RolStoppable said:
This all sounds like Canadian bias. Can't blame Ubisoft for anything, their best studio is in my home country, if only Wii owners were better sheep, want Canadian games etc.
There was only one hardcore IP Ubisoft invested money in and that was Red Steel. That game cleared one million units by March 2007. What more could they ask for? The game was launched along with the console and getting an attach rate of 20 % is nothing to scoff at. The game sold well and the base for future projects was there, but Ubisoft never continued with what they had started. Instead they kept pumping out rubbish until they could arrive at the conclusion that there's no market for certain games.
Your entire argument can only hold true if Wii owners were actually given the choice between big budget and cheap ass software. That never happened. The argument is always that Wii owners needed to prove that they are interested in AAA games, but how are they supposed to prove it when no such game is ever released? The closest to AAA was Red Steel and that game did well. All third parties ignored this, released low budget software and nothing else, then concluded that low budget software is the way to go, because it outsold the non-existent big budget software.
Meanwhile, Nintendo's Twilight Princess speeds past the three million mark within a few months of release and other big budget Nintendo titles also put up good to great numbers. Nothing flopped. But all that was written off, because Nintendo games do not count.
So tell me, how were Wii owners supposed to prove something to third parties, if they were never given a fair chance or any chance at all?
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lol Canadian Bias, well I guess I have a lot of pride that a lot of the best games that come out are from Canada but I wouldn't say that I believe they are flawless or beyond reproach.
Your right publishers didn't bring many big budget titles. But honestly their was The Conduit which was a big budget title considering the average costs of making a Wii game. Their was Red Steel 2 which if it had been successful 500,000+ copies would have likely lead to more big budget software from UbiSoft. I hadn't realized till i just looked it up but apparently MadWorld had a pretty big budget as well, though I must say the game was pretty shitty.
Then while UbiSoft didn't release the largest budget games from the get go they did give us ports of some of their biggest intellectual properties. Splinter Cell Double Agent was one of UbiSoft's most expensive titles and it was on Wii within the launch window. Yet this big budget title based on one of UbiSoft's biggest and most successful franchises bombed.
Rival Swords was also released on Wii and was a big budget title from UbiSoft Montreal, the game would later be ported to HD systems and see pretty decent success. But the Wii version bombed. In 2010 UbiSoft tried again with a Wii version of Prince Of Persia Forgotten Sands produced by UbiSoft Quebec the title took full advantage of the Wiimote and had to be built from the ground up for the Wii, it supposedly carried a lofty budget. In the end PoP:Forgotten Sands lost UbiSoft a ton of money.
Fact is UbiSoft did try several times to publish bigger budget software whether they be ports of big budget games on other platforms or like Red Steel and made exclusively for Wii. Sega too tried with High Voltages games and Mad World but failed miserably. EA never bothered really investing much money into core titles and Activision did find limited success with its biggest lisences but they failed to generate sales in line with the HD platforms making Wii versions far less of a priority.
Wii consumers did have many chances to support and buy bigger budget software. Yah not as many chances as the HD systems had but Wii consumers proved very early on that they didn't care for the big IP's and big budgets that came with them. Other big budget games which set out to fill the gap by bringing us FPS titles and mature games, they failed miserably as well. This is why UbiSoft stopped and so did Sega and the consensus from the other publishers is that if UbiSoft and Sega couldn't pull off selling big budget software based on some of the strongest IP in the industry then they wouldn't try either.
As for Nintendo's software, yah you really can't use that as an example. Nintendo's software always sells on Nintendo's hardware really well regardless of budget. You can't really use it as proof that big budget software from third parties could sell that many copies. Also do note that Nintendo failed the last time they released mature games on their platforms as well. Look at Eternal Darkness which supposedly sold around 300K it was one of the best horror games I have ever played and Nintendo invested a shit load in it and it failed to produce high sales. While ED was definatly profitable it wasn't good enough to warrant Nintendo hanging on to Silicon Knights. Then their is Giest which I must admit was glitchy but it was one of Nintendo GameCube's largest budget games and had been in development for like 5+ years, yet the game bombed.
So if Nintendo couldn't sell mature shooters and horror games on their platforms why do you think third parties stand much of a better chance? Yes I realize RE sold fairly well but it still sold far greater on competitor platforms then on Nintendo's .
You can't tell me you honestly don't see where the publishers got the idea that big budget mature or hardcore titles would not sell on Nintendo's platforms. Maybe Nintendo can turn it around with WiiU it appears to have some major titles headed its way if they don't sell the publishers are going to turn to the other platforms like they did this generation! Nintendo consumers need to buy the big budget high quality software!