Jeeze... who's in charge of this thing? Slacking on updating... (Sorry about that...)
Anywho... catching up!
#40: Super Smash Bros. (Nintendo 64)
Release Date: April 26, 1999
Remember when I was talking about how I'm not a huge fan of the traditional fighting genre? Well that still holds true, because when Super Smash Bros. came onto the scene, it was nothing like the fighting games that gamers were familiar with. When you get hit, instead of your health going down, it goes up! And the higher your "health" gets, the farther you fly when you're struck again. This change in pace was refreshing and fun... but what really made this game go above and beyond was its roster. Nintendo's stable of fantastic characters were pitted against one other in a duel to the death, and it turned out just as zany, crazy, and chaotic as you'd think it would be. This game was the start of something special, and nothing beat the 4 player multiplayer fun that this game provided. SUPAAAH SMAAAASH BROOOOOOTHERS!
Main: Link
Best Move: Jigglypuff's "Rest". Fear the Puff.
#39: Super Mario Sunshine (GameCube)
Release Date: August 25, 2002
Super Mario Sunshine is the "Super Mario Bros. 2" (aka Doki Doki Panic) of the 3D Mario games. With a totally new setting devoid of any classic Mario monuments (Sorry Koopas and Goombas) and very different platforming rules thanks to Mario's doo-hickey device F.L.U.D.D., the game almost feels like it got the StarFox Adventures treatment: an idea for a new IP is instead transformed into an adventure for a tried and true Nintendo character. However, just because Super Mario Sunshine is different from the rest, doesn't mean is was a dud. In fact, the game felt incredibly fresh and fun, and FLUDD (sorry, too lazy to instert the periods) led to some great platforming moments! Still, I find it ironic that the game's best moments are when Mario finds himself FLUDD-less and has to rely on his own skills to traverse some mind-bending levels. I also miss the more varied level designs of previous (and later) Mario games, as Isle Delfino really only offers one type of terrain: Island Paradise. No Ice levels, no castles, no airships... just... Island Paradise. And yet despite all my bickering, the game is still great... and that's why it's #39.
Favorite Mission: The one where you have to destroy the Manta Ray shadow. Sooo much fun.
Hate: Hunting for Blue Coins
#38: Castlevania: Order of Ecclesia (DS)
Release Date: October 21, 2008
Gotta get this off my chest: Shanoa is gorgeous. Absolutely my biggest video game crush. Oh Shanoa... *ahem* Anywho! Yes! Order of Ecclesia is the latest Castlevania game from legendary video game designer Koji Igarashi. And now that I've played every single Castlevania game made by Iga, I've come to the conclusion that Order of the Ecclesia is the best one yet (Symphony just missed the top 50! Don't hurt me!). Brilliant hand drawn pixel graphics, pitch perfect controls, a *ahem* beautiful protagonist, and fantastic music make it another great game in the series, but what really sets it apart is its slight focus to a more linear design. Don't get me wrong, I love exploring the world of Castlevania and finding every secret in its nooks and crannies (which is still present in OoE), but with a slightly more linear level design at the beginning, there are some fanastic action to be had, and the bosses are some of the best yet. As you can tell, I love the Castlevania series, and Order of Ecclesia is my favorite of the bunch. Incredible game.
Favorite Boss: Eligor
Please Iga: Announce a traditional Castlevania game for the 3DS!
@Rol
Glad to see OoE on your list. Fantastic game.
@Machina
But it's RE! It's supposed to be campy and stuff! (Seriously though, nice choice. RE4 Wii is fantastic).