1GB patch (PC) was relased yesterday.
Fixed some things.
But it is true that PC version was an aftertought.
“We do not see the PC as the leading platform for games,” Carmack added. “That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases.”
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Changelog of PC patch:
- Implemented workaround for AMD driver crash right after intro cinematic on Win 7 32-bit systems.
- Disabled UBOs because they are causing animation issues with AMD drivers. Don’t allow swap-tear to be enabled on AMD while the extension is not exposed because it may crash.
- Support for new video settings: “texture cache”, “vsync”, and ”anisotropic filter”
- Automatically adjust vt_maxPPF based on the number of available cores.
- Improved performance for SLI cards when GPU transcode is enabled.
- Fix for GPU Transcoding option being disabled after exiting gameplay.
- Added safe mode to restore video settings to default values.
- Allow g_fov to be changed from the RAGE launch options in Steam.
- Server now forwards text chat from clients to all other clients while in-game.












