ClaudeLv250 said:
This is some gross revisionist history - the fact that you have to pull scraps from the Gamecube like Giest and use that to justify lack of Wii effort speaks volumes. The only thing close to big budget from Ubi on the Wii was Red Steel and that sold over a million, at no point did they capitalize on this beyond a sequel years after people stopped caring. The fact that you think Rival Swords is a high budget game is hilarious and a testament to your warped views. It's a port of a PSP game which is a port of a game Wii could already play through backwards compatibility - what was high budget about that? |
To my knowledge RIval Swords was a direct port from the Xbox from last generation, not the PSP though a PSP port bearing the same name was also released. The original version was called Two Thrones and was made by UbiSoft Montreal and was indeed a big budget venture while I can't say it cost them a ton to port the title the game was by no means low budget.
When I mention those ports as big budget it is because at the time of their releases they were big budget titles. They were multiplat releases but still big budget games. Much like when Assassins Creed launches on WiiU it will be called a big budget game simply because it is a big budget game.
I pull on the examples from GameCube because during that generation Nintendo themselves tried to sell mature and hardcore games based on the most popular genre's at the time. FPS and horror, but Nintendo themselves failed to make them successful. Fact is if Nintendo themselves could not make a successful game in the FPS or Horror genre how can anyone expect third parties to do so?
Fact is the lack of hardcore games based on FPS or Horror or other genre's didn't occur just due to Wii. It had its roots in Nintendo's history and these games haven't sold well on Nintendo's platforms in some time. Other games like the relaunch of GoldenEye also prove this point the game should have been successful its based on what is credited by many as the first real modern FPS and it was one of N64's highest grossing titles, yet it failed to push enough units to be considered anywhere near the success of the original or even the failed GoldenEye game on GameCube.
I am not giving a warped sense simply explaining why publishers were reluctant to give Wii good FPS titles or hardcore games. You mention Red Steel but honestly 1.2 million copies is not a massive success when you compare it to what a good FPS sells on PS3 let alone 360! Rainbow Six Vegas 2 on PS3 alone sold more and it was also released on 360 where it sold even more. When deciding to put a major budget behind a game you look at its potential to sell and while Red Steel was pretty good it didn't take priority because lets face it their is more money to be made releasing an FPS for 360/PS3/PC. Red Steel 2 did eventually get made and proved that UbiSoft couldn't rely on the franchise to bring in a good enough income to justify the budget or creation of the title.
Also a question has to be asked as to what you classify as big budget. I classify a Wii title that costs above 6 million to be a big budget game. On the Xbox a 4+ million dollar budget made a game big budget and since Wii wasn't too much of an advancement and dev costs remained pretty close to the same a six plus million dollar budget is a big budget Wii game. Don't agree with me that is the definition given by Penny Arcade at PAX and supported by developers.
If you want a 12+ million dollar title like found on HD systems and classify that as big budget, sorry bud but not even the majority of Nintendo's first party titles come anywhere close to that kind of budget. In fact I can't even see how you could spend that much on a Wii game unless its multiplatform and your counting the 360/PS3 dev costs into it in which case I guess it would be a big budget game.
Anyways fact is if we go by what game developers call a big budget Wii game (6+ million) then the Wii has plenty of them. Many of them did not recieve the sales to justify the high dev costs!
-JC7
"In God We Trust - In Games We Play " - Joel Reimer







