By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Naughty Dog Working On Next Gen Game With “Million Poly Character Models”!?

Cirio said:
Millenium said:
Kai Master said:
If they could start at least using real 1080p on games before adding polys...



This, good res and AA are most important for right now as well as proper textures.

And constant 60 FPS.



Also important off course.

Although for the very very best looking games I could settle for ~48fps, depends on the type of game as well.



Around the Network
Millenium said:
Cirio said:
Millenium said:
Kai Master said:
If they could start at least using real 1080p on games before adding polys...



This, good res and AA are most important for right now as well as proper textures.

And constant 60 FPS.



Also important off course.

Although for the very very best looking games I could settle for ~48fps, depends on the type of game as well.

60 FPS is overrated.  It makes things move too smooth.  I think 30 FPS gives games a more realistic feel, especially since its close to the framerate of films.  IMO, 60 FPS should be reserved for games with a more cartoony artstyle and racing games (helps with the illusion of speed).



thismeintiel said:
Millenium said:
Cirio said:
Millenium said:
Kai Master said:
If they could start at least using real 1080p on games before adding polys...



This, good res and AA are most important for right now as well as proper textures.

And constant 60 FPS.



Also important off course.

Although for the very very best looking games I could settle for ~48fps, depends on the type of game as well.

60 FPS is overrated.  It makes things move too smooth.  I think 30 FPS gives games a more realistic feel, especially since its close to the framerate of films.  IMO, 60 FPS should be reserved for games with a more cartoony artstyle and racing games (helps with the illusion of speed).

no way! playing battlefield 3 with 40 fps is so bad if you've played it with 60+ fps and everything under 40 is horrible if you are used to the 60fps in my opinion. maybe some feel like you but for me it's a huuuge difference and not to the better with less fps. if i would have never played it with 60+ maybe i wouldn't care so much but i played it 50 hours with 60+ and then i've used the "fxaa injector" for nicer graphics and put msaa to 4x. i had 41-47 fps then (depends which map) and i hated it. i tried in some hours but i still hated it so i put msaa to 2x

and yeah like millenium said under me, it depends for the game. i think i don't need 60fps for tomb raider or so^^

for me killing aliasing is the most important for games in the future. i looove forza 4 but i fking hate the aliasing. it'S so horrible i really hate it all the time playing the game.



thismeintiel said:
Millenium said:
Cirio said:
Millenium said:
Kai Master said:
If they could start at least using real 1080p on games before adding polys...



This, good res and AA are most important for right now as well as proper textures.

And constant 60 FPS.



Also important off course.

Although for the very very best looking games I could settle for ~48fps, depends on the type of game as well.

60 FPS is overrated.  It makes things move too smooth.  I think 30 FPS gives games a more realistic feel, especially since its close to the framerate of films.  IMO, 60 FPS should be reserved for games with a more cartoony artstyle and racing games (helps with the illusion of speed).



I half agree with you, 60 fps works better for some games than for others.

To give an example: I believe games like Halo and Uncharted work best in the 30-48fps range.

While games like GT5/Forza, Call of Duty etc are best served with 60fps.

All dependent imo.



Marus Fenix o Gears 1 had 15K polygons means in Gears 3 is probably above 25K.

Well 25K to 1M is crazy



Around the Network
JustThatGamer said:

I saw a video of a tour of Sony Santa Monica and they said Kratos was modelled at around 30,000 polygons (the 20,000 claim is outdated) so about the same as Drake. Anyway, million polygon models will look awesome but won't look as great as you think, Cliff Bleszinski was going on about how he wants next-gen to look close to Avatar quality, which will not only not happen next gen but won't happen during our lifetimes. Avatars character models poly-counts alone are in the billions and film CGI uses ray tracing, lighting is one of the, if not the most important thing for making CGI look real. You can have an insanely high ploy-count but with jaggies, poor animations (That's every game ever, including the awful technique used in L.A Noire) and crappy lighting/ shadows the characters will look mediocre (terrible by film standards). 

Right now Kratos has one of the best character models rendered in real-time in a game this gen (below is 100% real-time). Expect the Good Samaritan tech demo to be the standard for how characters will look like next-gen, so quite a nice upgrade. I just hope no-one naively expects Avatar quality. 

The small picture above does no justice to how amazing Avatar looks, and the UE3 tech demo seems to be an off-screen picture which is why it looks grainy and lacks fine detail but it's all I could find, oh well you get the picture. 


Only the biggest game developers (ones that have like Activision, Nintendo, Sony, Microsoft and EA behind them) could afford the tech that went into Avatar. Gaming has a ways to go before we can spend that kind of money on a game.



MARCUSDJACKSON said:
NintendoPie said:
MARCUSDJACKSON said:
sounds expensive.

Seriously XD

nope. i forgot to add lol.

Great now I look stupid. XD



It doesnt make sense to go from 30 000 to 1 million in a short lapse of time.



Slimebeast said:
zarx said:
Slimebeast said:

Okay, that explains the proportions very well.

A question on Tesselation in next gen games. Can they put different levels of tesselation like with AA and AF or is tesselation just an "on" or "off" function? Like in the Unigine demo I hate the extreme level of tesselation on the rocks on the pavement, it's totally unrealistic and looks stupid with heavy tesselation like that.

http://www.youtube.com/watch?v=bkKtY2G3FbU

http://www.youtube.com/watch?v=DJ69oChXH5g&feature=related

Lets put it this way that Haven demo has a slider to adjust the level of tessellation in real time lol, most people crank it up to max so the difference is more pronounced. One of the main advantages is you can scale it in real time so closer you get more detail is added etc, of course on consoles it will be up to the developer to set the level of tesselation etc but I doubt they will go to the extreams that certain tech demos do as they will be trying to maintain realism or keep to their art style the huge displacement seen on the roads in heaven are very unlike to be seen in actual games.

Of course there are other uses for tesselation as well not just adding detail to models or enviroments it can also be used for effects like smoke and water and also for things like realtime deformation for much more realistic destruction, like for example you could use tesselation to make realistic craters in the ground etc, it really very cool technology.

This is one of my personal favorite DX11 tessellation demos, http://www.youtube.com/watch?v=LzULTgyn-3U, I can't wait for games to start utalising things like this the possibilities are endless. 

Okay, good.

That alien demo surely must have utalized some other new techniques rather than just tesselation? Tesselation doesn't provide character models with organs and skeletons and stuff right?


No that stuff has to be created, it's just the flesh melting away in real time is tesselation bassed.That and the real time transformations. It allows devs to make much more dynamic and interactive models.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

I'm so glad Millenium and Zarx pointed out that this already exists.

The website that posted this 'story' is an utter embarrassment. The posting CLEARLY states ''this digital sculptor will be responsible for making million poly models game ready''
The million poly models aren't the ones being used in game, they are being adjusted to be put into the game. This has been happening this generation (again thanks to zarx for pointing it out)

Likewise the article completely ignores the wording. ''Prior professional experience with normal map extraction of human models for next-gen games'' It states prior professional experience.... so this website assumes it is for the ps4...... really? It isn't saying you need experience to do this for next gen games, it is saying you need experience of doing it in next gen games. The listing is talking about past experience on next-gen games. Basically it is referring to the 360 and PS3 as next-gen, so they get people with the right experience.

I guess the good thing about this article is that I now know to ignore anything playstationlifestyle.net says.



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.