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Forums - Nintendo - UbiSoft declares unwavering support for WiiU!

Joelcool7 said:

What do you think is UbiSoft's support a good thing? Do you think it will be of higher quality then the support they gave 3DS? I bought Red Steel at launch did you? Are you likely going to pick up a Ubi launch title? Does this mean UbiSoft wants to retain its position as Nintendo's largest third party supporter?

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I'm always happy when Ubisoft declares support for platforms I don't have or which I'm unlikely to have ;)



PROUD MEMBER OF THE PSP RPG FAN CLUB

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RolStoppable said:
Joelcool7 said:

Man for everyone downing UbiSoft they aren't really that bad of a publisher.

You can add this to your "Mistakes made in November" list.


lol Rol UbiSoft Montreal is one of the worlds best game studios and UbiSoft makes some of the best IP's in gaming. Just because their support for Wii and DS has been less then stellar does not make them a horrible publisher. UbiSoft has stuck by Nintendo's side giving them support when many other publishers bailed whether it be supporting GameCube or GBA. UbiSoft may not have the greatest quality track record on Nintendo platforms but at least they supported Nintendo when barely anyone one else would.

UbiSoft is a kick ass publisher when it comes to games they released on 360/PS3. I can't think of many franchises that aren't top notch or close to being top notch (Excluding the Nintendo titles). RainBow6 will be yet another high quality game. UbiSoft makes some of the best games and I would easily classify them in the same range as EAGames or Activision (Quality wise) excluding Nintendo platforms again.

In fact I'd say UbiSoft's internal IP are better then EA's internal IP. If you take the licensed games out of the equation UbiSoft has more A class IP then EA does. Activision has slightly more successful IP but UbiSoft does have plenty of high quality IP.

UbiSoft is not a horrible publisher, though I must admit Ubi has admitted to developing cheap software on Wii to fund the development of games they really wanted to make on the HD platforms. Wii and DS were just used as bank accounts for the funding they needed to make the games they wanted on other platforms!

But if UbiSoft would put Ubi Montreal on WiiU and release even one or two exclusives they would be a major asset for Nintendo. In fact the support Nintendo is going to see right now for sure is already beneficial!

ClaudeLv250 said:
The question isn't whether Ubi is going to support Wii U, it's whether or not their support is going to turn into utter shit like it did with Wii and DS. They start the platform's life with promising but far from stellar games and ports and, despite how any of them perform, that supprot usually turns into a deluge of shovelware while all the "real" games go to every platform but Nintendo's. I can't envision at the moment why they wouldn't put their full support behind the Wii U since it can run all of their biggest titles, but every generation has given birth to a new excuse for 3rd parties to leave Nintendo platforms out in the cold.


I can understand why in the future UbiSoft might divulge back into bringing cheaply made shovel ware and casual crap. Fact is UbiSoft did give Wii Splinter Cell and a shitty FarCry port. Ubi also gave Wii a Prince Of Persia title. None of these strong IP sold well at all they were outsold by Petz and such. With Wii it cost a lot of money to port a HD game it had to be built practically from the ground up and if the title sold under 200K or so it just isn't worth the investment.

I think while WiiU is ahead of the HD consoles and can recieve ports fairly cheap it will recieve almost every major title that PS3/360 get. But when Nex-Box and PS4 come out if they really end up being way more powerful then WiiU we could see a repeat of Wii. Essentially if sales of UbiSoft's core franchises aren't high enough then UbiSoft will stop porting them when the new more powerful consoles launch. We will be stuck with all the casual low budget high sales crap again.

In the end it really is both UbiSoft's fault and the consumers. UbiSofts hardcore titles on Wii were not all that bad. Splinter Cell was decent as was PoP. FarCry was a peice of shit but I still found it mildly enjoyable and better then some of the content we saw from other publishers and developers. If consumers had purchased Splinter Cell and PoP in large quantities we probably would have seen other more hardcore games released.

Also note Red Steel 2 bombed and it wasn't that bad of a game. I preferred the first game but the second was definitely good enough to warrant higher sales then it received!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

I can't wait for Just Dance 4,5,6,7,8,9,and 10. About 15 more Rayman Raving Rabbids games should also be on the way. What I really want though is a sequel to Far Cry: Vengeance. That would be pant-wettingly good!



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

RolStoppable said:

I agree with classifying Ubisoft in the same league as EA and Activision. That in no way helps your argument though. They are all bad.

As for the response you've given to Claude:

If consumers had purchased more copies of Ubisoft's hardcore titles on the Wii, more of these crappy games would have followed, because Ubisoft would have taken it as confirmation that they don't have to put any real effort into their games.

Ubisoft split their sales expectations for Red Steel 2 in half before the game launched. A sign that they either were taking cuts on the originally planned advertisement budget or they realized from the flops of other halfassed hardcore games (of other publishers) in the year before that Wii owners have not much interest in halfassed hardcore games (which RS2 was, because the level design, mission structure and variety is as simple as it can get).


I know many people have problems with both Activision and EAGames but they do make some good games. Which is my argument they do create some high quality solid titles some of the best in the industry. I never said that they were the nicest publisher just like Activision and EA Ubi is thinking about the bottom line. How to make the most money.

I agree a lot of the titles they launched on Wii were half assed. However I am confident that if their big franchises had sold reasonably well they would have invested more in them. Meaning quality would have improved but the lack of sales of their hardcore games lead them to believe that cheap casual software was the way to go. So rather then investing in larger budget higher quality software UbiSoft realized they could make more money by cranking out cheap Just Dance, Raving Rabbids and Petz games.

Red Steel 2's sales expectations were cut because other publishers shooters were not performing very well. UbiSoft had already stated that hardcore games didn't sell well on Wii a conclusion they came to when their solid IP failed to generate a profit. This conclusion was probably accurate to a degree a solid FPS has never sold that well on Wii, even the first Red Steel was not as successful as most shooters on the HD consoles are. Red Steel 2 was a dissapointment to me and I didn't end up buying it, so I guess I was part of the problem.

If Wii had been a successful market for UbiSoft's IP I am pretty sure UbiSoft would have dedicated more resources to producing higher quality games. But in all honesty there is only so much you could do with the Wii, The Conduit is a perfect example the game was easily the best shooter on the Wii and even after playing the CoD games I must say it was a higher caliber then most Wii software. Yet Conduit bombed big time and the developers what more could they actually do to make Conduit a better shooter then what was being offered on the HD consoles.

UbiSoft was just being smart business wise, they saw that their cheap casual crap sold millions of copies and out sold their higher budget titles from their established franchises. Why would they invest tons of money bringing the higher quality software to Wii when it is obvious that the consumer base was not interested? Example if UbiSoft had put UbiSoft Montreal on a Wii project to create a new IP for Wii or even bring one of its best IP to Wii. Would the game have sold? Even with the biggest studio in UbiSoft and one of the best studios in the world?

I don't blame UbiSoft for making cheap ass software, the consumers bought it over the bigger budget games. How can you blame them for giving the consumers what they wanted? Rol you and I and the others who desperatly want high quality software with big budgets and a great studio, we are not the majority of the Wii consumers.

Hopefully the ports and software UbiSoft brings to WiiU is successful. If it is we might see more of UbiSoft's higher quality software released. I would love to see some Ubi Montreal games on WiiU!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

I for one welcome our new gaming overlords. (Did I do it right?)

Anyways, too many Ubi-haters around. I see ROL is shitting on any gaming company not called Nintendo as usual.

Well, actually, ROL shits on every company. Even Nintendo...so yeah.



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I guess I wont seriously be getting the Wii-U, Lack of 3rd party support is the reason why I havent bought a Nintendo system since N64



RolStoppable said:

This all sounds like Canadian bias. Can't blame Ubisoft for anything, their best studio is in my home country, if only Wii owners were better sheep, want Canadian games etc.

There was only one hardcore IP Ubisoft invested money in and that was Red Steel. That game cleared one million units by March 2007. What more could they ask for? The game was launched along with the console and getting an attach rate of 20 % is nothing to scoff at. The game sold well and the base for future projects was there, but Ubisoft never continued with what they had started. Instead they kept pumping out rubbish until they could arrive at the conclusion that there's no market for certain games.

Your entire argument can only hold true if Wii owners were actually given the choice between big budget and cheap ass software. That never happened. The argument is always that Wii owners needed to prove that they are interested in AAA games, but how are they supposed to prove it when no such game is ever released? The closest to AAA was Red Steel and that game did well. All third parties ignored this, released low budget software and nothing else, then concluded that low budget software is the way to go, because it outsold the non-existent big budget software.

Meanwhile, Nintendo's Twilight Princess speeds past the three million mark within a few months of release and other big budget Nintendo titles also put up good to great numbers. Nothing flopped. But all that was written off, because Nintendo games do not count.

So tell me, how were Wii owners supposed to prove something to third parties, if they were never given a fair chance or any chance at all?


lol Canadian Bias, well I guess I have a lot of pride that a lot of the best games that come out are from Canada but I wouldn't say that I believe they are flawless or beyond reproach.

Your right publishers didn't bring many big budget titles. But honestly their was The Conduit which was a big budget title considering the average costs of making a Wii game. Their was Red Steel 2 which if it had been successful 500,000+ copies would have likely lead to more big budget software from UbiSoft. I hadn't realized till i just looked it up but apparently MadWorld had a pretty big budget as well, though I must say the game was pretty shitty.

Then while UbiSoft didn't release the largest budget games from the get go they did give us ports of some of their biggest intellectual properties. Splinter Cell Double Agent was one of UbiSoft's most expensive titles and it was on Wii within the launch window. Yet this big budget title based on one of UbiSoft's biggest and most successful franchises bombed.

Rival Swords was also released on Wii and was a big budget title from UbiSoft Montreal, the game would later be ported to HD systems and see pretty decent success. But the Wii version bombed. In 2010 UbiSoft tried again with a Wii version of Prince Of Persia Forgotten Sands produced by UbiSoft Quebec the title took full advantage of the Wiimote and had to be built from the ground up for the Wii, it supposedly carried a lofty budget. In the end PoP:Forgotten Sands lost UbiSoft a ton of money.

Fact is UbiSoft did try several times to publish bigger budget software whether they be ports of big budget games on other platforms or like Red Steel and made exclusively for Wii. Sega too tried with High Voltages games and Mad World but failed miserably. EA never bothered really investing much money into core titles and Activision did find limited success with its biggest lisences but they failed to generate sales in line with the HD platforms making Wii versions far less of a priority.

Wii consumers did have many chances to support and buy bigger budget software. Yah not as many chances as the HD systems had but Wii consumers proved very early on that they didn't care for the big IP's and big budgets that came with them. Other big budget games which set out to fill the gap by bringing us FPS titles and mature games, they failed miserably as well. This is why UbiSoft stopped and so did Sega and the consensus from the other publishers is that if UbiSoft and Sega couldn't pull off selling big budget software based on some of the strongest IP in the industry then they wouldn't try either.

As for Nintendo's software, yah you really can't use that as an example. Nintendo's software always sells on Nintendo's hardware really well regardless of budget. You can't really use it as proof that big budget software from third parties could sell that many copies. Also do note that Nintendo failed the last time they released mature games on their platforms as well. Look at Eternal Darkness which supposedly sold around 300K it was one of the best horror games I have ever played and Nintendo invested a shit load in it and it failed to produce high sales. While ED was definatly profitable it wasn't good enough to warrant Nintendo hanging on to Silicon Knights. Then their is Giest which I must admit was glitchy but it was one of Nintendo GameCube's largest budget games and had been in development for like 5+ years, yet the game bombed.

So if Nintendo couldn't sell mature shooters and horror games on their platforms why do you think third parties stand much of a better chance? Yes I realize RE sold fairly well but it still sold far greater on competitor platforms then on Nintendo's .

You can't tell me you honestly don't see where the publishers got the idea that big budget mature or hardcore titles would not sell on Nintendo's platforms. Maybe Nintendo can turn it around with WiiU it appears to have some major titles headed its way if they don't sell the publishers are going to turn to the other platforms like they did this generation! Nintendo consumers need to buy the big budget high quality software!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

Joelcool7 said:


lol Canadian Bias, well I guess I have a lot of pride that a lot of the best games that come out are from Canada but I wouldn't say that I believe they are flawless or beyond reproach.

Your right publishers didn't bring many big budget titles. But honestly their was The Conduit which was a big budget title considering the average costs of making a Wii game. Their was Red Steel 2 which if it had been successful 500,000+ copies would have likely lead to more big budget software from UbiSoft. I hadn't realized till i just looked it up but apparently MadWorld had a pretty big budget as well, though I must say the game was pretty shitty.

Then while UbiSoft didn't release the largest budget games from the get go they did give us ports of some of their biggest intellectual properties. Splinter Cell Double Agent was one of UbiSoft's most expensive titles and it was on Wii within the launch window. Yet this big budget title based on one of UbiSoft's biggest and most successful franchises bombed.

Rival Swords was also released on Wii and was a big budget title from UbiSoft Montreal, the game would later be ported to HD systems and see pretty decent success. But the Wii version bombed. In 2010 UbiSoft tried again with a Wii version of Prince Of Persia Forgotten Sands produced by UbiSoft Quebec the title took full advantage of the Wiimote and had to be built from the ground up for the Wii, it supposedly carried a lofty budget. In the end PoP:Forgotten Sands lost UbiSoft a ton of money.

Fact is UbiSoft did try several times to publish bigger budget software whether they be ports of big budget games on other platforms or like Red Steel and made exclusively for Wii. Sega too tried with High Voltages games and Mad World but failed miserably. EA never bothered really investing much money into core titles and Activision did find limited success with its biggest lisences but they failed to generate sales in line with the HD platforms making Wii versions far less of a priority.

Wii consumers did have many chances to support and buy bigger budget software. Yah not as many chances as the HD systems had but Wii consumers proved very early on that they didn't care for the big IP's and big budgets that came with them. Other big budget games which set out to fill the gap by bringing us FPS titles and mature games, they failed miserably as well. This is why UbiSoft stopped and so did Sega and the consensus from the other publishers is that if UbiSoft and Sega couldn't pull off selling big budget software based on some of the strongest IP in the industry then they wouldn't try either.

As for Nintendo's software, yah you really can't use that as an example. Nintendo's software always sells on Nintendo's hardware really well regardless of budget. You can't really use it as proof that big budget software from third parties could sell that many copies. Also do note that Nintendo failed the last time they released mature games on their platforms as well. Look at Eternal Darkness which supposedly sold around 300K it was one of the best horror games I have ever played and Nintendo invested a shit load in it and it failed to produce high sales. While ED was definatly profitable it wasn't good enough to warrant Nintendo hanging on to Silicon Knights. Then their is Giest which I must admit was glitchy but it was one of Nintendo GameCube's largest budget games and had been in development for like 5+ years, yet the game bombed.

So if Nintendo couldn't sell mature shooters and horror games on their platforms why do you think third parties stand much of a better chance? Yes I realize RE sold fairly well but it still sold far greater on competitor platforms then on Nintendo's .

You can't tell me you honestly don't see where the publishers got the idea that big budget mature or hardcore titles would not sell on Nintendo's platforms. Maybe Nintendo can turn it around with WiiU it appears to have some major titles headed its way if they don't sell the publishers are going to turn to the other platforms like they did this generation! Nintendo consumers need to buy the big budget high quality software!

This is some gross revisionist history - the fact that you have to pull scraps from the Gamecube like Giest and use that to justify lack of Wii effort speaks volumes. The only thing close to big budget from Ubi on the Wii was Red Steel and that sold over a million, at no point did they capitalize on this beyond a sequel years after people stopped caring. The fact that you think Rival Swords is a high budget game is hilarious and a testament to your warped views. It's a port of a PSP game which is a port of a game Wii could already play through backwards compatibility - what was high budget about that?



Tag - "No trolling on my watch!"

ClaudeLv250 said:
Joelcool7 said:


lol Canadian Bias, well I guess I have a lot of pride that a lot of the best games that come out are from Canada but I wouldn't say that I believe they are flawless or beyond reproach.

Your right publishers didn't bring many big budget titles. But honestly their was The Conduit which was a big budget title considering the average costs of making a Wii game. Their was Red Steel 2 which if it had been successful 500,000+ copies would have likely lead to more big budget software from UbiSoft. I hadn't realized till i just looked it up but apparently MadWorld had a pretty big budget as well, though I must say the game was pretty shitty.

Then while UbiSoft didn't release the largest budget games from the get go they did give us ports of some of their biggest intellectual properties. Splinter Cell Double Agent was one of UbiSoft's most expensive titles and it was on Wii within the launch window. Yet this big budget title based on one of UbiSoft's biggest and most successful franchises bombed.

Rival Swords was also released on Wii and was a big budget title from UbiSoft Montreal, the game would later be ported to HD systems and see pretty decent success. But the Wii version bombed. In 2010 UbiSoft tried again with a Wii version of Prince Of Persia Forgotten Sands produced by UbiSoft Quebec the title took full advantage of the Wiimote and had to be built from the ground up for the Wii, it supposedly carried a lofty budget. In the end PoP:Forgotten Sands lost UbiSoft a ton of money.

Fact is UbiSoft did try several times to publish bigger budget software whether they be ports of big budget games on other platforms or like Red Steel and made exclusively for Wii. Sega too tried with High Voltages games and Mad World but failed miserably. EA never bothered really investing much money into core titles and Activision did find limited success with its biggest lisences but they failed to generate sales in line with the HD platforms making Wii versions far less of a priority.

Wii consumers did have many chances to support and buy bigger budget software. Yah not as many chances as the HD systems had but Wii consumers proved very early on that they didn't care for the big IP's and big budgets that came with them. Other big budget games which set out to fill the gap by bringing us FPS titles and mature games, they failed miserably as well. This is why UbiSoft stopped and so did Sega and the consensus from the other publishers is that if UbiSoft and Sega couldn't pull off selling big budget software based on some of the strongest IP in the industry then they wouldn't try either.

As for Nintendo's software, yah you really can't use that as an example. Nintendo's software always sells on Nintendo's hardware really well regardless of budget. You can't really use it as proof that big budget software from third parties could sell that many copies. Also do note that Nintendo failed the last time they released mature games on their platforms as well. Look at Eternal Darkness which supposedly sold around 300K it was one of the best horror games I have ever played and Nintendo invested a shit load in it and it failed to produce high sales. While ED was definatly profitable it wasn't good enough to warrant Nintendo hanging on to Silicon Knights. Then their is Giest which I must admit was glitchy but it was one of Nintendo GameCube's largest budget games and had been in development for like 5+ years, yet the game bombed.

So if Nintendo couldn't sell mature shooters and horror games on their platforms why do you think third parties stand much of a better chance? Yes I realize RE sold fairly well but it still sold far greater on competitor platforms then on Nintendo's .

You can't tell me you honestly don't see where the publishers got the idea that big budget mature or hardcore titles would not sell on Nintendo's platforms. Maybe Nintendo can turn it around with WiiU it appears to have some major titles headed its way if they don't sell the publishers are going to turn to the other platforms like they did this generation! Nintendo consumers need to buy the big budget high quality software!

This is some gross revisionist history - the fact that you have to pull scraps from the Gamecube like Giest and use that to justify lack of Wii effort speaks volumes. The only thing close to big budget from Ubi on the Wii was Red Steel and that sold over a million, at no point did they capitalize on this beyond a sequel years after people stopped caring. The fact that you think Rival Swords is a high budget game is hilarious and a testament to your warped views. It's a port of a PSP game which is a port of a game Wii could already play through backwards compatibility - what was high budget about that?

To my knowledge RIval Swords was a direct port from the Xbox from last generation, not the PSP though a PSP port bearing the same name was also released. The original version was called Two Thrones and was made by UbiSoft Montreal and was indeed a big budget venture while I can't say it cost them a ton to port the title the game was by no means low budget.

When I mention those ports as big budget it is because at the time of their releases they were big budget titles. They were multiplat releases but still big budget games. Much like when Assassins Creed launches on WiiU it will be called a big budget game simply because it is a big budget game.

I pull on the examples from GameCube because during that generation Nintendo themselves tried to sell mature and hardcore games based on the most popular genre's at the time. FPS and horror, but Nintendo themselves failed to make them successful. Fact is if Nintendo themselves could not make a successful game in the FPS or Horror genre how can anyone expect third parties to do so?

Fact is the lack of hardcore games based on FPS or Horror or other genre's didn't occur just due to Wii. It had its roots in Nintendo's history and these games haven't sold well on Nintendo's platforms in some time. Other games like the relaunch of GoldenEye also prove this point the game should have been successful its based on what is credited by many as the first real modern FPS and it was one of N64's highest grossing titles, yet it failed to push enough units to be considered anywhere near the success of the original or even the failed GoldenEye game on GameCube.

I am not giving a warped sense simply explaining why publishers were reluctant to give Wii good FPS titles or hardcore games. You mention Red Steel but honestly 1.2 million copies is not a massive success when you compare it to what a good FPS sells on PS3 let alone 360! Rainbow Six Vegas 2 on PS3 alone sold more and it was also released on 360 where it sold even more. When deciding to put a major budget behind a game you look at its potential to sell and while Red Steel was pretty good it didn't take priority because lets face it their is more money to be made releasing an FPS for 360/PS3/PC. Red Steel 2 did eventually get made and proved that UbiSoft couldn't rely on the franchise to bring in a good enough income to justify the budget or creation of the title.

Also a question has to be asked as to what you classify as big budget. I classify a Wii title that costs above 6 million to be a big budget game. On the Xbox a 4+ million dollar budget made a game big budget and since Wii wasn't too much of an advancement and dev costs remained pretty close to the same a six plus million dollar budget is a big budget Wii game. Don't agree with me that is the definition given by Penny Arcade at PAX and supported by developers.

If you want a 12+ million dollar title like found on HD systems and classify that as big budget, sorry bud but not even the majority of Nintendo's first party titles come anywhere close to that kind of budget. In fact I can't even see how you could spend that much on a Wii game unless its multiplatform and your counting the 360/PS3 dev costs into it in which case I guess it would be a big budget game.

Anyways fact is if we go by what game developers call a big budget Wii game (6+ million) then the Wii has plenty of them. Many of them did not recieve the sales to justify the high dev costs!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer