It wouldn't surprise me, but this article doesn't seem to have any credibility. It's the equivalent of a forum post on here going "series is doooomed" based on early data, only worded a bit better.
It wouldn't surprise me, but this article doesn't seem to have any credibility. It's the equivalent of a forum post on here going "series is doooomed" based on early data, only worded a bit better.
he makes it seem that games been out for like 6 months...it's been nearly 3 weeks.(and it's at 370k...not 270)
It's Insomniac's own fault for the lukewarm reception of Resistance 3 because they killed any chance of the franchise growing buy turning Resistance 2 into a CoD/Halo clone abandoning what made Resistance: Fall of Man great. (or atleast noticeable)The sad thing is Resistance 3 is fantastic and it's a shame that it opened so low, hopefully it will go the way of Killzone 3: didn't have a greater opening but have great legs(Killzone 3 is at 1.83 mil...might be able to pull off 2 mil by the end of the year)
kowenicki said:
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if 2 can get over 2m pretty easy then im sure resistance 3 can, it's sales will boost around holidays and by next year it should be around 2m then it should nearly add an extra 1m from 2012-2015
because by around 2013 i wouldn't be surprised if the ps3 was the top selling console being a cheap 3d blu ray player so that's where it can get it's extra numbers from
leatherhat said: Ps3 gamers aren't dumb enough to buy yet another console shooter. Now if you'll excuse me I have some Disgaea to play. |
Doesnt that game have worse sales? at least in NA and Europe where I assume you come from.
Porcupine_I said:
"we" ? you say "WE" ? i'm sorry, i didn't realize, i should not have talked to you at all |
lol nice job dodging the general point :)
sales2099 said:
Doesnt that game have worse sales? at least in NA and Europe where I assume you come from. |
Check again disgaea 4 have doubled its opening in NA and not even out in EU.
sales2099 said:
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i made my point, it was you who doged it in the first place by suddenly narrowing down the games. does it really matter which developer "you people" insult for their hard work? are you telling me it was the games fault that alan wake didn't sell?
“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”
- George Orwell, ‘1984’
osamanobama said: I dont know where they got 270k from (i guess first week), but it has sold 370k, and that just in 2 weeks, so I dont know what they mean its been out a while. After 3 weeks it should have around 450k, and will likely have around 1.5 million by years end. So this article is rather stupid |
370k is not good at all for 2 weeks of sales .. and its even bad for a few days of a major title.. Gears of War 3 just sold 3 million copies in 6 days..and it cost alot less to develop Gears 3 ..then .. Resistance 3 mainly because of the data size of the game..and it cost less to ship on DVD then BD .. ( For a major title, Gears of War has had one of the lowest production cost of a major game series. Gears 1 cost 10 million.. Gear 2 cost 12 million, Gear 3 maybe cost 15 & so far Gears 3 has grossed 177 million with the 3 million copies sold so far ).. The majority of any games sales are in the first weeks, and after that is pretty much casual sales. Alot of fans seem to do this and say "Yeah that will sell a few million more over the next couple years " , but what I've noticed on the PS3 is that mostly is not true. It was true on the PS2, because the PS2 had double the console userbase of the PS3... Comparing over 120 million PS2's sold to 50 million PS3's is a huge difference - when you consider the casual and holiday sales of either compared. Alot of stuidos are going multiplatform and others that aren't dont take the financial risk of making 'big' games. ( 'Big' games: meaning games that use alot of space & cost more because they have more content, more data, which required more man hours to develop) Even if you see MS go bluray next gen you wont see alot of studios making 'big' games still.. it'll be a slow process because of the huge cost of producing big titles that take alot more man hours& money to develop. Looking at 'big' games- like Killzone 2 which cost 45 million.. you're talking they need to sell 3 Million just to make a profit worth it. Dont forget you have to absorb the cost of the BD disc the games are shipped on, the packaging and logistical cost, and advertising cost on all media .. there's more cost still - you're of course paying the studio back what it cost to make the game, plus what is left is profit.. and they still have to pay rent, employee insurance and other fees most never know exist.. or think of .. like paying share holders and executives.. if the "Important" people arent being paid they could care less if the game did 'break even'..
rf40928 said:
370k is not good at all for 2 weeks of sales .. and its even bad for a few days of a major title.. Gears of War 3 just sold 3 million copies in 6 days..and it cost alot less to develop Gears 3 ..then .. Resistance 3 mainly because of the data size of the game..and it cost less to ship on DVD then BD .. ( For a major title, Gears of War has had one of the lowest production cost of a major game series. Gears 1 cost 10 million.. Gear 2 cost 12 million, Gear 3 maybe cost 15 & so far Gears 3 has grossed 177 million with the 3 million copies sold so far ).. The majority of any games sales are in the first weeks, and after that is pretty much casual sales. Alot of fans seem to do this and say "Yeah that will sell a few million more over the next couple years " , but what I've noticed on the PS3 is that mostly is not true. It was true on the PS2, because the PS2 had double the console userbase of the PS3... Comparing over 120 million PS2's sold to 50 million PS3's is a huge difference - when you consider the casual and holiday sales of either compared. Alot of stuidos are going multiplatform and others that aren't dont take the financial risk of making 'big' games. ( 'Big' games: meaning games that use alot of space & cost more because they have more content, more data, which required more man hours to develop) Even if you see MS go bluray next gen you wont see alot of studios making 'big' games still.. it'll be a slow process because of the huge cost of producing big titles that take alot more man hours& money to develop. Looking at 'big' games- like Killzone 2 which cost 45 million.. you're talking they need to sell 3 Million just to make a profit worth it. Dont forget you have to absorb the cost of the BD disc the games are shipped on, the packaging and logistical cost, and advertising cost on all media .. there's more cost still - you're of course paying the studio back what it cost to make the game, plus what is left is profit.. and they still have to pay rent, employee insurance and other fees most never know exist.. or think of .. like paying share holders and executives.. if the "Important" people arent being paid they could care less if the game did 'break even'.. |
Data size isn't everything all it means is less compression yet you use it to imply that resistance 3 must cost more to make than Gears 3 because of disk storage BTW give us a link for your gears costings.
Research shows Video games help make you smarter, so why am I an idiot
Resistance is the Wii's Conduit. Some crazy fans love it, but it's a second tier shooter at best and it shows from the sales.