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Forums - PC - This guy thinks I AM Alive is too good for PC gamers

 

I Am Alive will probably not be coming to PC, the game's creative director Stanislas Mettra has told IncGamers. Already confirmed for some point next year on Xbox Live Arcade and PlayStation Network, the problem with releasing a PC edition is that piracy makes profitably uncertain.

However, Mettra is aware of the fact that PC gamers have been vocal about the lack of an official statement regarding a PC release.

"We’ve heard loud and clear that PC gamers are bitching about there being no version for them," said Mettra.

"But are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it?"

Whether they would buy it or not, Mettra believes piracy makes porting games to the platform financially difficult.

"It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it. Perhaps it will only take 12 guys three months to port the game to PC, it’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it."

Our full, two-part interview with Stanislas Mettra will be published later this week. Part one is focused on the business/production side of the game, part two delves into the gameplay.

 

 

http://www.incgamers.com/News/29694/despite-the-bitching-piracy-means-i-am-alive-is-not-likely-on-pc

 

well , to be honest, atleast he should make a decent game before saying something like that, this looks stupid



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Seeing that it's also published from Ubisoft, I can just imagine how poor of a port it would have been and/or how bad the DRM would be with their track record lately.

It's interesting that he would word his response that way, a big 'F' 'U' to those who have liked to get it for pc.



I will gladly buy this game on behalf of the entire Console Master Race.



I will gladly pirate this game on behalf of my wallet



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype

leatherhat said:
I will gladly pirate this game on behalf of my wallet

Probably not a good game anyway ;D



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I will gladly not even bother pirating this game on behalf of it looking like crap and not being worth the HDD space.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:

I will gladly not even bother pirating this game on behalf of it looking like crap and not being worth the HDD space.

Doesn't even deserve taking up space on my 16GB Flash drive.



I Am Alive Might Yet Be Alive On PC

There’s been a clarification by Stanislas Mettra, creative director at Ubisoft, about contentious comments he was quoted as making regarding PC gaming and the then-unlikelihood of climbing-based survival title I Am Alive appearing on this platform. In a statement sent to IncGamers, he claims that “I would really love to see a pc build of the game and I don’t think I meant to say “the game won’t happen on PC”, observing that it might have been a breakdown in communication as he’s not a native English speaker. (He isn’t; I met him too that day).

“We are still working to see the feasibility of it,” he says of the PC version, “which is not necessarily simple. I gave some examples to illustrate the problem, but obviously it is not in my hands and not my part to talk about this.” Said examples were the ones about piracy and presumed low sales, which carried more than a whiff of inadequate research. Now he’s saying he was the wrong guy to ask – which was always my personal take on the controversial quotes, to be honest. They came across as one guy coming up with a unprepared response on the fly about a question he probably wasn’t expecting, rather than endemic of company policy, and I wasn’t thrilled that his words were taken by many as an excuse to spank Ubisoft again.

On the Ubisoft preview day in question, the company was clearly very excited about their free to play, PC-only Ghost Recon Online (a hands-on preview wotsit of which I’ll be posting later today), as well as a F2P Settlers and assorted Facebooky things. That publisher still has much to sort out in terms of its oft-icky DRM stance, but I don’t for one second think they’re dismissing or giving up on PC. I reckon Mettra’s unfortunate quotes suffered a molehill to mountain transition, in the way so many dev comments on the internet become cold, stern, blurted proclamations once made into headlines, as opposed to the mere fraction of a flowing conversation they really originate as.

I’m sure the poor sod will be given a more detailed PR cheatsheet the next time he’s wheeled out in front of the media. And maybe someone could give him a better education about piracy and Steam sales and all that jazz, so he doesn’t have to make paranoid stuff up on the spot next time.

“Honestly, which game maker would not love his game to be playable on as many platforms and by as many people as possible?” he adds.

I watched a half hour console demo of the game, and it looks fairly interesting – especially the combat, which revolves around threatening people and hoping they’ll surrender, as bullets are so scarce you don’t want to use ‘em unless absolutely necessary.

http://www.rockpapershotgun.com/2011/11/25/i-am-alive-might-yet-be-alive-on-pc/



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