there and besides there were several consoles that used analogs before either of them like the vectrex... but in terms of relevance going by sales the ps1 and ps2 sold more than any of nintendo's home consoles so far
so i'd have to say that they played a bigger part in making analogs relevant ( if sales is what counts in making something relevant )
My bad, I meant Nintendo made analog sticks relevant, not dual analogs.
And it doesn't matter if PSone sold more than N64. N64 (and Mario 64) is the reason PSOne had the analog controller revision.
" N64 (and Mario 64) is the reason PSOne had the analog controller revision."
according to who?
edit : as far as i remember it was said the analogs were originally included to allow for better control in gran turismo
Why didn't PSOne launch with an analog controller but instead got DA about a year or so after N64?
N64 launched with Mario 64 and that game (plus pilotwings 64) showed how analogs could finally make gaming in a 3D environment intuitive.
There's nothing wrong with Sony recognising the possibilities of analogs with N64 and incorporating it in their console. I don't know why you are always so defensive about this subject.
As soon as I made that post to kitler I knew you would jump on it. I've seen you go on and on about this subject.
that doesn't mean that that was what made them implement it all you're doing is making an assumption... don't see how recognising that makes me defensive but whatever
"Nintendo made dual analogs and motion controls relevant."
guess i misinterpretated what you said there and besides there were several consoles that used analogs before either of them like the vectrex... but in terms of relevance going by sales the ps1 and ps2 sold more than any of nintendo's home consoles so far
so i'd have to say that they played a bigger part in making analogs relevant ( if sales is what counts in making something relevant )
My bad, I meant Nintendo made analog sticks relevant, not dual analogs.
And it doesn't matter if PSone sold more than N64. N64 (and Mario 64) is the reason PSOne had the analog controller revision.
" N64 (and Mario 64) is the reason PSOne had the analog controller revision."
according to who?
edit : as far as i remember it was said the analogs were originally included to allow for better control in gran turismo
Why didn't PSOne launch with an analog controller but instead got DA about a year or so after N64?
N64 launched with Mario 64 and that game (plus pilotwings 64) showed how analogs could finally make gaming in a 3D environment intuitive.
There's nothing wrong with Sony recognising the possibilities of analogs with N64 and incorporating it in their console. I don't know why you are always so defensive about this subject.
As soon as I made that post to kitler I knew you would jump on it. I've seen you go on and on about this subject.
that doesn't mean that that was what made them implement it all you're doing is making an assumption... don't see how recognising that makes me defensive but whatever
Okay, Nintendo 64 had no influence on Sony adding analogs to the PS one controller.
Your pathetic dude.....really? So who did Nintendo copy may I ask? Let me guess Sony? You are aware that Dreamcast had online play before everyone. So in reality everyone copied Sega. But keep living your dream buddy
*You're
About dang time. -_-
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius
"Nintendo made dual analogs and motion controls relevant."
guess i misinterpretated what you said there and besides there were several consoles that used analogs before either of them like the vectrex... but in terms of relevance going by sales the ps1 and ps2 sold more than any of nintendo's home consoles so far
so i'd have to say that they played a bigger part in making analogs relevant ( if sales is what counts in making something relevant )
My bad, I meant Nintendo made analog sticks relevant, not dual analogs.
And it doesn't matter if PSone sold more than N64. N64 (and Mario 64) is the reason PSOne had the analog controller revision.
" N64 (and Mario 64) is the reason PSOne had the analog controller revision."
according to who?
edit : as far as i remember it was said the analogs were originally included to allow for better control in gran turismo
Why didn't PSOne launch with an analog controller but instead got DA about a year or so after N64?
N64 launched with Mario 64 and that game (plus pilotwings 64) showed how analogs could finally make gaming in a 3D environment intuitive.
There's nothing wrong with Sony recognising the possibilities of analogs with N64 and incorporating it in their console. I don't know why you are always so defensive about this subject.
As soon as I made that post to kitler I knew you would jump on it. I've seen you go on and on about this subject.
that doesn't mean that that was what made them implement it all you're doing is making an assumption... don't see how recognising that makes me defensive but whatever
Okay, Nintendo 64 had no influence on Sony adding analogs to the PS one controller.
Same with rumble and motion controls.
Happy?
i never mentioned motion or rumble so i don't see why you brought them up but whatever
its ironic though how some of you use the natural progression argument in nintendo's favour repeatedly but for anyone else implementation of a feature suddenly becomes copying
that doesn't mean that that was what made them implement it all you're doing is making an assumption... don't see how recognising that makes me defensive but whatever
Okay, Nintendo 64 had no influence on Sony adding analogs to the PS one controller.
Same with rumble and motion controls.
Happy?
Yeah, that sounds about right. And Nintendo copied the vectrex, that's how they got Mario 64's awesome controls, they followed the revolutionary lead of whoever made that wonder of a console.
@o_O.Q: Do you realize the vecrex controller wasn't a thumbstick? It was held with 3 fingers, and wasn't near like Nintendo's design, which also featured the Z trigger. The N64 controller was made to be held with your thumb, while your index held the trigger button. That's a main part of the innovation. It also had grip for your thumb, a concept that wasn't even relevant for vectrex controller since it isn't a thumbstick. The vectrex controller was more akin to a mini arcade joystick. Let me show you why this is not nearly as revolutionary as the N64 analog stick.
The real innovation of the vectrex at the time was the analog input that came for the 360 degrees direction of the stick, but I would be hard pressed to believe it had pressure sensitivity like the 64 controller did (i.e. not just capting, but even interpreting the magnitude of the vector of the position of the joystick relative to center), whereby you could get mario to tiptoe. If it can, I stand corrected. But you need to provide the proof. The article says it was designed after arcade sticks, meaning it has full analog along the directions, but didn't consider the size of the vector (sensitivity). If I'm wrong, I'll eat crow ;) For now, from the video below, this is what the vectrex controls look like, I don't see pressure sensitivity. And the ships were advancing by the press of a button, not with the analog pushed forward like you would imagine. So the space game for example is only considering the direction, not the magnitude of the vector in that direction. Compare that to Mario's pressure sensitive controls in the Z axis. There's no match there. :)
@PS1 sales: That is 100% irrelevant. It isn't the sales of the console per se that matter, it's the quality of controls for a game like Mario 64 that matter, and the enjoyment it gave to so many people. Since you're asking us, we make the rules, and that's the benchmark. :P In that regard, the N64 destroyed the PS1. Realize the PS1 barely made use of the dual analog, it wasn't designed with that in mind. The N64 was. Prove me the opposite (that a large portion of games made extensive use of the dual analog) with a nice fancy list. Thanks.