and yet, they are making a Ghost Recon game with kinect RE LOL!!
and yet, they are making a Ghost Recon game with kinect RE LOL!!
coolbeans said:
- Kinect isn't exclusively a 360 peripheral in the coming days. - ...Except it can't. Despite it being a bad game, did any Eyetoy game give you the same control as Rise of Nightmares? Are Eyetoy games capable of controlling reponses from 3D perspective? Whether you call it a glorified eyetoy or not makes no difference to me, but there's still an advancement in what's being done rather than a refinement. Why do people hold onto the "if one piece of tech is unoriginal, then the same must be said for the competitors" trope as if it makes their point unbiased? |
"Kinect isn't exclusively a 360 peripheral in the coming days."
maybe but what is the context here? what kinect is capable of on pc or the control schemes it has had so far for gaming on 360?
"Are Eyetoy games capable of controlling reponses from 3D perspective?"
yes in eyepet for example players could interact with the pet in a 3d space
https://www.youtube.com/watch?v=YZvxIjdyyII
"did any Eyetoy game give you the same control as Rise of Nightmares?"
tbh i can't think of any eyetoy game that allowed for the player to move the game character like in RoN but thats one game that does that out of the whole kinect library so far
"trope as if it makes their point unbiased?"
the reason i responded in the first place is that you made your point against move as if kinect is offering something vastly different from what has been done and imo its clear to see that that isn't true
https://www.youtube.com/watch?v=au3UJHItYgc
https://www.youtube.com/watch?v=6gOVj_I5npA
sethnintendo said:
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Actually I though the first one on N64 was pretty good, even if it was just a lame Turok clone. Those other SP games on N64 and PS1? Ugh... talk about pointless cash grabs.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.
selnor said: Kinect enhances our experiences and provides new experiences that are great. |
From what I understand, Halo and Mass Effect are just voice controls. If they really thought these 'features' were improving the games, then why are they 360 and Kinect exclusive? Why would headsets or even the PSeye not work? I know supposedly the Kinect hardware does some of the work, but there were voice commands on the PS2. Pretty sure modern PCs can handle it. You'd think the developers would want all people to have the best possible game if they really thought such things added to it. I'm sure there are more 360 owners with headsets than kinects. It's blatantly obvious these are just tacked on extras to try and justify kinect to the crowd who isn't interested in dancing games.
Yakuzaice said:
From what I understand, Halo and Mass Effect are just voice controls. If they really thought these 'features' were improving the games, then why are they 360 and Kinect exclusive? Why would headsets or even the PSeye not work? I know supposedly the Kinect hardware does some of the work, but there were voice commands on the PS2. Pretty sure modern PCs can handle it. You'd think the developers would want all people to have the best possible game if they really thought such things added to it. I'm sure there are more 360 owners with headsets than kinects. It's blatantly obvious these are just tacked on extras to try and justify kinect to the crowd who isn't interested in dancing games. |
It's not about having the hardware to handle the data, it's about how easy it is to implement. The hardware in Kinect makes it easy for developers to implement solid voice recognition, which is why Kinect is getting so many games that has it.
If it was just as easy to do on other platforms with the same level of quality, I'm sure it would be done.
Am I the only one slightly annoyed that it seems as though the article writer is assuming that had Child Of Eden not been a kinect game it would have sold massively better? The only real direct comparison is Rez, which CoE sold much better than.
Honestly can't think of many other comparisons. On rails flying shooter that also has heavy musical influences. The Panzer Dragoon series? Which CoE sold roughly the same as.
CoE wasn't exactly a core shooter. It was an incredibly niche game and entirely possible that kinect actually helped it.
Rainbird said:
It's not about having the hardware to handle the data, it's about how easy it is to implement. The hardware in Kinect makes it easy for developers to implement solid voice recognition, which is why Kinect is getting so many games that has it. If it was just as easy to do on other platforms with the same level of quality, I'm sure it would be done. |
I dont buy this for a second, PSeye has been around forever, hell devices like it have been around PCs even longer, so these "supposedly" great devs couldnt get it to work on any other devices prior to Kinect?? Kinect is that much easier to do it for?? BS, this is MS moneyhatting to get the "core" to believe that Kinect could be used for certain games, not saying thats a bad thing, they gotta promote hardware, but most arent fooled
oniyide said:
I dont buy this for a second, PSeye has been around forever, hell devices like it have been around PCs even longer, so these "supposedly" great devs couldnt get it to work on any other devices prior to Kinect?? Kinect is that much easier to do it for?? BS, this is MS moneyhatting to get the "core" to believe that Kinect could be used for certain games, not saying thats a bad thing, they gotta promote hardware, but most arent fooled |
It's all about investment for a developer. If voice recognition isn't something that seems likely to improve your game, then why include or even experiment with it, if it's going to be a big investment to integrate into the game? Mass Effect 3 does experimentation. BioWare wants to see if this is something gamers want and whether it will improve the game. And the easiest way to experiment with it is through Kinect by the looks of things. I'm sure if becomes an essential feature, it will move over to other platforms as well, but until developers know that gamers want it, why invest a disproportionate amount of time and effort in it?
Rainbird said:
It's all about investment for a developer. If voice recognition isn't something that seems likely to improve your game, then why include or even experiment with it, if it's going to be a big investment to integrate into the game? Mass Effect 3 does experimentation. BioWare wants to see if this is something gamers want and whether it will improve the game. And the easiest way to experiment with it is through Kinect by the looks of things. I'm sure if becomes an essential feature, it will move over to other platforms as well, but until developers know that gamers want it, why invest a disproportionate amount of time and effort in it? |
Sorry still dont buy it. All your questions can be answered by one word: Money. Are you trying to tell me that MS didnt give Bioware some money and/or favors to implement voice recognition just to boost their own Kinect product? Bioware did actually work out of the goodness of their hearts?? Yeah right. MS wants that Kinect label on as much games as they possibly can. If Bioware actually cared to experiment, why just limit it to one product, ok sure the PS3 version isnt going to do 360 numbers, but the PC version will do just as much, if not more. Where is their voice recognition??