DigitalFoundry
Get ready for something special with Rage - the first game from id software in almost six years, and its first multi-platform development project. Introducing its new Mega Texture technology, Rage opens up the possibility of incredibly complex, beautiful environments running at 60 frames per second on both Xbox 360 and PlayStation 3.
The result can be truly remarkable. When the player emerges from his hibernation ark at the beginning of the game and stumbles into the post-apocalyptic Wasteland, first impressions of the world id has created are breathtaking: nothing this rich, so detailed, so nuanced can run at 60FPS on console, right? What we're seeing is the id formula: the technological genius of John Carmack backed by the financial security that allows him and his team to branch out in new directions and only release the result "when it's done".
That said, it's been a long six years since Quake 4 came out, and it's safe to say that the industry today has transformed radically since the company's heyday. Carmack and id no longer define the roadmap of technological innovation - instead the fixed console architecture reigns supreme: the world surrounding id has changed irrevocably and the company has had to adapt to that. First impressions suggest that id has coped admirably: that jaw-dropping moment of exploring the Wasteland for the first time is just as powerful on both Xbox 360 and PlayStation 3, but does the quality of the experience remain as uniformly high as we progress through the game? Have Carmack and company mastered the arcane art of cross-platform development on their first attempt?
http://www.eurogamer.net/articles/digitalfoundry-rage-face-off








