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thismeintiel said:
Millenium said:
Cirio said:
Millenium said:
Kai Master said:
If they could start at least using real 1080p on games before adding polys...



This, good res and AA are most important for right now as well as proper textures.

And constant 60 FPS.



Also important off course.

Although for the very very best looking games I could settle for ~48fps, depends on the type of game as well.

60 FPS is overrated.  It makes things move too smooth.  I think 30 FPS gives games a more realistic feel, especially since its close to the framerate of films.  IMO, 60 FPS should be reserved for games with a more cartoony artstyle and racing games (helps with the illusion of speed).

no way! playing battlefield 3 with 40 fps is so bad if you've played it with 60+ fps and everything under 40 is horrible if you are used to the 60fps in my opinion. maybe some feel like you but for me it's a huuuge difference and not to the better with less fps. if i would have never played it with 60+ maybe i wouldn't care so much but i played it 50 hours with 60+ and then i've used the "fxaa injector" for nicer graphics and put msaa to 4x. i had 41-47 fps then (depends which map) and i hated it. i tried in some hours but i still hated it so i put msaa to 2x

and yeah like millenium said under me, it depends for the game. i think i don't need 60fps for tomb raider or so^^

for me killing aliasing is the most important for games in the future. i looove forza 4 but i fking hate the aliasing. it'S so horrible i really hate it all the time playing the game.