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Forums - Sony - Naughty Dog Working On Next Gen Game With “Million Poly Character Models”!?

Looking through that thread, it appears that we haven't jumped a huge amount in polygon count between last-gen games and current gen games. Leon had a 10,000 polygon count in Resident Evil:4, and Uncharted 3 has polygon counts of 30,000. That's only 3 times as much for games in a similar genre in a next-gen system. This will be 33 times as many polygons between currently and in said future title. That's a HUGH leap, and it has me to believe that we'll finally see character models that will actually look CG in nature, with fine details typically seen only in early 2000ish CG movies.

I wish I knew how many polygons the Samaritan tech demo had in it's character models, because this might be pretty close to that.



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Seems like confirmation that the PS4 will be out ~2016, because otherwise this wouldn't be possible. There isn't anything available now or on the horizon, for the next couple of years at least, that can pump graphics with 1 million polygon characters.



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I saw a video of a tour of Sony Santa Monica and they said Kratos was modelled at around 30,000 polygons (the 20,000 claim is outdated) so about the same as Drake. Anyway, million polygon models will look awesome but won't look as great as you think, Cliff Bleszinski was going on about how he wants next-gen to look close to Avatar quality, which will not only not happen next gen but won't happen during our lifetimes. Avatars character models poly-counts alone are in the billions and film CGI uses ray tracing, lighting is one of the, if not the most important thing for making CGI look real. You can have an insanely high ploy-count but with jaggies, poor animations (That's every game ever, including the awful technique used in L.A Noire) and crappy lighting/ shadows the characters will look mediocre (terrible by film standards). 

Right now Kratos has one of the best character models rendered in real-time in a game this gen (below is 100% real-time). Expect the Good Samaritan tech demo to be the standard for how characters will look like next-gen, so quite a nice upgrade. I just hope no-one naively expects Avatar quality. 

The small picture above does no justice to how amazing Avatar looks, and the UE3 tech demo seems to be an off-screen picture which is why it looks grainy and lacks fine detail but it's all I could find, oh well you get the picture. 



sounds expensive.



MARCUSDJACKSON said:
sounds expensive.

Seriously XD



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Jumpin said:

Seems like confirmation that the PS4 will be out ~2016, because otherwise this wouldn't be possible. There isn't anything available now or on the horizon, for the next couple of years at least, that can pump graphics with 1 million polygon characters.


the million polygon models won't be used in game, they will just be sorce model which will then be baked down into normal (and probably tesselation) maps and a 1-200k poly model for prerendered cutscenes. In game models will likely be arround 75k poly in the end of which only half will need to be rendered at any one time. 



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MARCUSDJACKSON said:
sounds expensive.


Meh most studios zBrush to digitally sculpt models which are 10s of millions of polygons which are then "optomised" into the ~5-15k average model you see in game. With the extra detail baked into a normal/bump map to give you the illusion of extra detail.



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Check out my hype threads: Cyberpunk, and The Witcher 3!

Sounds like a 3 year developed title, 2015 November confirmed. Also seems Sony is yet again taking the biggest tech route.

Then again the person above me gives good reason to believe its another ps3 title



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Not happening, 120k poly character models, Max, next gen.

In game of course.



Atto Suggests...:

Book - Malazan Book of the Fallen series 

Game - Metro Last Light

TV - Deadwood

Music - Forest Swords 

Sony already gave us a hint

http://www.youtube.com/watch?v=mdWkKKSckNk

^^Yeah something like that.



 

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