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Forums - Gaming - DigitalFoundry Rage Analysis

DigitalFoundry

Get ready for something special with Rage - the first game from id software in almost six years, and its first multi-platform development project. Introducing its new Mega Texture technology, Rage opens up the possibility of incredibly complex, beautiful environments running at 60 frames per second on both Xbox 360 and PlayStation 3.

The result can be truly remarkable. When the player emerges from his hibernation ark at the beginning of the game and stumbles into the post-apocalyptic Wasteland, first impressions of the world id has created are breathtaking: nothing this rich, so detailed, so nuanced can run at 60FPS on console, right? What we're seeing is the id formula: the technological genius of John Carmack backed by the financial security that allows him and his team to branch out in new directions and only release the result "when it's done".

That said, it's been a long six years since Quake 4 came out, and it's safe to say that the industry today has transformed radically since the company's heyday. Carmack and id no longer define the roadmap of technological innovation - instead the fixed console architecture reigns supreme: the world surrounding id has changed irrevocably and the company has had to adapt to that. First impressions suggest that id has coped admirably: that jaw-dropping moment of exploring the Wasteland for the first time is just as powerful on both Xbox 360 and PlayStation 3, but does the quality of the experience remain as uniformly high as we progress through the game? Have Carmack and company mastered the arcane art of cross-platform development on their first attempt?

http://www.eurogamer.net/articles/digitalfoundry-rage-face-off



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just imagine how good this game would look, if they didnt insist on 60 Hz, and instead 30 Hz.
i really think it could have been the best looking game on consoles. that mega-texture technology seems pretty impressive.



From what I gather from minor skimming, it is a disappointment to enthusiast pc gamers?



"Defeating a sandwich, only makes it tastier." - Virginia

Chroniczaaa said:
From what I gather from minor skimming, it is a disappointment to enthusiast pc gamers?

For me personally, yes. RAGE doesn't look much better than Red Steel 2. Except RAGE is a bit more stylized.



Snesboy said:
Chroniczaaa said:
From what I gather from minor skimming, it is a disappointment to enthusiast pc gamers?

For me personally, yes. RAGE doesn't look much better than Red Steel 2. Except RAGE is a bit more stylized.

I knew it was going to fail once he said "60 fps on consoles, best looking game ever!" What a giveaway.



"Defeating a sandwich, only makes it tastier." - Virginia

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Rage is not the best looking game ever, but its probably the one of the most technically impressive game, at least on the 360. The game reduces resolution a lot in some places though.



There were also a lot of voices about H2H lackluster comarison (where they tested installed version on X360 unlike other times where they insisted on testing uninstalled only) and their 'we had X360 dip to 45fps' dropped in text (their video doesn't show it) that changed performance "win" for PS3.
As nicely Eurogamer framerate comparison shows PS3 version does it too, if not even MORE.

Framerate slipped (on both PS3 and X360) only few times on driving parts with serious explosions on screen.
http://i138.photobucket.com/albums/q262/anonim1979/ragefps1.jpg

There is Perfect 60fps during normal gameplay
http://www.eurogamer.net/videos/rage-shooting-performance-analysis?size=med
Very occasional dips on both - lowest was 38fps on PS3 - on driving parts
http://www.eurogamer.net/videos/rage-driving-performance-analysis?size=med

PS
Some other site made their comparison too
http://www.gameblurb.net/featured/versus-rage-screenshot-and-megatexture-streaming-comparison/
Most interesting was this part:
“MegaTexture streaming comparison was done with default settings (8GB PlayStation 3 install/no Xbox 360 install).”
http://www.youtube.com/v/yHZXCvjZ-_g



Why is it either 60fps or 30fps!? 60fps games are silky smooth, and 30fps are ok. Why not go for 40fps or something? Higher framerate than 30 with more fidelity than 60 is surely a good idea?



anonim1979 said:

There were also a lot of voices about H2H lackluster comarison (where they tested installed version on X360 unlike other times where they insisted on testing uninstalled only) and their 'we had X360 dip to 45fps' dropped in text (their video doesn't show it) that changed performance "win" for PS3.
As nicely Eurogamer framerate comparison shows PS3 version does it too, if not even MORE.

Framerate slipped (on both PS3 and X360) only few times on driving parts with serious explosions on screen.
http://i138.photobucket.com/albums/q262/anonim1979/ragefps1.jpg

There is Perfect 60fps during normal gameplay
http://www.eurogamer.net/videos/rage-shooting-performance-analysis?size=med
Very occasional dips on both - lowest was 38fps on PS3 - on driving parts
http://www.eurogamer.net/videos/rage-driving-performance-analysis?size=med

PS
Some other site made their comparison too
http://www.gameblurb.net/featured/versus-rage-screenshot-and-megatexture-streaming-comparison/
Most interesting was this part:
“MegaTexture streaming comparison was done with default settings (8GB PlayStation 3 install/no Xbox 360 install).”
http://www.youtube.com/v/yHZXCvjZ-_g

DigitalFoundry can go on for pages talking about in and out of games unique engine and deveolper choices, but Lens Of Truth on the other hand can only talk frame-rate and resolution which furthers proves that they dont know jack shit about what they are doing.



Too bad they mucked up the PC version. id Software are losing credibility fast now and I can see them going the same route as Bioware in the future.